as I said:
About gameplays restrictions
ammo modifier: this is seriously annoying that, one class, that is balanced toward ranged weapons, has to use either lasgun or have to go melee. This impact too much ranged weapons gameplay
corruption: too many things are built around the corruption factor. This lead to a several talents that are too great for this mode
melee ftw: There’s a problem on this. The melee is too much important in Havoc. I love melee, but here this is the best way to deal with enemies. Why no modifier on melee, like enemies that resist more against melee? I don’t see why hardened skin does not give also resistance against melee hits.
psykers: When you put a modifier that impacts ammos, a penalty should also apply on powers for psykers staves. I don’t see why psykers have never something that impacts them. However, please… no penalty ONLY for them. What I mean here is that, if you penalize ranged weapons, penalize ALL and not all except psykers.
About the gameplays restrictions, I don’t like that Veterans (ranged weapons orientated) are so restricted, just to use lasguns. I don’t like that the zealot should take Beacon of purity. I don’t like that, as a psyker, you should take shield.
I am sure that it won’t last, cause players will adapt and find ways to deal with these difficulties. However, really, modifiers that restrict so much gameplays are not welcomed.
I know that the vet can deal with it with critical, when using lasguns, that don’t consume ammos. However, this does not apply to ballistic weapons.
So, anything that will impact badly gameplays, are a big no in my opinion. And that’s my main complain about this mode.
Since that Baldwin pointed the hidden modifiers for melee. But still, I maintain my feeling about ammo and also the modifier that give enemies a ranged weapon resist.
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