Halberd combo changes are going against weapon design philosophy of Vermintide

Not only flail (which i quite like). There’s some more

sword+dagger
sienna mace (which i didn’t liked)
sienna dagger
glaive

to a lesser extent:
axe+shield and sword+shield
kruber+sienna 1h sword
edit: and elven spear

True, there’s more weapons with best attacks that can instantly be launched and repeated. But it kinda proves my point that the arsenal as a whole needs more diversity, not less. There should be place for everything: easy to use weapons, and difficult to use weapons.

well, a term “polearm” and even the “halberd” itself could mean anything really. By these 2 words alone you can’t say how this weapon is supposed to be used. There’s short and long polearm/halberds, there’s polearms designed for more thrusting or more chopping or in-between. Personally i lean towards the idea that the weapon ingame isn’t a typical halberd, but a pollaxe. i’ve made a thread for this even. Is our "halberd" actually a halberd? Or is it a poleaxe?

some things can’t easily be fixed with animation timings, when the order of attacks gets changed that drastically. You need to redesign the whole animation - in case of Light sweep ↔ Heavy sweep chaining being from the same direction.