I would certainly NOT nerf a monster killer in their role of monster killing, I would nerf shade in a lot of others areas but she should âstayâ great in her area of expertise.
I would though, change the capping of damage on all boss rather than a specific one. And would allow trash weapons to be less trashy (but in general :p).
It is Double Shotted. You can tell because the crosshair stays small after firing (for the normal ult it widens significantly). Thatâs itâs non crit damage.
Iâd like to see the knockback/stagger removed from Locked and Loaded so that you canât stunlock monsters anymore, just like with Waystalkerâs Piercing Shot. Then, itâll take at least some aim to hit consecutive headshots on a moving target. And after this change, I wouldnât touch BHâs ult ever again because itâs fairly balanced.
Why though? Just because itâs someones speciality, doesnât automatically disqualify it from a nerf, thatâs nonsense. By your logic, we should have kept the prenerf BW, which could blow up every horde/patrol with impunity, because it was her speciality.
I say this as a person who spams BH in more than 90% of my games, incase someone thinks I am biased.
Fair, though I do still think non-crit non-headshot damage is not super relevant to the discussion of if BH is a boss melter.
Iâd just rather the cooldown reduction was less insane honestly, and the shotgun talent was buffed a heap. Let it stay as is, except only give a 50% reduction overall so youâre more reliant on a pot to nuke bosses, and donât get a billion off with a single conc.
Pretty much this.
Nerf the CD reduction to 40% on headshot.
Buff the shotgun component of BHâs special, since itâs trash. Probably leave the shotgun talent as is, if the shotgun component actually did something useful.
Thereâs a main difference. Thereâs 1 or 2 boss for each map. There are waaaay more elites per run. If you nerf her for a speciality which is already of ânicheâ use. Therefore you render her kinda not fit for the game at all (if she was nerfed on elite kills or crowd control).
Careers gives differents options, and differents strengths and weaknesses. The main point of asymetry is too give each career its uniqueness.
If you tend to nerf everything to a âmediumâ, you also remove the uniqueness of the career.
Therefore you have to balance it by giving her more disadvantages for what sheâs not made for. And let her advantage on what sheâs made for.
Okey let me address this now⌠I am dead tired of seeing the same strawman being tossed out.
Radina.Shevu did it further up as well when replying to me, with this quote:
Mindlessly buffing Lords just makes them a slog.
When I say something needs a nerf, I donât say it needs to be removed from the game, which you apparently interpret it as. Much like how when I say certain bosses needs to be buffed, they shouldnât get 100 times the health, so they take 5 hours to kill. It is actually possible to incrementally increase/decrease things, quite shocking, I know.
I didnât interpret âas isâ. I exactly said I would like her nerfed in other areas especially since I donât find her damage on bosses âultra overpoweredâ. Not âI donât want to see a single nerfâ.
I also precised :
So the especially squishy bosses (the armored ones) could see an increase in their damage resistance. Which would indirectly nerf her.
In other words, you disagree with the notion that bosses are pushovers, and you want to continue having them this way. Buffing the weakest bosses makes no difference, if the strongest ones already gets gibbed almost instantly. Skarrik/Bodvarr dying in 5 seconds instead of 3, really makes no difference.
Exactly. Just making those bosses die fractionally slower to boss melters also doesnât solve the insane gap between low and high tier boss DPS classes.
If they arenât useful for anything but boss killing, they should be reworked, because theyâre already useless if a boss just doesnât show up.
Except that currently Shade is not useless, at all, in any situation, by a huge margin. So you know, nerfing that margin on par with others characters could make her more in line.
Iâm not sure what âpushoversâ means for you, so if you detail that notion, I could agree or disagree with you.
Shade is very strong and making her not delete monsters wouldnât remove her niche anyway, so Iâm not sure what the issue is. Only one of her strengths effectively removes an entire enemy type from the game.
It would remove her niche, it would not remove her general strength, but her niche is too remove bosses. It would not remove the real issue with her. Is that sheâs ALSO too generalist (because access to a lot of good weapons with the elf, good talents like ammo regen oO, etc).
Itâs a pretty big difference from the damage reduction that armored lords have and the kind that the unarmored ones haveâŚ
I think the gap in Lord/Boss damage is too extreme right now, but the armored lords are way too squishy regardless.
Skarrik with lord damage reduction is really tanky though: Tanky Skarrik
Yeah Skarrik seems a bit much there, though basically every boss either just melts, or is actively tedious and awful right now. Lowering the boss melting abilities of certain careers and also the boss HP or damage resist would be what Iâd want, other choices just make the game awful for non bosskillers or donât do anything and just cause stuff to die in 10s in stead of 5s.