So at the moment we have 1 Mode (Lets call it Campaign), 5 zones (Hourglass, Torrent, Metalfab, Chasm Terminus, Throneside) with 14 missions separated in 7 categories (Assassination x2, Disruption x2, Espionage x2, Investigation, Raid x3, Repair, Strike x3)
And we know that it’s going to increase in the future.
We never intend to split our player base - you can expect in-game content, such as new areas, game modes, and missions, to remain free
- High Spire (Nobility Quarter)
- High Spire (Adeptus Monitorum Quarter)
- High Spire (Other)
- Ash Waste (Nomad Camp)
- Ash Waste (Ruins)
- Ash Waste (Other)
- Lower Hive Sector (Chem Garden)
- Lower Hive Sector (Guild Quarter)
- Lower Hive Sector (Other)
- Outskirt (Other)
- Underhive (Other)
- Other
Current Sectors
- Assassination (Already 1)
- Disruption
- Espionage
- Investigation (Already 1)
- Raid (Already 1)
- Repair
- Strike
- Other
- Assassination (Already 1)
- Disruption
- Espionage (Already 1)
- Investigation
- Raid
- Repair
- Strike (Already 1)
- Other
- Assassination
- Disruption (Already 2)
- Espionage
- Investigation
- Raid (Already 1)
- Repair
- Strike
- Other
- Assassination
- Disruption
- Espionage
- Investigation
- Raid (Already 1)
- Repair (Already 1)
- Strike (Already 1)
- Other
- Assassination
- Disruption
- Espionage (Already 1)
- Investigation
- Raid
- Repair
- Strike (Already 1)
- Other
New Missions idea
Assassination (Dreg):
Work in the same way as the regular Assassination, but is against a new target, this one would be a Dreg Lord, like some kind of Nurgle Sorcerer, which like the Scab Captain is made out of 3 parts:
- Defensive: Replacing the bubble by another damage resist mechanic (Maybe Nurgle Blooms that can be destroyed, which lower his damage resist)
- Melee: Giving him Nurgle themed weapon, like a Bale 2h Sword or a Scythe
- Ranged: Here again, giving 2 different weapons/ability, maybe Blight Grenades or Sorcerer abilities
Sector → Torrent (Dreg fortress), Throneside (Invaded Imperial Church)
Escort/Deep strike (might need specialised maps):
Set on specialised maps, where we would have to help a Leman Russ Demolisher move through a level, where it’s main cannon will be used to destroy a Last Stand objective. To make sense on why it need to be escorted, we would need to open gates and activate elevators while protecting it from specialised enemies (Slower but heavier Plagueburster) and bringing ammunition for it’s side guns (Limited firing arc)
Sector → Hourglass, Chasm or Throneside
Sabotage:
Work as an inverse Repair mission, where we go in, plant explosives and then retreat why making them explode (Ideally with a cutscene of the explosion or having the explosion happen while we flee, like in “Hunger in the Dark”)
Sector → Any
Ritual:
Working like “Convocation of Decay”, where we need to stop a Chaos ritual, maybe keeping that for some sort of secondary mission would be better though. But having an upgraded one as mission where we have to be more active rather than just standing inside the Ritual
Sector → Throneside, Hourglass or any
Artefact:
Payday Inspired: We need to drill into a Safe to get a (Chaos) Artefact (Or multiple) and then carry it to our get away, this safe would be in a heavily fortified (Either by the Chaos factions or even before they took control of the area) place like
Sector->Any, but Throneside and Chasm would work best
Modifier:
Nurlgite Bloom:
On the level there will be big flowers, those are spawn of Nurgle, which will corrupt players when they get too close to it (Can be destroyed)
Modes:
(Chaos Waste) Chaos Storm: We all know what it is, maybe set in the second mysterious Hive
Wall of Martyr: Last Stand Mode, but expanded to cover more mechanics
Taking inspo from Chaos Waste but set on a big sprawling map, having internal currencies that can be gained by killing enemies/surviving the wave, and by accomplishing certain objectives
Currency could be used for multiple things:
- Weapon Change/Upgrades
- Fortification slots: Set on a Gears of War system:
→ Defined slots on the maps can be used to call reinforcement, this can range from Mine fields, covers, Auto turrets and even some allied units (Guardsmen and Ogryn heavy weapon team)
→ Mines: Caltrops, Shredder Mines, Jumping Mines, Fire mines
→ Gates/Cover (Maybe destroyable ?): Simple Box cover, Sand bag line, more advanced bunker/fortifications
→ Auto turrets: Assault Cannon, Lascannon, Flamer, Melta, Bolter
→ Allied/Bots: 4 Guardsmen (Lasgun + Catachan Swords) + Sargent (Bolter and Chain Sword) etc…
Maps:
Chasm:
Wall of Martyr Ranked: Replace weaves, work on a Set map per season, giving special Insignia, etc…