Healing and everything related to it is basically why the current tank meta we have is… so dominant
I wanted to make some suggestions related to healing so Heroes have it a little harder and give rats more opportunities to get a wipe
The changes would be the following:
Healing Draught
- Now it fully heals the user
- No longer cures wounds
- (Bonus!) Using the third level 5 talent (The one that heals people around you) now allows the user to cure wounds for themselves when drinking a Healing Draught
First Aid Medkit
- No longer cures wounds for yourself when healing someone else
Wounds / Downs
Currently a player has to fall 4 times to die if they don’t get heal (3 times they can go down, and on the 4th they die)
This is too much, gives excessive value to classes like Handmaiden and WP that don’t deserve it
Reduce this by 1, and it’ll be a lot more healthier for the mode