I’m having the exact same issue! Can’t play at all with this character. Brand new character works fine.
Error found in console.log
<>…es/weapon_traits_bespoke_plasmagun_p1_buff_templates.lua:84: attempt to index a nil value<</Script Error>>
<> [1] @scripts/settings/buff/weapon_traits_buff_templates/weapon_traits_bespoke_plasmagun_p1_buff_templates.lua:84: in function bonus_step_func
[2] @scripts/extension_systems/buff/buffs/stepped_stat_buff.lua:40: in function stat_buff_stacking_count
[3] @scripts/extension_systems/buff/buffs/buff.lua:492: in function _calculate_stat_buffs
[4] @scripts/extension_systems/buff/buffs/buff.lua:523: in function update_stat_buffs
[5] @scripts/extension_systems/buff/buffs/stepped_stat_buff.lua:11: in function update_stat_buffs
[6] @scripts/extension_systems/buff/buff_extension_base.lua:296: in function _update_stat_buffs_and_keywords
[7] @scripts/extension_systems/buff/player_unit_buff_extension.lua:92: in function fixed_update
[8] @scripts/foundation/managers/extension/extension_system_base.lua:286: in function unit_fixed_update_extension
[9] @scripts/foundation/managers/extension/extension_system_holder.lua:227: in function fixed_update_resimulate_unit
[10] @scripts/foundation/managers/extension/extension_manager.lua:720: in function fixed_update_resimulate_unit
[11] @scripts/extension_systems/unit_data/player_unit_data_extension.lua:1295: in function _read_server_unit_data_state
[12] @scripts/extension_systems/unit_data/player_unit_data_extension.lua:858: in function pre_update
[13] @scripts/foundation/managers/extension/extension_system_base.lua:172:in function <…/foundation/managers/extension/extension_system_base.lua:164>
[14] @scripts/foundation/managers/extension/extension_system_holder.lua:171: in function _system_update
[15] @scripts/foundation/managers/extension/extension_system_holder.lua:131: in function pre_update
[16] @scripts/foundation/managers/extension/extension_manager.lua:120: in function pre_update
[17] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:275: in function update
[18] @scripts/foundation/utilities/game_state_machine.lua:80: in function update