It’s marketed to anyone that reaches “end-game”.
When are you in end game? When you hit level 30?
Not that I’m disagreeing, I’m just saying that I think the target audience is far larger than the top 1% that can finish havoc 40.
The way I see it, there’s 3 groups of people.
Those that aren’t good enough for higher levels of havoc.
Those that are good enough and like it.
Those that are good enough but don’t like it.
Most people fall into the first group, that’s a given.
I fall into the 2nd group and it seems to be the smallest group. “Seems to be” because there’s more negative feedback than positive. Then again, people are somewhere between 5 to 10 times more likely to leave negative feedback than positive so there’s that.
My feedback to group 1 would be: “skill issue”. Not sexy, but true.
I fall into group 2 so I wouldn’t know what to say to “myself”. Obviously there’s objectively bad things wrong with havoc. Rank decay and the difference between getting your rank from personal and helping havoc levels, are what come to my mind.
Group 3 I have trouble with because they seem to say similar things to group one so it’d be really easy to also say “skill issue” to a lot of them. Such as:
I’ve said it before, you can make any reasonable build work if you have the skill to compensate. It’s just not realistic to expect people to do that because of deranking being a possibility and that the correct (meta) options counter the difficulty modifiers much better than just being that much better.
It’s a challenge mode. If you could chose any build to consistantly win, it would fail to be a challenge mode.
Let’s be perfectly honest here. The basegame mechanics and numbers are just too forgiving to build a challenge mode on top of.
There are several ways to make a game harder. Coming up with new enemies is several times more difficult and costly than to just make the numbers and mechanics less forgiving. Then there are technical constraints to consider too.
I heavily doubt havoc would be similarly difficult if you had the same mechanics and stats but different enemies. What would those enemies have to be to make the game significantly harder but not have inflated stats thenselves or not be bullsh!t to play against? I don’t see that happening.
Yea, havoc does achieve most of it’s difficulty by doing artificiall difficulty things.
Then again, so does the rest of the game and their previous games.
Depending on what difficulty you play on, enemies have different HP values and reaction times but behave the same mechanically. Why do we now pretend like their version of a challenge mode was going to be different?
Obviously, don’t let me tell you what to be disappointed by. It just comes across to me like saying “man, this sucks, I didn’t win a bet 1/100000 against my odds!”
Yeah, that’s not fun, makes sense. Just, what exactly did you expect?