Havoc Resource Sink

Yes, another havoc thread.

Current issues for Havoc-Enjoyers:

  • They want to keep playing a certain difficulty over and over (i.e. 40, 35, 38 etc. etc.)
  • They absolutely hate the deranking mechanic that forbids them
  • Current changes to the map seeds (one seed throughout the run) can make the difference between a casual stroll in the park (H40 with shotgunner seed) and pure progression halting suffering (gunner only seed with just reapers and scab gunners)
  • They most likely have massive amounts of ressources and nowhere to spend them

Conclusion: If you have bad luck on your map roll, that’s more or less an instant strike. If you get unlucky twice in a row and maybe error coded, that’s a demotion.
→ People get frustrated and want to stop playing.

Solution:
Give havoc-enjoyers a ressource sink that allows them to replay/reroll a difficulty, whilst removing deranking. This solves the issue of currency that is essentially useless and also forces people to keep playing to play more.

An example could be like this:

  • Reach new Assignment rank, say 38
  • Option to ‘unlock’ that rank for X amount of plasteel, diamantine and dockets. Make it a massive number so it requires effort/grind
  • You can now freely select this rank.
  • Incentive to farm currency to unlock every rank
  • Option to replay your unlocked ranks however many times you want
  • Weekly rewards still tied to highest rank completed.

This is much less toxic than the current deranking system and gets rid of party finder elitism/toxicity. I don’t care about losing a thousand plasteel or diamantine for a lost run with pubs if I can enjoy the same difficulty again, or simply reroll for different modifiers/seeds.

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