Right now, the only difference between quickplay and choosing a mission is you get to pick the map. That’s it. You have no control over pacing, objectives, or who stays in your game. If you want any say over how your mission goes, your only real option is to wait until a friend gets home and will play Darktide with you. It is amazing how easy it is for randoms to sabotage things, and too many people seem to turn off chat and mute voice the moment they boot up the game. You can’t even negotiate.
I’m aware the game has dedicated servers, not peer-to-peer. When I say “host,” I mean the person that started the mission.
The Problem
The game is designed in a way that random people that join can often impose their will on you, and you have almost no recourse.
Pacing conflicts. You want to explore the map? Nope, John Random just joined your game and he’s going to speedrun. The bots are random in who they follow, so if he rushes ahead, they might teleport to him and now you’re alone dealing with constant dogs, mutants, and trappers. Or maybe it’s the other way around and you want to take the elevator, but John Random wants to farm more kills for his weekly, so you’re stuck.
Objective conflicts. You want to pick up the books? Nope, John Random thinks they’re dumb and will purposely destroy them if they’re grimoires and 100% won’t pick up any scriptures. You want to do an expedition and extract at zone 1 or 2? Too bad, it’s a group vote whether you want it or not. This works the other way around too, maybe you want to get tech but the others just want to farm missions. You got a penance you want to do? TOO BAD. They got a penance you want no part of? Also, too bad.
Vote kick is nearly useless. You could TRY kicking someone, but that means the other random or two need to agree with it. Even when the player is AFK or outright dying on purpose, it still hardly ever passes.
The Solution
Let us create our own mission lobbies with optional host controls. The host can set lobby preferences before launching: open or closed slots, kick authority, maybe objective priorities so people know what they’re signing up for. Matchmaking flags these lobbies so joining players can see that host controls are active. If someone doesn’t want to risk being kicked, they don’t join.
This is about letting players set expectations before the mission starts so everyone’s on the same page. The current mode should stay the default. This should take a few button presses to set up, not be the norm. But the option should be there.