Game Crashes During Opening Cinematic 100% of the time

Issue Description:
After clicking play on the launcher the game will get to the opening cinematic and crash. I have been able to duplicate this 100% of the time.

Steps to Reproduce:
I click play and it reoccurs 100% of the time.
Platform:
Steam
Player ID:
Ongo Nasty
Approx. Time of Issue & Timezone:
Tried multiple times throughout the past 2 weeks/PST
Reproduction Rate:
Constant (100%)
[PC] Paste Crash Report, or Upload Console Log & darktide_launcher.log:
[Instructions: How To Provide a Crash Report, Console Log, or darktide_launcher.log]

GUID: ae0cbd23-3ea5-4dec-bd27-b4a6cb62bb33
Log File:
Info Type:



[Log version] 1
[Session] ae0cbd23-3ea5-4dec-bd27-b4a6cb62bb33
UTC time stamps
23:37:33.240 [Application] STARTUP: setup_crash_report, File: D:\a\d\rel_engine_darktide\release\rel_2023_07_10_Patch1.2.0x\runtime\application\application.cpp, Line: 3628
23:37:33.240 [Application] STARTUP: DLCList::setup, File: D:\a\d\rel_engine_darktide\release\rel_2023_07_10_Patch1.2.0x\runtime\application\application.cpp, Line: 3640
23:37:33.240 [Application] STARTUP: setup_timer, File: D:\a\d\rel_engine_darktide\release\rel_2023_07_10_Patch1.2.0x\runtime\application\application.cpp, Line: 3643
23:37:33.240 [Application] STARTUP: make system_info, File: D:\a\d\rel_engine_darktide\release\rel_2023_07_10_Patch1.2.0x\runtime\application\application.cpp, Line: 3648
23:37:33.240 [Application] STARTUP: setup_jobs, File: D:\a\d\rel_engine_darktide\release\rel_2023_07_10_Patch1.2.0x\runtime\application\application.cpp, Line: 3651
23:37:33.240 [Application] STARTUP: setup_resources, File: D:\a\d\rel_engine_darktide\release\rel_2023_07_10_Patch1.2.0x\runtime\application\application.cpp, Line: 3667
23:37:33.262 [Application] STARTUP: make game, File: D:\a\d\rel_engine_darktide\release\rel_2023_07_10_Patch1.2.0x\runtime\application\application.cpp, Line: 3693
23:37:33.266 [HTTP Cache] Initialized cache: C:\Users\joshl\AppData\Roaming\Fatshark\Darktide\http_cache.db
23:37:33.266 [HTTP Cache] Cache file size: 12 kB
23:37:33.266 [Backend] Created
23:37:33.266 [Application] STARTUP: init steam, File: D:\a\d\rel_engine_darktide\release\rel_2023_07_10_Patch1.2.0x\runtime\application\application.cpp, Line: 3698
23:37:33.362 [Application] STARTUP: setup renderer, File: D:\a\d\rel_engine_darktide\release\rel_2023_07_10_Patch1.2.0x\runtime\application\application.cpp, Line: 3724
23:37:34.265 [D3D12_RENDER_DEVICE] choosing adapter: 0 (NVIDIA GeForce RTX 3080)
23:37:34.986 [D3D12_RENDER_DEVICE] TILED RESOURCES TIER2 SUPPORTED: true
23:37:34.986 [D3D12_RENDER_DEVICE] D3D12_RAYTRACING_TIER_1_1 SUPPORTED: true
23:37:35.228 [d3d12 pipeline state] Failed to open pipeline state stream at C:\Users\joshl\AppData\Roaming\Fatshark\Darktide/state_stream_library.pso_lib
23:37:35.228 [d3d12 pipeline state] Failed to open pipeline state library at C:\Users\joshl\AppData\Roaming\Fatshark\Darktide/shader_library.pso_lib
23:37:35.370 [Application] — CPU
CPU: 11th Gen Intel(R) Core™ i9-11900K @ 3.50GHz
Vendor: GenuineIntel
Logical processors: 16
Family: 0:6, Model: 10:7
Type: 0, Stepping: 1
Features: SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2
Feature bits:
EBX: 00000010 00010000 00001000 00000000
ECX: 11111111 11011010 11110011 10001111
EDX: 10111111 11101011 11111011 11111111
— Memory
Physical Total: 32637MB
Available: 20451MB
— OS
Windows version 10.0 build 22000, 64 bit
Windows 10
Machine ID c5b77426-d62a-4f78-a547-82ce03c7142d
— Desktops
Monitor 0 (3840x2160): left=0 top=0 right=3840 bottom=2160
Monitor 1 (1920x1080): left=3840 top=0 right=5760 bottom=1080
— Network
Network interface: Realtek Gaming 2.5GbE Family Controller (IPv4, IPv6)
Network interface: Intel(R) Wi-Fi 6 AX201 160MHz (IPv4, IPv6)
Network interface: Microsoft Wi-Fi Direct Virtual Adapter (IPv4, IPv6)
Network interface: Microsoft Wi-Fi Direct Virtual Adapter #2 (IPv4, IPv6)
Network interface: Bluetooth Device (Personal Area Network) (IPv4, IPv6)
— Input
No input devices detected.
— Volume
Volume for path ‘C:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\binaries/…/bundle’ is on SSD
— Graphics
Graphics card: NVIDIA GeForce RTX 3080 (DirectX 12.1, 10067MB) Driver version: 54584 Hardware Accelerated GPU scheduler: false
Graphics card: Microsoft Basic Render Driver (DirectX 12.1, 0MB) Hardware Accelerated GPU scheduler: false

23:37:35.370 [Application] STARTUP: setup_window, File: D:\a\d\rel_engine_darktide\release\rel_2023_07_10_Patch1.2.0x\runtime\application\application.cpp, Line: 3728
23:37:35.380 [Window] Window => active
23:37:35.399 [Application] STARTUP: setup input, File: D:\a\d\rel_engine_darktide\release\rel_2023_07_10_Patch1.2.0x\runtime\application\application.cpp, Line: 3739
23:37:35.403 [Application] STARTUP: setup physics, File: D:\a\d\rel_engine_darktide\release\rel_2023_07_10_Patch1.2.0x\runtime\application\application.cpp, Line: 3745
23:37:35.404 [Application] STARTUP: config renderer, File: D:\a\d\rel_engine_darktide\release\rel_2023_07_10_Patch1.2.0x\runtime\application\application.cpp, Line: 3748
23:37:35.580 [RenderInterface] user specified render setting: cached_local_lights_shadow_atlas_size doesn’t exist in render settings – skipping
23:37:35.580 [RenderInterface] user specified render setting: max_shadow_casting_lights doesn’t exist in render settings – skipping
23:37:35.580 [RenderInterface] user specified render setting: cacao_downsampled doesn’t exist in render settings – skipping
23:37:35.580 [RenderInterface] user specified render setting: local_lights_shadow_atlas_size doesn’t exist in render settings – skipping
23:37:35.580 [RenderInterface] user specified render setting: max_shadow_casting_lights doesn’t exist in render settings – skipping
23:37:36.020 [d3d12 pipeline state] creating pipeline state for #ID[5ff391f3]
23:37:36.023 [d3d12 pipeline state] creating pipeline state for #ID[8860321b]
23:37:36.024 [d3d12 pipeline state] creating pipeline state for #ID[937c3ef1]
23:37:36.025 [Application] STARTUP: setup boot packages, File: D:\a\d\rel_engine_darktide\release\rel_2023_07_10_Patch1.2.0x\runtime\application\application.cpp, Line: 3751
23:37:36.215 [Application] STARTUP: setup physics properties, File: D:\a\d\rel_engine_darktide\release\rel_2023_07_10_Patch1.2.0x\runtime\application\application.cpp, Line: 3753
23:37:36.215 [Application] STARTUP: setup network, File: D:\a\d\rel_engine_darktide\release\rel_2023_07_10_Patch1.2.0x\runtime\application\application.cpp, Line: 3755
23:37:36.215 [Save] Save dir: C:\Users\joshl\AppData\Roaming\Fatshark\Darktide
23:37:36.215 [Application] STARTUP: game init, File: D:\a\d\rel_engine_darktide\release\rel_2023_07_10_Patch1.2.0x\runtime\application\application.cpp, Line: 3794
23:37:36.231 [Lua] [ParameterResolver] Resolving Game Parameters
23:37:36.231 [Lua] [ParameterResolver] Resolving Development Parameters
23:37:36.231 [Lua] [GameStateMachine] [Main] Init statemachine with ‘StateBoot’
23:37:36.231 [Lua] [GameStateMachine] [Boot] Init statemachine with ‘StateLoadRenderSettings’
23:37:36.232 [Application] STARTUP: pre update loop, File: D:\a\d\rel_engine_darktide\release\rel_2023_07_10_Patch1.2.0x\runtime\application\application.cpp, Line: 4217
23:37:36.235 [SteamStats] RequestCurrentStats success: true
23:37:36.236 [Lua] [GameStateMachine] [Boot] Changing state ‘StateLoadRenderSettings’ → ‘StateLoadBootAssets’
23:37:36.284 [d3d12 pipeline state] creating pipeline state for #ID[94b534d7]
23:37:36.905 [Lua] [LocalizationManager] Setup localizers
23:37:36.963 [Lua] [GameStateMachine] [Boot] Changing state ‘StateLoadBootAssets’ → ‘StateRequireScripts’
23:37:36.963 [Lua] INFO [Log Internal] Exceptions will be handled by Crashify
23:37:36.963 [Lua] INFO [Log Internal] Global log level set to: 2
23:37:36.963 [Lua] <>project = bishop<>
23:37:36.963 [Lua] <>project_branch = rel_Patch1.2.0x_external<>
23:37:36.963 [Lua] <>build = release<>
23:37:36.963 [Lua] <>platform = win32<>
23:37:36.963 [Lua] <>content_revision = 84117<>
23:37:36.963 [Lua] <>engine_revision = 0de66cff8cc4123d6a6702c19183af9651373524<>
23:37:36.963 [Lua] <>rendering_backend = dx12<>
23:37:36.963 [Lua] <>teamcity_build_id = 325446<>
23:37:36.963 [Lua] <>server = false<>
23:37:36.963 [Lua] <>is_modded = false<>
23:37:36.963 [Lua] <>game_version = 1.2.0-b325446<>
23:37:36.963 [Lua] <>steam = true<>
23:37:36.963 [Lua] <>steam_id = 110000105e52204<>
23:37:36.963 [Lua] <>steam_user_name = Ongo Nasty<>
23:37:36.963 [Lua] <>steam_app_id = 1361210<>
23:37:36.963 [Lua] <>machine_id = c5b77426-d62a-4f78-a547-82ce03c7142d<>
23:37:36.963 [Lua] INFO [INFO] Crashify Ready
23:37:36.963 [Lua] INFO [Testify] Ready!
23:37:37.106 [Lua] INFO [GameStateMachine] [Boot] Changing state ‘StateRequireScripts’ → ‘StateLoadAudioSettings’
23:37:37.162 [Lua] INFO [GameStateMachine] [Main] Changing state ‘StateBoot’ → ‘StateGame’
23:37:37.162 [Lua] INFO [GameStateMachine] [Boot] Exit statemachine from ‘StateLoadAudioSettings’
23:37:37.162 [Lua] INFO [Input Manager] Adding a default setting for input service type [Debug]
23:37:37.162 [Lua] INFO [Input Manager] Adding a default setting for input service type [FreeFlight]
23:37:37.162 [Lua] INFO [Input Manager] Adding a default setting for input service type [Ingame]
23:37:37.163 [Lua] INFO [Input Manager] Adding a default setting for input service type [Imgui]
23:37:37.163 [Lua] INFO [Input Manager] Adding a default setting for input service type [View]
23:37:37.163 [Lua] INFO [Input Manager] Created a InputService of type [Ingame]
23:37:37.163 [Lua] INFO [PrivilegesManager] Using permissive privileges manager
23:37:37.163 [Lua] INFO [FrameRateManager] Initializing framerate cap to 60 fps.
23:37:37.163 [Lua] INFO [PrivilegesManager] Using permissive privileges manager
23:37:37.164 [Lua] INFO [Input Manager] Init device: mouse, 1
23:37:37.164 [Lua] INFO [Input Manager] Init device: xbox_controller, 1
23:37:37.164 [Lua] INFO [Input Manager] Init device: xbox_controller, 2
23:37:37.164 [Lua] INFO [Input Manager] Init device: xbox_controller, 3
23:37:37.164 [Lua] INFO [Input Manager] Init device: xbox_controller, 4
23:37:37.164 [Lua] INFO [Input Manager] Init device: keyboard, 1
23:37:37.164 [Lua] INFO [Input Manager] Using input from: mouse(1), it being the latest having a button pressed
23:37:37.164 [Lua] INFO [Input Manager] Using input from: keyboard(1)
23:37:37.164 [Lua] INFO [MechanismManager] Initialized without mechanism
23:37:37.164 [Lua] INFO [ConnectionManager] Combined hash: 64a39f29159abc11
23:37:37.165 [Lua] INFO [PrivilegesManager] Using permissive privileges manager
23:37:37.165 [Lua] <>game_session_id = 893b166c-d9a7-453c-a3f7-1c430f5ee893<>
23:37:37.165 [Lua] INFO [AccountManager] Using base account manager
23:37:37.174 [Lua] INFO [Input Manager] Created a InputService of type [View]
23:37:37.174 [Lua] INFO [GameStateMachine] [Game] Init statemachine with ‘StateSplash’
23:37:37.174 [Lua] INFO [ConstantElementLoading] State changed nil →
23:37:37.174 [Lua] INFO [ConstantElementOnboardingHandler] State changed nil →
23:37:37.176 [Lua] INFO [SaveData] Populating save data.
23:37:37.176 [Lua] INFO [SaveData] Current saved profile preset version for character (5e9b8691-68a3-4752-ba0e-7d08a8a574d4) is: nil. Our default is: 1
23:37:37.176 [Lua] INFO [SaveData] Clearing out profile presets for for character (5e9b8691-68a3-4752-ba0e-7d08a8a574d4)
23:37:37.176 [Lua] INFO [SaveData] Current saved profile preset version for character (5e9b8691-68a3-4752-ba0e-7d08a8a574d4) is: nil. Our default is: 1
23:37:37.176 [Lua] INFO [SaveData] Clearing out profile presets for for character (5e9b8691-68a3-4752-ba0e-7d08a8a574d4)
23:37:37.283 [Lua] INFO [ScriptWorld] Registering level named: “content/levels/ui/video_view/video_view” with id: 1
23:37:37.427 [d3d12 pipeline state] creating pipeline state for #ID[c2018f97]
23:37:39.465 [Lua] INFO [ScriptWorld] Registering level named: “content/levels/ui/video_view/video_view” with id: 1
23:37:42.741 [Lua] INFO [GameStateMachine] [Game] Changing state ‘StateSplash’ → ‘StateTitle’
23:37:42.741 [Lua] INFO [PresenceManager] Activity changed splash_screen → title_screen
23:37:42.741 [Lua] INFO [ConstantElementLoading] State changed → StateTitle
23:37:42.741 [Lua] INFO [ConstantElementOnboardingHandler] State changed → StateTitle
23:37:42.923 [Lua] INFO [ScriptWorld] Registering level named: “content/levels/ui/title_screen/title_screen” with id: 1
23:37:43.198 [d3d12 pipeline state] creating pipeline state for #ID[f7343afa]
23:37:43.198 [d3d12 pipeline state] creating pipeline state for #ID[ee45a10a]
23:37:43.199 [d3d12 pipeline state] creating pipeline state for #ID[26ed1eb5]
23:37:43.342 [d3d12 pipeline state] creating pipeline state for #ID[f7343afa]
23:37:43.477 [d3d12 pipeline state] creating pipeline state for #ID[6856c076]
23:37:43.492 [d3d12 pipeline state] creating pipeline state for #ID[b4f73d8f]
23:37:43.561 [d3d12 pipeline state] creating pipeline state for #ID[04b9a29c]
23:37:43.568 [d3d12 pipeline state] creating pipeline state for #ID[9eb71a45]
23:37:43.570 [d3d12 pipeline state] creating pipeline state for #ID[44b47d0a]
23:37:43.576 [d3d12 pipeline state] creating pipeline state for #ID[0acaa4a9]
23:37:43.614 [d3d12 pipeline state] creating pipeline state for #ID[a143b90c]
23:37:43.615 [d3d12 pipeline state] creating pipeline state for #ID[754d0f3a]
23:37:44.598 <>Access violation (0xc0000005) in build 0de66cff8cc4123d6a6702c19183af9651373524
accessing address 0000000000000090 from 00007FF8F6B0D42D<>
<>
{00007ff8f6a60000, 00497000, 6519c2ec, 9a627cdb-db7d-4565-a6a0-954222000136, 00000004, C:\src\overwolf\overlay-new\src\Output\Release\x64\OWClient.pdb}

0x00007ff8f6a60000:0x00000000000ad42d public: bool __cdecl base::SRWLock::TryLock(void) __ptr64
0x00007ff8f6a60000:0x00000000000aab97 public: bool __cdecl base::SRWLock::TryLock(void) __ptr64
0x00007ff8f6a60000:0x000000000004edb8 public: class Json::StreamWriter::Factory & __ptr64 __cdecl Json::StreamWriter::factory::operator=(class Json::StreamWriter::Factory const & __ptr64) __ptr64
0x00007ff8f6a60000:0x0000000000024d8e public: class Json::StreamWriter::Factory & __ptr64 __cdecl Json::StreamWriter::factory::operator=(class Json::StreamWriter::Factory const & __ptr64) __ptr64
0x00007ff8f6a60000:0x00000000000259e1 public: class Json::StreamWriter::Factory & __ptr64 __cdecl Json::StreamWriter::factory::operator=(class Json::StreamWriter::Factory const & __ptr64) __ptr64
0x0000000000000000:0x0000000000000000
<>
<>1<</Crash version>>
<>engine<</Crash type>>
<>renderer<</Thread name>>
<>win32<>
<>0de66cff8cc4123d6a6702c19183af9651373524<</Build identifier>>
<>release<</Build type>>
<>324721<</Engine build id>>
<>Developer Build (1.3.4.62581)<</Product version>>
<>ae0cbd23-3ea5-4dec-bd27-b4a6cb62bb33<>
<>126<>
<>— CPU
CPU: 11th Gen Intel(R) Core™ i9-11900K @ 3.50GHz
Vendor: GenuineIntel
Logical processors: 16
Family: 0:6, Model: 10:7
Type: 0, Stepping: 1
Features: SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2
Feature bits:
EBX: 00000010 00010000 00001000 00000000
ECX: 11111111 11011010 11110011 10001111
EDX: 10111111 11101011 11111011 11111111
— Memory
Physical Total: 32637MB
Available: 20451MB
— OS
Windows version 10.0 build 22000, 64 bit
Windows 10
Machine ID c5b77426-d62a-4f78-a547-82ce03c7142d
— Desktops
Monitor 0 (3840x2160): left=0 top=0 right=3840 bottom=2160
Monitor 1 (1920x1080): left=3840 top=0 right=5760 bottom=1080
— Network
Network interface: Realtek Gaming 2.5GbE Family Controller (IPv4, IPv6)
Network interface: Intel(R) Wi-Fi 6 AX201 160MHz (IPv4, IPv6)
Network interface: Microsoft Wi-Fi Direct Virtual Adapter (IPv4, IPv6)
Network interface: Microsoft Wi-Fi Direct Virtual Adapter #2 (IPv4, IPv6)
Network interface: Bluetooth Device (Personal Area Network) (IPv4, IPv6)
— Input
No input devices detected.
— Volume
Volume for path ‘C:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\binaries/…/bundle’ is on SSD
— Graphics
Graphics card: NVIDIA GeForce RTX 3080 (DirectX 12.1, 10067MB) Driver version: 54584 Hardware Accelerated GPU scheduler: false
Graphics card: Microsoft Basic Render Driver (DirectX 12.1, 0MB) Hardware Accelerated GPU scheduler: false
<</System Information>>
<>SSD<</Volume Information>>
<>C:\Users\joshl\AppData\Roaming\Fatshark\Darktide\console_logs\console-2023-10-17-23.37.33-ae0cbd23-3ea5-4dec-bd27-b4a6cb62bb33.log<</Console Log>>
<>C:\Users\joshl\AppData\Roaming\Fatshark\Darktide\crash_dumps\crash_dump-2023-10-17-23.37.33-ae0cbd23-3ea5-4dec-bd27-b4a6cb62bb33.dmp<</Crash Dump>>
<>
Memory
Total: 32637 MB
Available: 30711 MB
Used: 1925 MB
Peak Used: 1925 MB
Debug Memory
Total: 0 MB
Available: 0 MB
Used: 0 MB
Peak: 0 MB
Page File Memory
Total: 51069 MB
Used: 3668 MB
Peak: 3668 MB
<</Memory Status>>
<>
CrashMonitor
navigation
cjson
rule database
Vivox
wwise_plugin
<>
<>
#ID[30486d0f] = false; #ID[40274361] = false; #ID[7816be8b] = true; #ID[872cceda] = true; #ID[ad0f8d89] = true; #ID[b287ea32] = false; #ID[bfc1719f] = true; #ID[d3cd4a7b] = false; #ID[db144c29] = false; #ID[e26e1099] = ; #ID[f921e3b1] = true;
<</Render Capabilities>>
<>
#ID[06f1d0d3] = true; #ID[083115b7] = true; #ID[08f9e86f] = true; #ID[091bd468] = true; #ID[09f7658c] = true; #ID[0a5cf893] = true; #ID[0a7e1dda] = 1; #ID[0d3042d7] = 1; #ID[1301c0fc] = false; #ID[158ea454] = true; #ID[17fbd176] = true; #ID[1ff27994] = [128,96,160,]; #ID[217a0094] = false; #ID[2b4a07ef] = false; #ID[2ba7c395] = false; #ID[2eec68d7] = [4096,4096,]; #ID[2f0ebe66] = false; #ID[30271a75] = false; #ID[39846683] = true; #ID[3dc0a41f] = [2048,2048,]; #ID[41cc30d6] = true; #ID[4261180b] = true; #ID[4437469c] = true; #ID[4b1ae527] = 100; #ID[4cf95320] = R11G11B10F; #ID[4dfc90ec] = true; #ID[511030be] = false; #ID[51fa707c] = true; #ID[521e8314] = true; #ID[5311abc7] = true; #ID[53a88c27] = 0; #ID[53aece93] = true; #ID[58a6c554] = true; #ID[58d50c14] = false; #ID[591731be] = true; #ID[5923ab38] = false; #ID[5b23a27f] = 0; #ID[5bc01409] = 2.2; #ID[662251d8] = true; #ID[66d55137] = false; #ID[67488d9d] = true; #ID[702662e0] = high; #ID[743a4bf1] = high; #ID[757a9c66] = true; #ID[781acd9a] = high; #ID[7d5e6ac4] = 2; #ID[7d92b887] = 1; #ID[7ecedbbe] = true; #ID[7ef9c32d] = false; #ID[807d2fac] = 4; #ID[825d6573] = true; #ID[83fa86d9] = false; #ID[866b9087] = true; #ID[866fa593] = true; #ID[8e8e8d70] = 50; #ID[8fe21a51] = 0.5; #ID[9012e3b2] = true; #ID[9d44dc7f] = 0; #ID[9f681302] = true; #ID[9fdb92f0] = true; #ID[9fec9043] = false; #ID[a00c9715] = 0; #ID[a35323d4] = true; #ID[ab541828] = true; #ID[abd89f80] = false; #ID[ad0f8d89] = true; #ID[ad5cde98] = [512,512,]; #ID[ad6159c5] = false; #ID[ad7990f2] = true; #ID[adf9ff3c] = dlss; #ID[ae835dc5] = true; #ID[b2b9ea5a] = auto; #ID[b4ee0024] = false; #ID[b52a66bb] = [2048,2048,]; #ID[b751da36] = true; #ID[b9a6bef6] = false; #ID[baa2020c] = false; #ID[c088031f] = false; #ID[c31c500b] = [1280,720,]; #ID[c466aecd] = true; #ID[ce45eb78] = 0.5; #ID[cff8702e] = true; #ID[d864f17d] = true; #ID[db72134e] = 0; #ID[dd043413] = true; #ID[dde3b7d1] = true; #ID[dfa3fe1f] = false; #ID[e2f20722] = true; #ID[e3896b8a] = [256,256,]; #ID[e6bcf966] = true; #ID[ec4a90d8] = true; #ID[ec8fd018] = true; #ID[f1179189] = true; #ID[f4fd9c6d] = [2048,2048,]; #ID[f876be85] = false; #ID[fcdb085e] = 2;
<</Render Settings>>
[Log end]


Hi @OngoNasty,

The error in the logs indicate a conflict with the Overwolf overlay.

Could you please try disabling this overlay and check to see if the issue resolves?