Havoc mode is an absolute clusterfrig right now

Works too but realistically they’d have to do a bit of both so it doesn’t end up looking silly

Because I prefer everything else in DT over the equivalent in VT2.

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You know what? Fair. It might actually be a fun experiment. I wouldn’t be surprised if you ever do finish that mod if you come to find the speed is a part of what makes you prefer Darktide though.

Yeah I think my wording on that last sentence didn’t quite hit home, but the idea is/would be, a difficulty that’s ‘Havoc density’ as a difficulty. (Or I should say, like havoc 35+ density as a difficulty).

Gimmie infinite timer and progression based waves to encourage steady yet swift progression, gimmie mobeon 6th, give me 4 monstrosities with the Auric playlist modifiers, while also giving me the ability to quick play into it with other rejects.

Don’t give me toughness/health tax so that I can make a mistake or two without immediately perishing, but thanks to the density I can’t just stop playing and expect to live. Don’t give me corruption on hit (works great in havoc for difficulty, don’t want it all the time though), don’t give me Emperors Fading light (make gunners as much of a threat as they are in auric, that’s fine enough for me), don’t give me some of the weird/more experimental ‘game ending’ modifiers (deamon host summoning can stay in Havoc thank you, I’ll take funny tentacle heads though). Ohh, also almost forgot but definitely DO NOT give me -80% ammo pick up amounts, half the reason I hate multiple monstrosities in Havoc isn’t because it’s necessarily hard/undealwithable/unfun, it’s because the veteran is the only one allowed to pick up ammo and now I either dump 90% of my supply to kill these things or get utterly melted in melee by them instead, vastly rather again, have the tools to deal with them and the ability to refund such tools not get dunked on because ‘sorry no fun bucks’.

So effectively, ‘give me havoc density in a difficulty I can quickplay with randoms, leave the rest in Havoc itself as the ‘true finall ultra hard’ option.’

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did a 38 today that we finished as a 3 man stack cause someone dcd at last area of the mission was laughably easy but maybe that also was due to the moebian 21st modifier which is just plain annoying and doesnt contribute anything to the difficulty

that’s nice haha
it’s fun to do in a private game with a friend in duo, it promotes cooperation in staggering in the right moment, the right enemies and more cooperation in general.

it also makes you rely on cornering mutants (going in corners so that mutants won’t grab you)
strafing trappers (it is possible to avoid the net just by strafing either left or right)
and so more, it makes game way better in my opinion. and of course relying also more on your teammate since mobility is limited. things like talents on dodges that regenerates toughness become no good, and therefore it makes you to use different builds and metas for this.

because of the no sprint and no dodges, ults become essential, and only to be used when really needed rather than spamming them.

and bosses like plague ogryn becomes a real threat.
its a nice challenge and very doable in auric damnation with a good teammate

would be cool to see the mod, sad that we don’t have modded realm to test these type of mods with friends online

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should be the default setting for any difficulty or modifier the game throws at ya.

being an 80s guy, all this “modern sht” and being offended of everything, i dont give a :poop:

i mind my business and say my piece, someone’s got a problem with it, i’m right here.

online, no such thing.
stuff gets recorded and what goes as “hatespeech” today (oh wonderful 1984) WAS the whole vocabulary back in lan parties in the 90s and no body parts were dumped in the container behind the wall… shocker.

nah, i pass. best buddy and i rage, talk, flame and joke via discord, thats it.

taking dudes in and self censoring our stuff 24/7 f-that, when i wanna rage i rage, summer time open window, top of my lungs…

and german’s a very creative language where you can stack different cuss words into a human-centipede super-cnt :smile:

thats the emotional part (where’s dopamine, there’s adrenaline, there’s rage, simple)

the rational part leads to even more conflict cause how in the living hell am i to establish a chain of command in 50 seconds hangar timer?

when playing esl competitive back from 1999-2004, games like battlefield, ONE leader had voice, gave commands and they were followed to a t.

the better part of the year we were training wing surfing, jihad jeep, dolphin dodge and even a neat slide backwards where you could get down from the third floor of stalingrad flag building without dying, while your pursuers fell to their deaths :smile:

ONE fkkup of the engineer taking the snipers jeep, hence he not being at his place when needed, cost us matches.

sooo, how is someone to establish this with randoms when they usually either deflect any advice in a confront-ish tone or dont follow altogether?

nah, again to much trouble to bother.

in auric maelstrom i let em do their mistakes keep calm and carry on and come out the better player in the end with more experience than before.

havoc, little i can do when the mistakes of others stack :man_shrugging:

so i’m between rock (where i cant “control em”) and a hard place (where i cant salvage the situation and be honest people, ogryn main havoc 30+ everyone down, i aint no skippy zoom zealot)

not a rewarding experience to say the least.

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Ummmm okay you do you

I mean I agree with you but uhhh the conversation is about havoc not modern censorship and the culture war

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Yes it is, and it is great! People complained that the game was easy, now they complain that it is hard… Just play the level you enjoy.

You can’t have enemies that run at the speed of a stealthlot with knife. It would make kiting entirely impossible for a lot of weapons, and make already dogged mobility weapons like thunderhammer or power sword even worse. We’d just end up powercreeping slow weapons to being much faster and now the game is played on 2x speed to keep up with the silliness.

I also don’t think darktide is a slow game. You can clear maps in auric damnation in 15 minutes pretty consistently in duos, and even much faster if you’re actually speedrunning. The only reason you pace in havoc is because of all the trigger management, an example of that is havoc 1.0 starting at hour long pacings with randoms then becoming about 20 minutes by the end of its lifespan, could be shorter with actual comms or just speedrunning.

I’d rather they standardized weapon mobility across the board, making it only effect dodge distance, dodge count, and stamina cost at most, then buff attack speed of maulers and crushers and give ragers actual running attacks and maybe bring back the vt2 frenzy mechanic. Slow down players, speed up enemy attacks, and now the game requires much more input from the player to stay alive and dps, instead of the current kite carnivals that are formed by psykers waiting for everything to die to dot damage.

i agree totally with this vision. If I like Darktide it is because it is a fast game. Maybe I am wrong, but VT2 (that I did not play enough) is slower… and I really dislike that.

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its a practical example as to why people chose not to use voice chat :smile: take that as context :joy:

The current issues can be broadly summarized as follows

  1. Auric has become dramatically easier
  2. There is a lack of diversity in playstyles within Havoc

these two points cover most of the problems. by balancing weapons and classes based on Auric Damnation, almost all issues can be resolved except for a few complaints. Havoc would of course need to be made easier, but since Fatshark seems to be working on improving Havoc, that should not be a problem.
with this kind of adjustment, everyone would be able to enjoy challenging gameplay in public matches using the weapons and playstyles they like. A meta will still emerge in Havoc even after weapon adjustments, but at the very least, we should be able to avoid the usual gameplay patterns of constant Chorus or Bubble Dome spam.

i don’t think the game should only satisfy a small group of players. It needs to be a game that everyone can enjoy equally.

That’s a problem. A part of this community (not me) wants this king of difficulty. So making easier everything in the game should not be the norme

I clearly have no problem acknowledging that this game mode is for a small part of the community. Considering what Havoc is, I really want to stress that this game mode should NOT be considered the regular mode for players who want to play with a difficulty.
Otherwise, it means accepting the loss of a large part of the game audience. I don’t see how that could benefit the game.
However, I can understand why Fatshark would be disappointed not to see players adopting their game mode. They can be disappointed, but this mode is simply not fun for some of us. And to make it fun, they just need to change what Havoc is… start from scratch and rewrite everything, because this proposition is not good for several players like me.
You will never make me enjoy a game mode that has a -75% ammo modifier. They can do whatever they want, but this modifier is not just a big no, it’s an absolute no.
I like Maelstrom melee, but I dislike that kind of modifier. And I do enjoy Maelstrom melee from time to time (and if you ask me, they’ve put too many Crushers/Maulers in that condition).

So no… I really DON’T want them to make Havoc easier…

of course, if Havoc were made easier, it would lose its purpose, so it’s fine for it to remain a niche game mode aimed at top-level players. the problem is that Auric is too easy. when I mentioned nerfing Havoc, I meant it as a potential consequence of adjusting players, weapons, and other elements to match Auric.
So depending on the balance, Havoc may need to be made even harder—or easier.

Well, you see, about 13.8 billion years ago…

It’s more like Emperor’s Dying Light (1-2) ,which literally “turns all safeties off” and the game just tries to drown you in (even more) specials+ random small bosses. Conveyor belt goes brrrrr.
It’s doable but it just drags out the match so long.

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after rewatching some of my own failed matches to learn from mistakes, i think i see now what the problem with havoc and boss spam is :

latest excise vault run i managed to capture a twin willing himself into existance right under my ass.

the game didnt even bother to fake an entrance around the corner or something.

like the bad metal gear solid sound meme, the only thing missing was the exclamation mark above his head.

you can say what you want about modifiers, difficulty etc but letting stuff spawn right under your char, a boss no less is just cheap :poop: and should be looked at/fixed.

throw em at me all you want, at least give the courtesy of reaction time.

now as for the scenario in question, after getting sucker punched by the first a mixed horde popped up followed by twin nr. 2.

these at least had the good manners to come from the other side of the room while i was kiting mr. peekaboo.

the fail itself wasnt the problem.
all in all the team failed to stick together, so we deserved to loss.

still the opener makes for a “what if…” more than anything.

given the punishing and skittish nature of havoc by default, stuff like that doesnt make it a more enjoyable experience :man_shrugging:

btw, for anyone interested heres the footage in question, just skip to the end if you dont want to watch the whole thing :rofl:

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Yeah, ‘instantly on top of you’ enemy spawns always bother the heck out of me. Can feel it on my Psyker the most, clear out an entire room, check behind, nothing, get immediately dommed for a chunk of my toughness and health and turn back around in the room I just cleared to see a single flak headed club man just in my hit box like excuse me sir you where not there before.

Having an entire captain pop in with this trick right in front of you though is hilarious, but also so painful. I feel this definitely does need to be fixed for sure and has been a massive annoyance when it comes to these higher difficulties. As when ‘even one thing going wrong’ means your entire team goes down due to massively gutted HP/Toughness pools, having sh!t like this happen just results in a ‘ok I’m out bye’ sort of mentality.

Cause in ‘normal game’ this happening doesn’t matter as much as you just push, run away, reset. But can’t do that when the one hit that got snuck in just downed you and your team is half way across the map. (though tbf, that room is always a killer. No cover, surprising choke points with the corners, and the enemy easily able to flood you out of being able to get back to safety, as is displayed. But even still, ‘instant captain’ didn’t help, verses him running around from the side like the maulers).

(also said clip starts at ~29:30, for those that just want to see the ‘pop’).

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