[Log version] 1 [Session] 51719207-7104-48d5-89d3-e8ca0bdd2a75 UTC time stamps 05:49:33.174 [Application] STARTUP: setup_crash_report, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_23_week2and3_for_gpu\runtime\application\application.cpp, Line: 3559 05:49:33.174 [Application] STARTUP: DLCList::setup, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_23_week2and3_for_gpu\runtime\application\application.cpp, Line: 3571 05:49:33.174 [Application] STARTUP: setup_timer, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_23_week2and3_for_gpu\runtime\application\application.cpp, Line: 3574 05:49:33.174 [Application] STARTUP: make system_info, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_23_week2and3_for_gpu\runtime\application\application.cpp, Line: 3579 05:49:33.174 [Application] STARTUP: setup_jobs, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_23_week2and3_for_gpu\runtime\application\application.cpp, Line: 3582 05:49:33.176 [Application] STARTUP: setup_resources, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_23_week2and3_for_gpu\runtime\application\application.cpp, Line: 3598 05:49:33.201 [Application] STARTUP: make game, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_23_week2and3_for_gpu\runtime\application\application.cpp, Line: 3624 05:49:33.208 [HTTP Cache] Initialized cache: C:\Users\nicki\AppData\Roaming\Fatshark\Darktide\http_cache.db 05:49:33.208 [HTTP Cache] Cache file size: 13344 kB 05:49:33.208 [Backend] Created 05:49:33.208 [Application] STARTUP: init steam, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_23_week2and3_for_gpu\runtime\application\application.cpp, Line: 3629 05:49:33.690 [Application] STARTUP: setup eos, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_23_week2and3_for_gpu\runtime\application\application.cpp, Line: 3650 05:49:33.715 [EOS] Overlay will not load, because it was explicitly disabled when creating the platform 05:49:33.821 [EOS] Has EAC Client 05:49:33.821 [EOS] [AntiCheatClient] AddNotifyMessageToPeer bound with NotificationId=[8] 05:49:33.821 [EOS] [AntiCheatClient] AddNotifyPeerActionRequired bound with NotificationId=[9] 05:49:33.821 [EOS] [AntiCheatClient] AddNotifyPeerAuthStatusChanged bound with NotificationId=[10] 05:49:33.821 [EOS] [AntiCheatClient] AddNotifyMessageToServer bound with NotificationId=[11] 05:49:33.821 [Application] STARTUP: setup renderer, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_23_week2and3_for_gpu\runtime\application\application.cpp, Line: 3658 05:49:34.160 error: [D3D12_RENDER_DEVICE] SL Error: '[30.11.2022 00-49-34][streamline][error]dlss_gentry.cpp:951[updateEmbeddedJSON] Hardware-accelerated GPU scheduling in Windows OS needs to be enabled - please see https://devblogs.microsoft.com/directx/hardware-accelerated-gpu-scheduling/ ' 05:49:34.179 [D3D12_RENDER_DEVICE] choosing adapter: 0 (NVIDIA GeForce RTX 3080) 05:49:36.495 [D3D12_RENDER_DEVICE] TILED RESOURCES TIER2 SUPPORTED: true 05:49:36.495 [D3D12_RENDER_DEVICE] D3D12_RAYTRACING_TIER_1_1 SUPPORTED: true 05:49:37.625 [Application] --- CPU CPU: AMD Ryzen 9 5900X 12-Core Processor Vendor: AuthenticAMD Logical processors: 24 Family: 10:15, Model: 2:1 Type: 0, Stepping: 2 Features: SSE SSE2 SSE3 SSSE3 SSE4.1 Feature bits: EBX: 00001000 00011000 00001000 00000000 ECX: 01111110 11011000 00110010 00001011 EDX: 00010111 10001011 11111011 11111111 --- Memory Physical Total: 65447MB Available: 54439MB --- OS Windows version 10.0 build 19044, 64 bit Windows 10 Machine ID 24f17fe9-f73c-44bb-85ff-f28b1108116a --- Network Network interface: Intel(R) I211 Gigabit Network Connection (IPv4, IPv6) Network interface: Realtek PCIe 2.5GbE Family Controller (IPv4, IPv6) Network interface: Microsoft Wi-Fi Direct Virtual Adapter (IPv4, IPv6) Network interface: Microsoft Wi-Fi Direct Virtual Adapter #2 (IPv4, IPv6) Network interface: Intel(R) Wi-Fi 6 AX200 160MHz (IPv4, IPv6) Network interface: Bluetooth Device (Personal Area Network) (IPv4, IPv6) --- Input No input devices detected. --- Graphics Graphics card: NVIDIA GeForce RTX 3080 (DirectX 12.1, 10067MB) Driver version: 52698 Graphics card: Microsoft Basic Render Driver (DirectX 12.1, 0MB) <>graphics_card = NVIDIA GeForce RTX 3080<> <>driver = 52698<> 05:49:37.625 [Application] STARTUP: setup_window, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_23_week2and3_for_gpu\runtime\application\application.cpp, Line: 3662 05:49:37.652 [Window] Window => active 05:49:37.701 [Application] STARTUP: setup input, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_23_week2and3_for_gpu\runtime\application\application.cpp, Line: 3673 05:49:37.707 [Application] STARTUP: setup physics, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_23_week2and3_for_gpu\runtime\application\application.cpp, Line: 3679 05:49:37.709 [Application] STARTUP: config renderer, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_23_week2and3_for_gpu\runtime\application\application.cpp, Line: 3682 05:49:38.167 [RenderInterface] user specified render setting: `cached_local_lights_shadow_atlas_size` doesn't exist in render settings -- skipping 05:49:38.167 [RenderInterface] user specified render setting: `max_shadow_casting_lights` doesn't exist in render settings -- skipping 05:49:38.167 [RenderInterface] user specified render setting: `cacao_downsampled` doesn't exist in render settings -- skipping 05:49:38.167 [RenderInterface] user specified render setting: `local_lights_shadow_atlas_size` doesn't exist in render settings -- skipping 05:49:38.167 [RenderInterface] user specified render setting: `max_shadow_casting_lights` doesn't exist in render settings -- skipping 05:49:38.859 warning: [Shaders] could not find any pipeline for '#ID[0563f5ed]' 05:49:38.877 [Application] STARTUP: setup boot packages, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_23_week2and3_for_gpu\runtime\application\application.cpp, Line: 3685 05:49:40.066 [Application] STARTUP: setup physics properties, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_23_week2and3_for_gpu\runtime\application\application.cpp, Line: 3687 05:49:40.066 [Application] STARTUP: setup network, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_23_week2and3_for_gpu\runtime\application\application.cpp, Line: 3689 05:49:40.068 [Save] Save dir: `C:\Users\nicki\AppData\Roaming\Fatshark\Darktide` 05:49:40.068 [Application] STARTUP: game init, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_23_week2and3_for_gpu\runtime\application\application.cpp, Line: 3728 05:49:40.075 [Lua] [ParameterResolver] Resolving Game Parameters 05:49:40.075 [Lua] [ParameterResolver] Resolving Development Parameters 05:49:40.075 [Lua] [GameStateMachine] Init state StateBoot 05:49:40.075 [Lua] [GameStateMachine] Init state StateLoadRenderSettings 05:49:40.075 [Application] STARTUP: pre update loop, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_23_week2and3_for_gpu\runtime\application\application.cpp, Line: 4150 05:49:40.080 [EOS] Updating Platform SDK Config, Time: 6.259238 05:49:40.087 [SteamStats] RequestCurrentStats success: true 05:49:40.088 [Lua] [GameStateMachine] Changing state to StateLoadBootAssets 05:49:40.350 [EOS] SDK Config Platform Update Request Successful, Time: 6.480089 05:49:40.351 [EOS] Start Session (User: ...) 05:49:40.351 warning: [EOS] EOS SDK Analytics disabled for route [1]. 05:49:40.352 [EOS] Updating Product SDK Config, Time: 6.529020 05:49:40.535 [EOS] Start Session (User: ...) 05:49:40.635 [EOS] SDK Config Product Update Request Successful, Time: 6.781021 05:49:40.637 [EOS] SDK Config Data - Watermark: -934553538 05:49:40.637 [EOS] ScheduleNextSDKConfigDataUpdate - Time: 6.781021, Update Interval: 312.076172 05:49:41.878 [Lua] [LocalizationManager] Setup localizers 05:49:41.908 [Lua] [GameStateMachine] Changing state to StateRequireScripts 05:49:41.908 [Lua] INFO [Log Internal] Exceptions will be handled by Crashify 05:49:41.908 [Lua] INFO [Log Internal] Global log level set to: 2 05:49:41.908 [Lua] <>project = bishop<> 05:49:41.908 [Lua] <>project_branch = rel_2022_11_23_week2and3_for_gpu_external<> 05:49:41.908 [Lua] <>build = release<> 05:49:41.908 [Lua] <>platform = win32<> 05:49:41.908 [Lua] <>title_id = 4711<> 05:49:41.908 [Lua] <>content_revision = 67724<> 05:49:41.908 [Lua] <>engine_revision = 9c479e5118b0a779d310ee76efc174dc07661f07<> 05:49:41.908 [Lua] <>rendering_backend = dx12<> 05:49:41.908 [Lua] <>teamcity_build_id = 242542<> 05:49:41.908 [Lua] <>server = false<> 05:49:41.908 [Lua] <>backend_env = prod<> 05:49:41.908 [Lua] <>steam_id = 110000105b523fb<> 05:49:41.908 [Lua] <>steam_user_name = 1-530-RAT-KING<> 05:49:41.908 [Lua] <>steam_app_id = 1361210<> 05:49:41.908 [Lua] <>machine_id = 24f17fe9-f73c-44bb-85ff-f28b1108116a<> 05:49:41.908 [Lua] INFO [Testify] Ready! 05:49:41.967 [Lua] INFO [ImpactFxInjector] Found override for "void_shield" impact fx on damage_type: metal_slashing_medium 05:49:42.060 [Lua] INFO [GameStateMachine] Changing state to StateLoadAudioSettings 05:49:42.105 [Lua] INFO [GameStateMachine] Changing state to StateGame 05:49:42.105 [Lua] INFO [Input Manager] Adding a default setting for input service type [Debug] 05:49:42.105 [Lua] INFO [Input Manager] Adding a default setting for input service type [FreeFlight] 05:49:42.105 [Lua] INFO [Input Manager] Adding a default setting for input service type [Ingame] 05:49:42.105 [Lua] INFO [Input Manager] Adding a default setting for input service type [Imgui] 05:49:42.105 [Lua] INFO [Input Manager] Adding a default setting for input service type [View] 05:49:42.105 [Lua] INFO [Input Manager] Created a InputService of type [Ingame] 05:49:42.105 [Lua] INFO [PrivilegesManager] Using permissive privileges manager 05:49:42.105 [Lua] INFO [FrameRateManager] Initializing framerate cap to 60 fps. 05:49:42.105 [Lua] INFO [PrivilegesManager] Using permissive privileges manager 05:49:42.105 [Lua] INFO [Input Manager] Init device: mouse, 1 05:49:42.105 [Lua] INFO [Input Manager] Init device: xbox_controller, 1 05:49:42.105 [Lua] INFO [Input Manager] Init device: xbox_controller, 2 05:49:42.105 [Lua] INFO [Input Manager] Init device: xbox_controller, 3 05:49:42.105 [Lua] INFO [Input Manager] Init device: xbox_controller, 4 05:49:42.105 [Lua] INFO [Input Manager] Init device: keyboard, 1 05:49:42.105 [Lua] INFO [Input Manager] Using input from: mouse(1), it being the latest having a button pressed 05:49:42.105 [Lua] INFO [Input Manager] Using input from: keyboard(1) 05:49:42.106 [Lua] INFO [MechanismManager] Initialized without mechanism 05:49:42.106 [Lua] INFO [ConnectionManager] Combined hash: 613bde0dd42a6b85 05:49:42.106 [Lua] INFO [PrivilegesManager] Using permissive privileges manager 05:49:42.106 [Lua] INFO [AccountManager] Using base account manager 05:49:42.112 [Lua] INFO [GameStateMachine] Init state StateSplash 05:49:42.113 [Lua] INFO [Input Manager] Created a InputService of type [View] 05:49:42.113 [Lua] INFO [ConstantElementLoading] State changed nil -> 05:49:42.113 [Lua] INFO [ConstantElementOnboardingHandler] State changed nil -> 05:49:42.356 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead. 05:49:42.356 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/video_view/video_view" with id: 1 05:50:03.389 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead. 05:50:03.389 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/video_view/video_view" with id: 1 05:50:04.812 [Lua] INFO [GameStateMachine] Changing state to StateTitle 05:50:04.812 [Lua] INFO [ConstantElementLoading] State changed -> StateTitle 05:50:04.812 [Lua] INFO [ConstantElementOnboardingHandler] State changed -> StateTitle 05:50:04.980 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/title_screen/title_screen" with id: 1 05:50:05.652 [Lua] INFO [StateTitle] Changing state idle -> signing_in 05:50:06.873 error: [Backend] Authentication queue join request failed 05:50:06.890 warning: [Lua] WARNING [ErrorManager] Error "ServiceUnavailableError" stack traceback: scripts/managers/error/error_manager.lua:31: in function '_log_error' scripts/managers/error/error_manager.lua:107: in function 'report_error' scripts/managers/data_service/services/account_service.lua:101: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:508: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:172: in function , message: { __locals = " [1] x = Backend error: Code: 503 Description: Authentication queue join request failed Traceback: <>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:508: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:172: in function <><>@scripts/managers/data_service/services/account_service.lua:76 @scripts/game_states/game/state_title.lua:479<>; [2] (*temporary) = function: 0x00c34db0; [3] q = table: 0x02d4bfb0; i = 1; obj = table: 0x02dce5e0; [4] dt = 0.016666999976478; t = 24.863640862188; async = function: 0x00a515c0; [5] self = table: 0x001299d0; dt = 0.016666999976478; network_is_active = false; t = 24.863640862188; [6] self = table: 0x00164ae0; dt = 0.016666999976478; t = nil; [7] self = table: 0x00073f10; dt = 0.016666999976478; [8] dt = 0.016666999976478; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:508: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:172: in function <><>@scripts/managers/data_service/services/account_service.lua:76 @scripts/game_states/game/state_title.lua:479<>", code = 503, description = "Authentication queue join request failed", } 05:50:06.890 [Lua] INFO [StateTitle] Changing state signing_in -> error 05:50:07.892 [Lua] INFO [StateTitle] Changing state error -> idle 05:50:10.507 [Window] Window => inactive 05:50:10.507 [Lua] INFO [Uncategorized] LUA window => DEACTIVATED 05:50:14.004 [Lua] <>shutdown = true<> 05:50:14.004 [Application] Window signals application exit. 05:50:14.055 [EOS] [AntiCheatClient] RemoveNotifyMessageToPeer with NotificationId=[8] 05:50:14.055 [EOS] [AntiCheatClient] RemoveNotifyPeerActionRequired with NotificationId=[9] 05:50:14.055 [EOS] [AntiCheatClient] RemoveNotifyPeerAuthStatusChanged with NotificationId=[10] 05:50:14.055 [EOS] [AntiCheatClient] RemoveNotifyMessageToServer with NotificationId=[11] 05:50:14.582 [Lua] <>shutdown = true<> 05:50:14.582 [Lua] INFO [ConstantElementOnboardingHandler] State changed StateTitle -> 05:50:14.583 [Lua] INFO [Log Internal] Global log level set to: 5 05:50:14.583 [Lua] INFO [Log Internal] Global log level set to: 2 05:50:14.997 warning: [D3D12ArrayStorage] 80 of 166 resources of type 'D3D12ConstantBuffer' has not been released. [Log end]