Havok...and progression

So since this mode is totaly dead and i have no idea how i need to lvl can i at least know how i can lvl up in this mode?

i am at 25 right now. To have a progress i need to play only missions above 25? or i need to play +1 mission every time?
So if i will help someone on 26 and we will win = its a rank up for me(in a future LOL). I will need to play 27 next? or i can farm lvls by playing 26 rank mission wile i am 25.

Dude in lobye told me that playing mission below my rank will not impact my curent rank at all.
WHY THE HELL ITS IN A LIST THEN WHEN IM PRESSING My Havok missions.

I swear…i droped this mode when it was release after like 2-3 days. Came back into the game like 5 days ago and its feel like this mode is not only dead but bugy as hell.
FS was on 4 month weekends or some stuff like this? Even the server part is broken. Sometimes im getin invite window when im in the game for 20+ mins.

this is insane.
looking forward to see how you will fail up your next new update.
i hope at least it will work properly and i will dont need 20 mins to start a missions since noone will care about this mod after month

Well, you seem to have made up your mind already, but for those that somehow come to this post and are also confused on how it all works (As they didn’t exactly explain it very well/havoc in general is just systems hell at this point so nobody plays it):

  • completing YOUR ASSIGNMENT (as in the one you can launch from the havoc board if you get people into your party) will give you +1 to your current rank instantly.

  • completing ANYONE ELSE’S ASSIGNMENT (as in the ones you join into from the board, and you don’t launch but instead ‘accept’ when they launch it), will result in you only gaining rank if you complete a mission higher than the rank you are at, and only at the rankly reset time (because reasons).

  • this means, you either do 40 missions of your own missions all the way up to 40, or you just play a 40 and wait for the week to reset. (or do various random ranks up to 40 so you’ll actually be accepted into one).

  • Also, clicking ‘Your Assignment’ within the party finder simply shows all people currently searching for people to join THEIR own assignment, which is why you still see people there when you click it. If you want to host your own, you’ll have to go all the way down into ‘Your Assignment’ within the search, THEN click the ‘create listing’ option (or something related to that, can’t fully remember the exact wording as I only briefly looked at it once). That will host your assignment for others to join on, and actually let them see your rank and modifiers instead of it just being a blank ‘finder’.

And the reason it’s dead is because if YOU lose 3 times in a row, you de-rank, but if you join other people, you will never de-rank. So everyone looks to join, because they made the system poorly and discourged you from hosting your own match xD.

Thx for the answer bro. Sadly i understand that i can rank up only by myself by hosting the game but sadly since i was trying to do it i have more leavers then it was before(and i have 600+h in this insane game since launch).

So i just never wana try to do it once more.

So i can legit grind 40 by just playing missions that +1 lvl above my rank?
how is it even make sense? Now i undertand why there is so many lvl 40 dudes that have no idea what is going on.

The mostly hard fact is all what i can see in lobye 95% of the time is rank 35-40 games(and sure they not so happy to invite me with mine 25) or like 1-15.

Its like midle is just empty xD
i swear…if i will manage to get rank 40 in this mod…i will never touch it once more

You could grind to 40 by just creating your own groups at your own havok assignment level IF you dont fail three times. If you fail three times you get ranked down by one level.

You can change what you see in the party finder using the options in the menu at the havok terminal. I never bother with that because there are so few havok games you can easily see whats available anyway. Im thinking fatshark envisions there being alot more games to choose from.

As it is there are normal a few people trying to form a group for 35-40 and then randomly lower level groups appear… which fill up much faster. Keep refreshing list at havok terminal (with R on keyboard)

hmm i dont think anyone who cleared 40 is a nub really its very hard to do and req’s some coordination unless maybe there was somthing cheesy going on that got patched at the start that i missed out on lol.

Not having any deep insight into how this endgame mechanic plays out, as I only played to rank 4 or something before, I still saw many opinions and read the ones here from those with experience on the matter. Personally, I am interested in endgame mechanics, as I have a strong background in endgame-heavy games and enjoy these kinds of progression and long-term scaling mechanics.

Havok, on the other hand, seems really mixed. Yes, it is endgame, and it is increasingly difficult, and you only scale with gear to a certain point—after which only your personal skill determines further progress. This makes Havok less of a mechanical endgame and more of a personal endgame. The rewards are lackluster, providing only resources and gifts from the Emperor—just like any other mission.

So, I see Havok more as a ranking mechanic rather than true endgame content. From my personal perspective, Havok is not endgame, and the game still lacks one.

That said, I don’t know if Havok needs to be the endgame or if we need a completely different level of endgame. I think it would be more fitting to level our characters to 30, complete the story around the traitor, and then ascend into the endgame, which would feature a completely new progression system.

Something along the lines of:

  • New character traits or progression on top of the old tree
  • New levels of gear or completely new gear

Story-wise, this could represent us joining the warband and then climbing the ranks within it.

While doing so, it would be great if we could make character-defining decisions, granting access to special traits while locking us out of others, adding real weight to our characters in the endgame. A reset option that allows access to a new path while maintaining some of our progression could be useful for players who struggle with committing to a single path.

The details are up to the game designers, but the fundamentals need to matter.

Ideas for endgame content:

  • Special missions
  • Chained missions (which I assume we’ll get with the roguelike mode—though while fun, it’s the complete opposite of character-building, progression, and commitment, detaching us from the idea of our character being a specialized personality)
  • More boss fights

I know this sounds like power creep, a balancing nightmare, and a community split between level 30+ endgame and pre-endgame, but there could be benefits or bleed-over mechanics so that new players can still find lobbies.

Power creep must be met with increased difficulty or a downscaling of the power gained in the first 30 levels to stretch progression into the endgame. The problem is that the harder we make the endgame, the goofier things get in terms of enemy health and damage scaling. We already see this issue in Havok, where it’s just not fun for 99% of players, breaking the fantasy on multiple levels.

Regardless of power creep or difficulty, the game needs a real endgame—to advance the story around our character and, most importantly, to keep us motivated in the long run.

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