Thats why I said, go unequip your talents and change weapons to non meta grey weapons.
Even basic D5 becomes lower Havoc, not to mention Maelstrom and/or Auric.
Havoc - objectively exists because we have a weapon or two per class+slot that is so powerful it eclipses everything.
Same goes for multiplicative talents, or talents that offer bigger value than entire keystones.
Havoc should have been a HUGE balancing update where they ACTUALLY looked at what their code does.
I find it mindboggling that they see easily achievable CRUSHER ONESHOT on a f-cking dueling sword
in a same game where - THUNDERHAMMER has to do a special heavy to kill one, in a time where DS killed 4 of them
Dunno, I play Ogryn so I donāt think this applies to me
Ogryn is weak AF right now and been nerfed into oblivion.
Besides what does weapons stats have to do with it? Surely we should measure difficulty on max stat weapons as that is what the game aims you towards achieving (quite easily). Weapons are provided artificially weak to begin with in order to make you want to grind to upgrade them.
And itās also not the same because if you played havoc with grey weapons then youād be dead in 3 seconds. Havoc is harder.
Iāve completed almost all the auric maelstrom missions today. It genuinely feels so much easier since I played havoc.
Dude one more time, I dont get where you are missing the point.
What Iam trying to say is, that you can increase your difficulty by playing with talentless class (no matter who it is) and with grey weapons without perks or blessings.
This simulates Havoc up to 40 quite well by just basic play.
Problem is exactly that we have max stat weapons and talents that ECLIPSED all other options, to a point where taking those combos into a normal match just results in a steamroll.
SO instead of balancing these and bringing bad sh-it up (the BEST weapon in game for crushers should be thunderhammer. )
We got a mode that EVEN MORE emphasized these broken weapons
But all the players would have to do this otherwise it would make a total mess of team balance. I only play with randoms, never premades, and Iād have to relearn all hp and hit ratios. Thanks but no thanks.
Also havoc has different densities (the fun bit) and modifiers.
Iām pretty sure I get your point but I just donāt think itās a viable option.
I mean I called it pretty early and everyone told me to shut up. I asked a few times why we needed a higher difficulty, because the vast majority of the playerbase doesnāt want to communicate and run specific builds, but thats whats required of players for havoc.
Ironically despite my initial complaints of āwhyā Im actually enjoying havoc, but its basically just a teamwork check. A 25 with pugs who arent in voice and arent staying in coherency or running useful builds for the team is significantly harder to do that a 40 with a good group.
Pugging without voice or specific comps is going to stonewall a lot of the playerbase in the 20s.
Ofc, but if you want to play a nonclown havoc you already have to find a group through discord.
Same can be done for talentless blessingless runs.
But even before that it was meant as a comparison.
I have my own thread where I make a point Havoc is objectively wasted dev time that gave us less than what we had before.
Instead of making the overal game better, like the ability to custom chose modifiers AND maps.
They made a mode that even HARDER pushes the meta wh0ring builds and removes other options.
= They made a mode that gives you less options, I dont know who greenlit that mode, but its the same person Iād bet who made locks and needed 2 years to remove them
Yeah I mostly agree and think they should have just made the h40 difficulty a T6 page on the auric board butā¦itās done now and already delivered so no amount of well-wishing will see FS remove it. They are very precious about their decisions and invested a lot of time making it so theyāll be belligerent about it to the Nth degree.
We have to think of small āsensitiveā ways to improve it because thatās the only way theyāll actually listen.
Darktide does not have the playerbase to sustain any mode that is an entirely separate playlist beyond what it already had in the normal and auric boards. Havoc 40 should have just been a difficulty 6 Auric Maelstrom, and Heresy should have been removed from the Auric board because statistically speaking, nobody plays it.
Iāve said it before, Iāll say it again: If it canāt be quickplayed from the main mission interface like the regular mode, itās doomed to an early grave.
I need several special condition missions to complete penances, and so, sometimes I pick Heresy missions. Must say that Iāve never been alone or in a situation where the game could not fill all spots for the team.
So, I am curious where you had obtained your datas⦠if there are any cause I tend to think this is just an opinion based on nothing.
Ogryn shovel needs to fold then do a heavy to kill a crushā¦
Oh a tiny person with a toothpick killed it already.
A group of gunners, Ogryn can bull rush into it and is dead before he even arrives. Zealot rushes into it and gets toughness as a reward.
Ogryn can taunt and now has aggro from everyone. Veteran and Zealot can just stop everything in itās tracks and generate yellow toughness for the team to boot.
Just because people with high skill level and a good team can play H40 with Ogryn doesnāt mean there are no balancing issues.
Itās anecdotal. I find everything on the normal board, aside from the Maelstrom, and the Heresy Aurics are often started with only me in them and take a minute or two to get the first joiner, from what Iām assuming is quickplay. Iām finding that even Auric Damnation is getting pretty thin and I suspect will be in the same spot within a short period of time. I think the game will become Auric Maelstrom/Havoc, assuming Havoc stands the test of time.
I rarely queue for anything that isnāt Maelstrom/Auric Maelstrom/Havoc myself these days, so even anecdotally, I canāt exactly chart the downward progression, but Iām certain it exists. Take that as you will.