Game crashing because I have plasmagun

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Game crashing while trying to load into main hub area due to having plasmagun

Crash Report (If Applicable):

Steps to Reproduce:
1.Load game
2.Have plasmagun

Platform:
Steam

Player ID:
cubicman

Approx. Time of Issue & Timezone:
11/30/2022 entire day, EST timezone

Reproduction Rate:
100%

Upload Console Log:
console-2022-11-30-20.21.46-872f06ea-796d-454a-b7b5-d80abde9d63e.log (61.7 KB)
console-2022-11-30-20.24.34-5ebdd665-31ca-4557-a5c0-b1cc5fb720af.log (61.5 KB)
console-2022-11-30-20.27.05-c9d2113d-a5c2-402c-bdf9-d1919631d48e.log (59.9 KB)
console-2022-11-30-20.36.29-590cfa0b-96c1-4e5e-b4be-214fdff7a4cf.log (58.8 KB)
console-2022-11-30-05.49.33-51719207-7104-48d5-89d3-e8ca0bdd2a75.log (16.6 KB)
console-2022-11-30-20.42.17-751637fb-85f4-41d1-8fb2-cc07319de9dd.log (65.5 KB)
console-2022-11-30-21.00.46-7b16c8c4-2f90-459e-88ec-8795edd68865.log (61.4 KB)

Upload darktide_launcher.log:
I dont see launcher.log in folder?

1 Like

We’re on it. Thank you!

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I’m having the exact same issue! Can’t play at all with this character. Brand new character works fine.

Error found in console.log

<>…es/weapon_traits_bespoke_plasmagun_p1_buff_templates.lua:84: attempt to index a nil value<</Script Error>>
<> [1] @scripts/settings/buff/weapon_traits_buff_templates/weapon_traits_bespoke_plasmagun_p1_buff_templates.lua:84: in function bonus_step_func
[2] @scripts/extension_systems/buff/buffs/stepped_stat_buff.lua:40: in function stat_buff_stacking_count
[3] @scripts/extension_systems/buff/buffs/buff.lua:492: in function _calculate_stat_buffs
[4] @scripts/extension_systems/buff/buffs/buff.lua:523: in function update_stat_buffs
[5] @scripts/extension_systems/buff/buffs/stepped_stat_buff.lua:11: in function update_stat_buffs
[6] @scripts/extension_systems/buff/buff_extension_base.lua:296: in function _update_stat_buffs_and_keywords
[7] @scripts/extension_systems/buff/player_unit_buff_extension.lua:92: in function fixed_update
[8] @scripts/foundation/managers/extension/extension_system_base.lua:286: in function unit_fixed_update_extension
[9] @scripts/foundation/managers/extension/extension_system_holder.lua:227: in function fixed_update_resimulate_unit
[10] @scripts/foundation/managers/extension/extension_manager.lua:720: in function fixed_update_resimulate_unit
[11] @scripts/extension_systems/unit_data/player_unit_data_extension.lua:1295: in function _read_server_unit_data_state
[12] @scripts/extension_systems/unit_data/player_unit_data_extension.lua:858: in function pre_update
[13] @scripts/foundation/managers/extension/extension_system_base.lua:172:in function <…/foundation/managers/extension/extension_system_base.lua:164>
[14] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update
[15] @scripts/foundation/managers/extension/extension_system_holder.lua:131: in function pre_update
[16] @scripts/foundation/managers/extension/extension_manager.lua:120: in function pre_update
[17] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:275: in function update
[18] @scripts/foundation/utilities/game_state_machine.lua:80: in function update

1 Like