I like the taste of Havoc… and especially gunners (that deleted me yesterday at level 30 in 2 seconds)
It forces you to move carefully. It forces for more cooperation and I feel a lot less confortable when leaving the coherency. And that’s great!
However, I would like, instead of conditions, that we have an Havoc taste.
Something that starts at havoc level 1 (malice, no modifier) and where the things change little by little until level 30.
From 30 to 40, it should be difficulty about conditions, spawning, enemies HP etc.
But between 2 to 30, it should be a progression with lot of modifiers:
- reduced toughness
- reduced health
- no toughness grace period
- shooters shoot faster
- etc.
I like that they change the rules and that Havoc seems different. But I want to know what I will face.
However, I would like that any modifier does not impact too much the gameplay of a class. I can understand an ammunition penalty. But here, when you pick an ammo box and get few ammos… you feel desperate if you use a veteran with an IAG.
Such things that impact too much classes should be removed. Again, I am not against an ammunition penalty, like I am not about a peril penalty, enemies that resist more against melee etc. But nothing that is so important that it breaks a class or a gameplay.
I pointed this here: