Issue Type (Required):
Player Mechanics
Issue Description (Required):
The fuse time of Veteran’s Frag grenade is different in Psykhanium than it is in missions.
I tested this with the frag grenade (default and with bleed talent, both work the same) and threw them with left click.
It might also be the case with other grenades, and might also affect right click. I did not test that.
Steps to Reproduce (Required):
Throw either the default veteran grenade, or the enhanced frag grenade and count the time until it explodes.
Alternatively, use the arch indicator of the left click throw and see where it ends.
If you do this in a mission, the grenade will explode upon reaching the end of the indicated line.
If you do this in the psykhanium, the grenade will explode before reaching the end of the indicated line, after a shorter time.
In the psykhanium, you can tag an enemy (or location) that is 40m away, hold LMB and aim at the enemy with the arch indicator. Throwing the grenade this way, will result in it exploding right above the target.
Do the exact same thing inside a mission (on flat ground of course) and the grenade will land on the floor, roll a bit and then explode later.
Reproduction Rate (Required):
Constant (100%)
Platform (Required):
PC - Steam
