Fumbles needs fixing (again)

Hello fellow Acolytes,

I’ve been thinking about Fumbles as of late, because Psyker is the only class that seems to be a chore when playing (for me).

I really want to salvage previous void strike crit-build but I can’t seem to hit the spot I’m comfortable with… so far I’ve tried multiple and I don’t know what to do, because everything just… it just feels off.

So! It’d like to gather a bit of insight from Psyker mains (preferably with void strike).

Can we have a discussion which build would be best? Maybe there are talent’s that I’m just not seeing here.

  1. V1 - the oldest one I’ve tried.

Biggest issue - too fast peril buildup in the thick of fighting, quelling in the middle of the mixed horde it’s a nightmare and opens myself for “attack of opportunity” for everything.

On the other hand, it acts like small plasma gun – deletes enemies in corridors when fully charged. There are some problems with Bulwarks and Crushers (this is where kinetic flayer comes to play - just that extra bit of oomph to kill that Can).

  1. Second option is there to buff the main (uncharged) attack, I’m not really sure if it does enough to go for it with tax node on the way in exchange for smaller window for melee dodge and 5% less ranged damage. It’s quite good “Oh, groxpox button”.

Brain Rupture without Kinetic Flayer is there just for decoration really… but at least pushing poxbursters away don’t explode them when you don’t track cooldown.

  1. This… this is a weird one. I have no clue what I was trying to accomplish there.
    It feels good, but lacks oomph and tends to get crumped easily for some reason.
    Overall I’m still thinking about changing back one of the Toughness curio for 21% health to deal with bleed through damage.

If there’s anyone with scoreboard mod (so we could check how much dmg those builds generate) and want’s to enjoy (suffer) my charming self for a couple for auric missions I’d like to set up a match or two with new and improved Fumbles somewhere next week (I’ve finished 1/4th of Melk quests, so to the “done for the week” corner Fumbles goes).

Thanks in advance!

i am void pskyer main
after nearly 2 years i ended with this build
point is, no ult, so that the 24% dmg for warpcharges is almost always up

flat peril reduction, no forced targets, constant dmg
needs some skill to use, its a pure glasscannon

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I would say Voidstrike is one of the strongest and easiest thing to play. But after trying Disrupt Destiny with it I found that the staff maybe just doesn’t fit the Keystone very well. What I would suggest is to give a try on dropping Assail and the Shield, instead give Shriek and Shiphon a try.
You can even go with the crit double shot or try full peril reduction with the charge speed.
As long as you keep blasting you will be fine.

Am I crazy or do all three of these links lead to the same v3 build?

I don’t like Mind in Motion at all and would take Malefitc Momentum over it any time. Quelling is really quick and you can dodge while doing it.

IMO, you should absolutely be taking Empathic Evasion.

Anticipation is bugged last I checked and doesn’t do all of the things it says it does.

I don’t really like Disrupt Destiny either but if you want

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Unfortunatelly not - I’ve edited the same build to keep curios in place.
Apparently saving and then renaming builds does not create copies.
So now different links send to the same build - it should be fixed now.

Fumbled again.

Not exactly psyker main but I do enjoy voidstrike and big numbers.
I prefer taking venting on mine as quick peril dump and AoE damage. Newly added Empyric resolve is a good way to help yourself stay in high peril for more crits/surge procs too. I can share two versions of my build with scoreboard included if you want, when I get back to my pc later

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This is what I’ve been running with for Voidstrike… not saying it’s great, but it’s been fun so far! Peril management is easy with vent, and the soulfire ensures that kills get counted for warp charge maintenance.

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Might want to go with the venting ult then.
It could make the difference that you need.

I am also surprised that you went close to the “up to +100% cleave based on peril” node, but never actually picked it up.
Instead, you spent your points on small bonuses on connecting nodes or other things.
Not sure how useful it would be for you, but it seemed strange to me.

That’s what I’ve been using usually


That’s on warren 6-19 HISTG auric damnation with pubs of average competency.
This one uses DD as personal choice, also feel like it gives damage bonus more consistently than Siphon if you use shriek often. Final node in DD is a bit overrated after changes, it takes slightly more time to get stacks that way but I never go below 10 unless pubs are going through the mission particularly slow.
Assail in that one is good for crowd clear if you’re fighting horde in open areas and the rest of the team isn’t good at it, so assail usage really varies game-to-game but it helps with dealing with trashmobs when necessary.
Shriek is used every time there’s a big-ish crowd or as peril dump.
Empyric resolve allows you to stay at max Warp Nexus bonus longer without quelling for juicy crits.

Another version is this, if you want to try Warp Siphon

That one doesn’t take quelling chance on kill and assail, but uses CD reduction and Syphon so you can be more spammy with Shriek for crowd clear and/or quick peril dump.

You can also take BB+Psykinetic aura in DD version of build for crowd clear instead of assail but I found assail to be more consistent with that job, so it’s pretty much personal choice, just have to experiment and see what suits you better.

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Your ult by itself did half of the damage that one guy did.
Were those players in the group for the whole duration of the mission?
If so, they have to be bottom of the barrel. :smiley:

I think vet on the left joined somewhere around church->bar area. And it’s been a week or so but iirc zealot was using chorus (not in a good way). But yeah, I’ve been playing long enough with pubs that my bar for “average competency” is now at having at least one teammate who’s decent at killing things

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