i dont have the tiniest clue about programming etc. but how hard can it be determining boss spawns by distance to the player entity and not to certain general areas across the map?
why this “shotgun-distribution”?
i dont have the tiniest clue about programming etc. but how hard can it be determining boss spawns by distance to the player entity and not to certain general areas across the map?
why this “shotgun-distribution”?
ouch. the entire team was almost at full health + gold toughness. and then that dude spawning out of thin air kept him busy just enough to flood them all with extra tough enemies, and there went the game.
not that uncommon perhaps that a game goes south, but you have to find a team first and then lose an attempt for your trouble, so the game trolling you hurts much more.
at least you guys can get into havoc the party finder wont even let me search for havoc games its such a joke just locking people out because they have no friends fml
One problem I see with how Havoc works at high levels is that something like a demonhost was never DESIGNED to be fought by players. It was intended as a punish button for disturbing it. In Havoc in some situations with boss spawns, elite and horde waves, it’s hard to prevent the DH summoning.
recent power creep makes deleting a dh a matter of <20 seconds though IF you got the right char on your team.
its the whole shtshow of bosses,captains(plural) and the riffraff that makes the dh a threat thrown in on top, not singled out.
thus it feels getting cheated out of a manageable situation into a “just fk yourself” very quickly.
like i said the other post, limit the amount of boss variants that can spawn (right under your ass no less) and it doesnt feel like fighting a .50cal with a bb gun.
rituals back to back = normal bosses ok
captains, twins = not okay.
the shield cheapsht just feels like stalling so the rest crowds up on you…not a very rewarding game design, no matter the “difficulty”
back in the day we beaten cyberdemons to death with unbuffed fists over half an hour to prove we could do it.
no map designer put you in an executionees(?) stance in the middle of 6 spider masterminds to get insta gibbed upon spawn.
theres a difference between rewardingly difficult and cheap.
Certain builds allowed us to kill DH when it was initially added to the game, but that’s not my point really. DH is poorly designed from the gameplay perspective and the last thing Havoc needs is yet another reason to run really specific builds. I really like player freedom, whatever we talk builds or map selection…(hint, hint Fatfish).
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