I disagree strongly. It’s a difficulty and power spike issue. I’ll post it again just because the simplest way to convey this concept is this graphic.
If these extremely powerful abiltiies and weapons weren’t so extremely powerful compared to everything else, if they were brought more in line, there would be far more variety. To further explain what I mean:
The way it works right now:
- The meta top tier loadouts and stratgies are 500% effectiveness.
- The non meta loadouts range from 90-130% effectiveness.
- You create a difficulty balanced around the meta. What was previously 500% effective is now 100% effective. What was previously 90-130% effective is now 15%-25% effective (ignore the lazy math). Enjoy not using that trash!
The way it could work:
- Nerf the meta top tier loadouts to not be so insanely busted anymore. Everyone has been asking for this for ages to reign in the powercreep.
- The meta top tier loadouts and strategies are now 150% effectiveness.
- The non meta loadouts range from 90-130% effectiveness still, they werent touched.
You create a difficulty balanced around the meta. What was previously 150% effective is now 100% effective. What was previously 90-130% effective is now 60-90% effective.
So people can still cheese it and overpower it a little with meta stuff (just like Havoc 40) but you would actually still have variety.
This is just an example. Maybe Havoc 40 should be tuned so it’s actually not possible to just “overpower” it with cheese combos. It would definitely be more interesting and a real thing to work towards if it wasn’t and encourage seeking new approaches. It’s not like this took anyone by surprise, anyone playing this knew exactly from the get go how good vets spamming VoC and psykinetic aura psykers spamming walls would be.
I think the whole Havoc concept is just unfortunately besmirched by how none of the OP stuff got addressed. It got balanced around a couple very power spikey things that completely trivialize content, instead of addressing these things so they don’t completely trivialize content anymore. Partially these abilities are literally so powerful that no amount of challenge could reign them in. What amount of buffs to crusher overheads could make them powerful for Havoc? Perhaps they should oneshot people? Oh wait, they do, but it still doesn’t matter because gold toughness is rechargable spammable gromril armor. But now they just oneshot everyone who isn’t running that. This is just plain terrible balance; it literally buffs the value and power of VoC even more. Same with psykinetic aura and the amount of elites. Why don’t these things ever get addressed? How is Ogryn gunlugger of all things catching nerfs while Psykinetics aura exists? I don’t understand how that happens but something is obviously wrong.
There’s totally a middleground which imo was the case in early damnation before the shooter nerfs. Shooters were dangerous, dangerous enough to impact your loadout choices, but not dangerous enough to kill variety in what can actually play the game as it’s presented. I say that as someone who remembers when Reddit was screeching about how “Ogryns aren’t damnation viable” and it was totally untrue. I even had a large amount of fun using the kickback pre-buff when all it did was stagger because the stagger was actually impactful. Powercreep just gripped this game and never stopped.