Game crashes consistently every game, usually around 10-15 min in

Hey, I’m abit new to this site and asking for technical support in general, but since I recently bought a new pc, vermintide 2 has been crashing midgame consistently. I’ve run out of solutions, i’ve checked cpu and graphic cards are up to date aswell as done clean reinstalls for both as well as removeing steam overlay and lowing the game thread count to 6. Nothing has worked so far,
my computer specs are :
Processor: AMD Ryzen 5 3600 6-core processor
Graphics: Radeon RX Vega

heres the crash message:

GUID: 58358308-8c8c-4c09-ab03-ce4931306f5f
Log File:
Info Type:


Can help you to give more info.
I would also advise you to disable your mods, if you have some installed.

I’m a bit stuck on this one, it looks like an error in our code but the category of error you’re experiencing is usually the result of a localised issue.

I’ve raised it in our database anyway for investigation, but in the mean time it may be worth running through any solutions you haven’t already tried here: https://support.fatshark.se/hc/en-us/articles/360021422873--PC-How-to-Resolve-Most-Crashes

heres a recent console log for my information:

console-2020-06-28-09.26.23-b857b7a1-9c4f-4f8a-b6bc-281f9370abe6.log (86.1 KB)

and heres my user_settings.config:

adapter_index = 0
allow_occupied_hero_lobbies = true
ambient_light_quality = “high”
animation_lod_distance_multiplier = 1
ao_quality = “high”
aspect_ratio = -1
blood_enabled = true
borderless_fullscreen = true
camera_shake = true
char_texture_quality = “high”
chat_enabled = true
chat_font_size = 20
deadlock_timeout = 15
dismemberment_enabled = true
double_tap_dodge = false
double_tap_dodge_threshold = 0.25
dynamic_range_sound = “high”
enable_gamepad_acceleration = true
enabled_crosshairs = “all”
env_texture_quality = “high”
fullscreen = false
fullscreen_minimize_on_alt_tab = true
fullscreen_output = 0
gamepad_auto_aim_enabled = true
gamepad_layout = “default”
gamepad_left_handed = false
gamepad_look_invert_y = false
gamepad_look_sensitivity = 0
gamepad_look_sensitivity_y = 0
gamepad_rumble_enabled = true
gamepad_use_ps4_style_input_icons = false
gamepad_zoom_sensitivity = 0
gamepad_zoom_sensitivity_y = 0
give_on_defend = true
graphics_quality = “high”
head_bob = true
hud_clamp_ui_scaling = false
hud_scale = 100
input_buffer = 0.5
language_id = “en”
lightfx = {
}
local_light_shadow_quality = “high”
master_bus_volume = 100
max_fps = 0
max_quick_play_search_range = “medium”
max_stacking_frames = -1
max_upload_speed = 512
max_worker_threads = 6
mod_settings = {
auto_disable_unsanctioned = true
developer_mode = false
disable_pcalls = false
log_level = 1
}
mods = [
{
author = “bIbIbI(rus)”
author_id = 76561198019079140
banned = false
dependency_error = “”
description = "The Vermintide Mod Framework (VMF) is an open-source, community-run framework of modules that provides enhanced modding capabilities and support. The framework is designed to be both independent and lightweight; making no changes to gameplay on its own.

Mods created for the project may utilize:
[list]
[]Mod options
[
]Shared function hooks
[]Chat commands
[
]Keybinds
[]Mutator support (only available in Vermintide 1 at this time)
[
]Network calls
[]Rewritten, lightweight mod functions
[
]An on-event call system
[/list]

The Vermintide Mod Framework originally started in Warhammer End Times: Vermintide as an unofficial modding platform. In the time since, VMF has been rewritten and redesigned with contributions from many unique members of the community; culminating in this unified project made for the arrival of official mod support.

If you’re interested in creating mods with VMF, please check out the project’s wiki.

If you’d like to contribute to the code behind VMF, visit the project’s GitHub repository."
download_pending = false
downloading = false
enabled = false
id = “1369573612”
installed = true
last_updated = “10/23/2019 12:36:46 PM”
name = “Vermintide Mod Framework”
num_children = 0
out_of_date = false
sanctioned = true
tags = [
“approved”
“Tools”
]
ugc_status = 3
url = “https://steamuserimages-a.akamaihd.net/ugc/930435675449532743/7127648A7F1DCB321D639DAC844BA9A59ED9A6F5/
}
{
author = “bIbIbI(rus)”
author_id = 76561198019079140
banned = false
children = [
“1369573612”
]
dependency_error = “”
description = “We all appreciate Fatshark’s work, but seeing their intro for the 100th time is just annoying. This mod completely disables it.”
download_pending = false
downloading = false
enabled = false
id = “1395453301”
installed = true
last_updated = “12/6/2019 11:35:09 AM”
name = “Skip Intro”
num_children = 1
out_of_date = false
sanctioned = true
tags = [
“applied”
“approved”
“QoL”
]
ugc_status = 3
url = “https://steamuserimages-a.akamaihd.net/ugc/932688426797061472/E0183A7D3791BEDC8C898CA04BF3FFE6F67870D9/
}
{
author = “rain_dish”
author_id = 76561198032229961
banned = false
children = [
“1369573612”
]
dependency_error = “”
description = “Only throw the grim if you’re holding block”
download_pending = false
downloading = false
enabled = false
id = “2033359783”
installed = true
last_updated = “3/24/2020 4:48:09 AM”
name = “New Sticky Grim”
num_children = 1
out_of_date = false
sanctioned = false
tags = [
“applied”
“QoL”
]
ugc_status = 3
url = “https://steamuserimages-a.akamaihd.net/ugc/790885445896113566/E2B468D6B6631ED944241911F808CBFEEC9A4BDD/
}
{
author = “Orange Chris”
author_id = 76561198064521069
banned = false
children = [
“1369573612”
]
dependency_error = “”
description = "Display damage numbers over enemies.

This mod also fixes the damage numbers on the training dummies in the keep. Normally, the game removes the decimal point from those damage numbers.

Source Code"
download_pending = false
downloading = false
enabled = false
id = “1982412682”
installed = true
last_updated = “5/20/2020 4:21:30 AM”
name = “Damage Numbers”
num_children = 1
out_of_date = false
sanctioned = false
tags = [
“applied”
]
ugc_status = 3
url = “https://steamuserimages-a.akamaihd.net/ugc/785251029287808260/E2B468D6B6631ED944241911F808CBFEEC9A4BDD/
}
]
mods_settings = {
VMF = {
chat_history = [
]
chat_history_buffer_size = 50
chat_history_commands_only = false
chat_history_enable = true
chat_history_remove_dups = false
chat_history_remove_dups_mode = “last”
chat_history_save = true
developer_mode = false
log_ui_renderers_info = false
logging_mode = “default”
open_vmf_options = [
“f4”
]
options_menu_collapsed_mods = [
]
options_menu_collapsed_widgets = [
]
options_menu_favorite_mods = [
]
output_mode_debug = 0
output_mode_echo = 3
output_mode_error = 3
output_mode_info = 1
output_mode_warning = 3
show_developer_console = false
show_network_debug_info = false
toggle_developer_console = [
]
vmf_initialized = true
vmf_options_scrolling_speed = 100
}
}
mouse_look_invert_y = false
mouse_look_sensitivity = 0
music_bus_volume = 100
num_blood_decals = 50
overcharge_opacity = 100
particles_quality = “high”
play_intro_cinematic = true
player_outlines = “on”
priority_input_buffer = 1
process_priority = “unchanged”
profanity_check = false
ragdoll_enabled = true
render_api = “dx11”
render_settings = {
ao_enabled = true
ao_high_quality = false
ao_secondary_enabled = true
async_fog = false
async_ssr = false
bloom_enabled = true
cached_local_lights_shadow_atlas_size = [
2048
2048
]
capture_cubemap = false
clear_back_buffer_enabled = false
clustered_shading_enabled = false
debug_rendering = false
deferred_local_lights_cast_shadows = true
dof_enabled = true
eye_adaptation_speed = 1
forward_local_lights_cast_shadows = true
fov = 65
fxaa_enabled = false
gamma = 2.2
hdr = false
hdr_rgb_format = “R11G11B10F”
lens_flares_enabled = false
lens_quality_enabled = true
lens_quality_high_quality = true
light_shafts_enabled = true
local_lights = true
local_lights_distance_culling = false
local_lights_distance_culling_cut_distance = 50
local_lights_distance_culling_fade_distance = 30
local_lights_shadow_atlas_size = [
2048
2048
]
local_lights_shadow_map_filter_quality = “high”
local_probes_enabled = true
lod_decoration_density = 1
lod_object_multiplier = 1
lod_scatter_density = 1
low_res_transparency = false
max_shadow_casting_lights = 2
mixed_resolution_rendering_size = [
1280
720
]
motion_blur_enabled = true
outline_enabled = true
particles_capacity_multiplier = 0.75
particles_cast_shadows = true
particles_distance_culling = true
particles_local_lighting = true
particles_receive_shadows = false
particles_simulation_lod = 0
particles_tessellation = true
render_heatmap_enabled = false
shadow_fade_in_speed = 4
shadow_fade_out_speed = 2
sharpen_enabled = true
skin_material_enabled = true
specular_aa = false
ssr_enabled = true
ssr_high_quality = false
static_sun_shadow_map_size = [
2048
2048
]
static_sun_shadows = true
sun_flare_enabled = true
sun_shadow_map_filter_quality = “high”
sun_shadow_map_size = [
2048
2048
]
sun_shadows = true
taa_enabled = true
ui_bloom_enabled = true
volumetric_data_size = [
128
96
160
]
volumetric_extrapolation_high_quality = true
volumetric_extrapolation_volumetric_shadows = false
volumetric_lighting_local_lights = true
volumetric_lighting_local_shadows = true
volumetric_reprojection_amount = 0
volumetric_volumes_enabled = true
world_interaction_size = [
1920
1080
]
}
root_scale_x = 1
root_scale_y = 1
screen_blood_enabled = true
screen_resolution = [
1920
1080
]
sfx_bus_volume = 100
show_numerical_latency = false
small_network_packets = false
social_wheel_delay = 0.12
social_wheel_gamepad_layout = “auto”
sound = {
}
sound_channel_configuration = -1
sound_panning_rule = “speakers”
sound_quality = “high”
subtitles_background_opacity = 20
subtitles_font_size = 20
sun_shadow_quality = “high”
texture_settings = {
“texture_categories/character_df” = 0
“texture_categories/character_df_1p” = 0
“texture_categories/character_dfa” = 0
“texture_categories/character_ma” = 0
“texture_categories/character_ma_1p” = 0
“texture_categories/character_nm” = 0
“texture_categories/character_nm_1p” = 0
“texture_categories/environment_df” = 0
“texture_categories/environment_dfa” = 0
“texture_categories/environment_dfa1” = 0
“texture_categories/environment_gsm” = 0
“texture_categories/environment_hm” = 0
“texture_categories/environment_hma” = 0
“texture_categories/environment_nm” = 0
“texture_categories/environment_streamable_df” = 0
“texture_categories/environment_streamable_dfa” = 0
“texture_categories/environment_streamable_ma” = 0
“texture_categories/environment_streamable_nm” = 0
“texture_categories/weapon_df” = 0
“texture_categories/weapon_df_3p” = 0
“texture_categories/weapon_dfa” = 0
“texture_categories/weapon_ma” = 0
“texture_categories/weapon_ma_3p” = 0
“texture_categories/weapon_mae” = 0
“texture_categories/weapon_nm” = 0
“texture_categories/weapon_nm_3p” = 0
}
tobii_aim_at_gaze = true
tobii_clean_ui = true
tobii_extended_view = true
tobii_extended_view_sensitivity = 50
tobii_extended_view_use_head_tracking = false
tobii_eyetracking = true
tobii_fire_at_gaze = true
toggle_alternate_attack = false
toggle_crouch = false
toggle_stationary_dodge = false
tutorials_enabled = true
twitch_difficulty = 50
twitch_disable_mutators = false
twitch_disable_positive_votes = “enable_positive_votes”
twitch_mutator_duration = 1
twitch_spawn_amount = 1
twitch_time_between_votes = 30
twitch_vote_time = 45
use_alien_fx = false
use_baked_enemy_meshes = false
use_custom_hud_scale = false
use_gamepad_hud_layout = “auto”
use_gamepad_menu_layout = false
use_high_quality_fur = true
use_physic_debris = true
use_razer_chroma = false
use_subtitles = true
voice_bus_volume = 100
voip_bus_volume = 100
voip_is_enabled = true
voip_push_to_talk = true
volumetric_fog_quality = “high”
vsync = false
weapon_scroll_type = “scroll_wrap”

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