NEW GAME MODE: 4x4, in the style of l4d2
4 players complete standard ops.
4 players play as elite units.
Playstyle would be in the form of your first elite being chosen at random, and when you die as an elite, you are given the choice of a randomly selected pool of possible elites for that map and 5 seconds to choose before being locked into a random option.
As you progress as an elite, by dealing damage to the players, straight up killing them or completing optional objectives that make life harder for the inquitior team, you gain skill points in the same style as the 4 main classes. These points can be used to unlock variants that will be made available on death.
Class options could potentially be:
-
Melee classes could start out as ragers, unlocking maulers before getting the carapace rager.
-
Ranged classes start as a flamer before getting the shotgunner and finally machinegun variants
-
Ogryn start out as the shield ogryn, unlocking the gunner and then the carapace sledge variant.
Unique mobs can randomly show up in the respawn listing, including the pox hound, sniper, trapper, grenadier and maniac.
Map traversal would operate via entering a doorway, being given an overview of the map and being able to chose from any doorway within a certain range of the inquisitor squads units. Doors will not operate if the elite is either in a certain range of the inquisitor squad members or said members have a Line of Sight on the elite. Ammo will be restored upon entering a doorway, but will deplete while in action.
POSSIBLE PLAYABLE CLASSES
-----------------Skitarii-----------------
Lore reason: Hadron can request assistance from the mechanicum.
Melee: A choice of various ambilical arm attachments, such as buzz saws for cutting hordes or armor plating, turning the arm into a sledge hammer.
Ranged: Small selection of lasgun weaponry and two unique rifles:
- The arc rifle, allowing low-moderate damage single fire rounds or a charged horde stunner.
- The galvanic rifle, slow firing rifle that peirces multiple targets.
Skill tree options:
- Class skill 1 = Repair protocols :Units in cohesion get their weapons reloaded and fire rate boosted
- Class skill 2 = Awaken machine spirit: Nearby enemy guns stop working for a limited time
- Class skill 3 = Defensive subroutines: any units are repeatedly attacked by your ambilical arms
Auras
- Dispensor: Slow ammo regen for those in cohesions 1% of total ammo pool every 5 seconds
- Reclemation: potential for killed elites to drop small packets of ammo
- Mars pattern rounds: cohesion units gain a 10% chance that bullets fired ignite enemies
-----------------Inquisitorial Spy-----------------
Lore reason: Deep cover requires sacrifice, but your handlers are gone and now you are just known as a traitor.
Melee: Blades and swords
Ranged: Flamers and autopistols
Skill tree options:
- Class skill 1 = Subversion: hordes turn on eachother, targeted elites fire at eachother
- Class skill 2 = Misdirection: Holograms of any units in cohesion will spawn and run off, enemy units will give chase
- Class skill 3 = Information warfare: Any elite units currently in the field are permenantly highlighted, giving a temporary damage boost to whoever kills them
Auras
- Covering fire: Cohesion allies gain damage boost on enemies in smoke
- Rapid retreat: Cohesion allies gain increased movement speed when near 3 or more enemies
- Hit and run: Cohesion allies gain 10% backstab damage
-----------------Maps i would like to see-----------------
At level 30, the heretic is uncovered and they are converted into a servitor at the commisar. I would like to see a map inside the ship where we fight off a boarding attempt by the heretics she was in contact with.
Assassination map: We fight our way up the service section of an imperial governers office after it is revealed he is working with the heretics. a map that transistions from squalor to fancy imperial living.
Escort map: Have the squad board a train, kill all the heretics on it and drive it to its destination where we steal back a stolen leman russ tank, escorting its parts back to the train. The train itself will already have the main chassis on it, but at the next set of stops we steal tank treads, the barrel, its engine and its fuel tank.
“Stealth” map: we are the distraction for another squad. The layout is less important, and can even be a pre-existing map, but this mission is purely so we can live vicariously through another unit as they encounter issues that we resolve, such as disabling alarm systems, redirecting patrols and hordes to our location, baiting bosses to fight us instead of the other unit.
-----------------Enemies-----------------
I am sick of fighting the same people, over and over and over and over.
Tyranids. ofcourse. We are cleansing a hive city, why not throw in a genestealer cult. Instead of a horde of pox walkers, give us 3x more units with a fraction the health as gaunts swarm us. Replace maulers with hormagaunts and replace the shooters with termagaunts.
Thats it. thats all i want when it comes to enemies, i just want something new.
-----------------Background stuffs-----------------
I would love random encounters and background events because as it stands, its very bland.
Some possible ideas:
Plague beast bursts out of a doorway, a grey space marine busts through an opposite wall, charges it and stabs the living daylights out of it before rampaging through the opening the plague beast used, collapsing it as they go.
Trazyn the infinite, in the background, just stealing stuff. It doesnt even need to make sence, just put him in the distance, yoinking some equipment or squads of enemy units before walking off.
Heretic forces battling local imperial guard units. Nothing special, just make it feel like we’re not the only ones out there.
Thats about it. Thats my thoughts on the subject of what id like to see.