I think there’s potential for non special weapons to offer a fun alternative if done well. To my mind it makes sense for the more “40k” weapons to generally be more powerful, have stronger CC, but be more unwieldy and unsafe, while the basic weapon have basically universally worse kill power and CC in exchange for higher mobility and responsiveness.
This dynamic kinda exists as is it’s just tuned mega wonky, where sci fi weaponry is just more sluggish and dangerous while still putting out lower DPS while some mundane weapons get to be very fast and safe, have very usually stagger specials, and still put out DPS ranging from competitive to S tier.
But yeah in terms of new weapons we could get, there’s been enough mundane weaponry released. FGS and Relic blade is the kinda stuff we wanna see more of for a good while.
Very much agreed. There certainly are outliers such as Plasma Gun which is pretty much the opposite (40k weapon with great power but no unwieldiness or drawbacks), but in general this golden rule that should be strictly adhered to, well, isn’t.
The ‘iconic’ 40K weapons such as Bolters, Chainswords, Thunder Hammers and so on are seen often on the tabletop but lorewise are not as common - they are usually issued to specialist units, commanders and elite troops, but your ordinary Guardsman’s contact with sci-fi armament will end at Lasgun with an absolutely ordinary bayonet. Even then, many regiments as well as PDF forces use conventional firearms.
And in Darktide you are playing a reject - yes later on you are trusted, but you’re still an ordinary trooper that is valued no more than an ordinary guardsman. Not a commander, hero or elite trooper. Those have to make do with whatever is available, and the things available are usually ordinary weapons that can be mass produced locally and cheaply.
Then there is a thematic presentation angle to consider - if you only had 40K weapons to choose from, they wouldn’t feel as impactful since the contrast between ordinary and 40K iconic weaponry can work to enhance how exotic the latter feel. Fatshark dropped the ball on this one through horrid balancing, but it absolutely puts in the work when that isn’t an issue - for example, the Relic Blade makes ordinary melee weapons feel almost like toys in comparison.
So no matter which one of those three angles you consider - narrative, lore accuracy or even the overall gunplay - it only makes sense for ordinary weapons to be included. I’m not sure where your take is coming from, but it sounds as if you either didn’t know, care or forgot about the core premise of Darktide.
It comes from the realisation that the player characters being convicted criminals is one of Fatshark’s many big, fat mistakes. This ain’t The Elder Scrolls. But whatever, convicted criminals with Revolvers and Duelling Swords should be on the same power level as Inquisitorial Stormtroopers with Hot-shot Lasguns and such. You’re so totally right.
It is the case whether you think it mistake or not though. The narrative choices should be based on the actual Darktide canon and not some random schizo fanfic.
That’s your take not mine and it’s utter garbage. You could have at least showed some manners to present it better but whatever, you’re not getting the credit of the doubt from me again. Ciao
Yeah I think so too, be more power fantasy to be forced into service like the rest of Morningstar by inquisition authority for our potential even if as cannon fodder.
The story overall is very lacking though and requires a lot of reaching lore videos to be satisfied. Fatshark’s best lore and story telling is still through character banter as displayed by Vermintide 2 second only to their ability to make satisfying melee combat.
To be clear I meant in terms of vibe and aesthetic. Wasn’t commenting on their balance or performance. Like give us more cool sci-fi weapons, we’ve had enough shovels and clubs.
Woah i wasn’t a life convict but a outstanding Veteran war hero that just happened to be falsely accused by the bureaucracy and on my transfer ship when the heretics attacked.
I think GW want their iconic IP out there to gather more and more interest rather than clinging to technicalities of lore rarity.
Plus an inquisition ship with tech priest giving out top weapons to the top varlets is good for testing… and can always send out more varlets to retrieve later when they die.
I’m just pointing out semantics here. “We could get” is objectively correct - after all, if a new weapon is released the entire community gets it. But “we want” is not, since it’s up to personal preference and I doubt the entirety of Darktide community would agree here.
Much of the militarium are labeled criminals for recruitment similar to Morrow’s abduction. High risk teams sent out on suicide missions for misdemeanors.
FS’s goal is to be a success so give us cool weapons and improve the weak, especially IP, ones. Make Chains Great Again!