Quality of life changes for weaponswitching, grenade mechanics, and reloading

Please allow switching in between primary and secondary more seamless by allowing it to either queue the switching animation after shooting/swinging the weapon or allowing to interrupt the shoot/attack/reload animation.

Also it feels so clunky that pressing the reload button forces to interrupt your movement even if your ammo is full. Please fix that.

Another issue I have with the game is how grenades work. It feels so slow and clunky that you could only toss it instead of throw it. At least allow the players to have an option to hold and release the grenade; OR hold the grenade button to equip the grenade, release it to unequip, then either hold and release LMB to throw, and RMB to toss it.

Call of duty games does these mechanics pretty well and I think it would be a great thing to follow their grenade control mechanics for darktide

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Another set of great ideas we will never see ingame.

I think players should cut their losses and only come back when the game will have more content and polish.

I feel all this was designed before the whole game being made so frantic.

The standing up animations are just on a different rhythm than the entire game is for some reasons.

Legacy systems ….

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