Grail Knight needs some damage reduction

I feel like burst is pretty much the only threat to most Cata players, I feel like not many people just slowly get chunked down.

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Yeah, there’s some stuff that can slowly get chunked, but it’s mostly because of low synergy or not using 30% heal increase instead of Barkskin.

E.g. Huntsman was in a really bad way for this before.

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It wouldn’t dumb him down at all, he’s already one of the most challenging careers given his weakness to immmidiate damage and the fact that your playstyle relies on you being excellent in melee and on being meticulous when dealing with specials, whereas with other career you can just snipe them from 20 m away.

Meaning that the GK is definitely far from being “dumb” or easy to use, at least on higher difficulties. DR would make him better, not OP , but again it’s my opinion, you are free to disagree.

Here we go again with this argument, i explained around 4 times why me and probably other players dislike stoicism, im not gonna argue it again. You like it? Good, use it, i won’t however.

Have you ever tried the Handmaiden Spear and shield combo with her natural 100 % stamina regen and blockcost reduction?

She can litterally become invincible, in part thanks to BCR, but mainly thanks to her stamina regen. The GK can use a similar although nerfed version of the same tactic with the joust talent. Meaning you can survive multiple attacks or charges that would otherwise break your guard and down you.

Cool, the forum is here for that, but just because you share one opinion that i don’t agree with, i won’t tell you that what you post is useless or not needed, that’s just toxical behaviour.

I already answered 5 times, im tired of exlaning my own point over and over. If you want my aswer just read my earlier posts please.

Because with just a few changes he would feel nicer to play as, you might not agree but that’s how i see it.

Has to why i’d want this? I already said why.

Depends on what you kill and if you get to kill it, the only real massive boost in HP that you might get from a single kill is from bosses and chaos warriors if you use your ult, and they are usually targeted by your teams and they are rare enough.

But even if you get your health, which while fast is not as fast as you claim, all it takes is one hit to bring you back down to your starting point.

Your response to this is probably something along the lines of “I don’t have that problem, or i play this way/do this and i never had that problem” and to that i say cool, that’s good for you. I still feel that DR would only make him better, not worse or easier.

“Cowering behind a shield” is term used in many other communities, like the Dark Souls one. I was only repeating a saying, not making fun of a playstyle.

I love playing with shielded weapons as i already said earlier in this thread, i don’t and i will never hate them or the playstyle they offer.

His talents compliment his playstyle, but not well enough, certain talents or lack thereof, don’t synergies well with him.

Getting your health halved by a single hit is not a good reward. Meaning that even if his THP gain was as good as claim (which i don’t agree with) it still won’t be enough to save you.

I agree, not every career needs DR. But a “grail knight” that’s wearing full armor and that is always in melee , should in my opinion.

My thoughts exactly .

While I agree with most of what Kitten’s saying, and don’t see a need for DR as his shield + joust makes his control insane and not getting hit is better than getting hit with DR ; for this specifically I have my doubts. Given, I play Legend, but GK is so very easily cockblocked from elites by a random Waystalker arrow or BH crossbow bolt or Sienna fireball, that it can get frustrating to get that THP.
Also granted, I do end up with most elites kills in general, but the elite kills are not guaranteed.

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He has 150 base health which is on par with the tankiest careers in the game. He also gets that talent to give health back from getting hit. And often you’ll get a benison for 10% damage reduction. That’s enough, you don’t want to give him more damage reduction when he’s already quite beefy enough as is, has talents for damage sustain, strong tHP generation, can take a shield, and is an excellent elite and monster killer.

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Stoicism is significantly worse than 50% damage reduction, but I can’t play him without it. It just makes maintaining your thp so much easier if you use on kill, especially during skaven hordes. That said I feel like a small buff to allow the damage to stack up or something wouldn’t be out of order. Generally it’s rare to eat a hit and then get gassed or clipped by a bullet, but it does happen and feels awful.

Yes, it is. Should it be as good as 50% damage reduction? Feels weird to bring back such an effect when that was already removed from Slayer and Zealot for being braindead.

Reminds me of when I tried to play Zealot on Legend. :crazy_face:

Makes me wish there was a THP option for doing nothing to any enemies.

That’s just a dishonest interpretation of what I’m saying. :unamused:
I run THP on stagger because it’s more reliable than having to kill elites, who get sniped before I even get to them.
Edit : same on zealot btw, I run THP on cleave with flail usually, for the same reason.

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I wasn’t asking for it to be as good, it’s just a common misconception to compare it to damage reduction.

It was a joke.

I agree that it’s hard to keep THP up on Legend, with a ranged party that ignorant of your HP. I don’t think that’s a problem with GK or Zealot though, but with Legend’s balance in general.

Less enemies with less HP(less chance to gain THP on a single target as they die so fast), and Careers with near unlimited ammo.

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apples and oranges, ma dude.

This comparison is you treading water as GK doesn’t have access to this kind of stamina recovery (and thank the Lady that it’s that way). We were talking 60 over 30, not 100 over 30. With the former, there’s no significant difference in effectiveness.

I’m with @Osvi, characters like Grail Knight (and mainly Handmaiden) should have a minimum of damage reduction.

GK maybe but handmaiden with mobility,block cost and pretty much limitless stamina pool?

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