So after the RNG itemisation patch, could we get the same when it comes to gameplay consistency, stuff like:
- specials and elites NOT playing their audio cues, especially when closing in
- pox bursters NOT getting pushed when pushed, especially when coming around corners
- hounds skipping their lounge animations when still in full sprint, especially when going up an elevation
- hounds rarely, but happens refusing to get pushed
- sniper not always showing their laser when aiming at you, or just before shooting at you
- snipers not playing the audio cue of “you are about to get shot at”
- trappers shooting nets through objects, object edges, through stairs and edges of elevations
- mutants passing you to your side, yet somehow managing to grab you
- almost forgot: more QoL on weird small terrain features which “steal” your dodges. Like this little thing. Why massive objects have no collision for sake of sniper shots, yet you put all those effort into making terrain details like this break the main mechanics a player has to defend themselves?
Also even rarer (at least in my case):
- “ghost hits” - shots which hit yet sever never confirms the hit
- server saying “No” when you clearly dodged attacks
Feel free to add stuff you think I missed, which is worth mentioning.