Grenades cancelled if swap weapons too quickly

Issue Type (Required):

Weapons

Issue Description (Required):

Grenades cancelled if swap to weapon too soon after throwing.

Steps to Reproduce (Required):

If you swap to a weapon after pressing to throw the veterans grenade it will cancel the grenade if you press the swap button before the throw animation has fully played.

Now this is just annoying and leads to some inconsistent gameplay where you think you have thrown a grenade to stun an enemy and nothing happens. I’ve only noticed it recently so not sure if it’s a recent change.

I’m not trying to animation cancel but it’s natural mid fight to dodge back . Throw grenade then pull out weapon to block again as quick as possible….. then no grenade appears. Thought I was going mad for a while.

100% reproducible with vet shredder grenades switching back to dueling sword using primary weapon key ( haven’t tried with quick swap one)

[PC] Do You Use Mods? (Optional):

Yes, and I’ve tried disabling them

Reproduction Rate (Required):

Constant (100%)

Platform (Required):

PC - Microsoft Store

It happens with every class…

I think they did that cause if you see an enemy close to you, you will want to pull your weapon. But if the animation could not be canceled, it would forbids you to do it.

Little bit of animation cancelling would go a long way here. So many incidences of it in the game for no reason. This one would make sense

For me it is not an answer especially considering how animation cancelling is already abused.

Well choose what you ask:

  • or the animation goes until the end and you cannot switch to your weapon before it is ended
  • or you can cancel the animation and then the grenade is not launched.

I don’t believe allowing animation cancel is a good thing.

I’m not a game designer. I just know it’s annoying so hopefully they can figure a way around it

This is like when you could animation cancel the knife’s push attack into block before the hitbox even came out… It’s stupid and pointless. There’s no debate to be had about this. When you’ve pulled the pin and released the mouse button to throw it, the grenade should be thrown, no animation cancel window is necessary.

Try it in the meat grinder . Pull out grenade, shoot then switch back to combat. Unless you let the throw animation play ( the bit after you press fire) in full it cancels the grenade.