Full Weapon Rebalance Mod Poll

No, I do consider this possibility. But what is the likehood of getting a skilled player regularly which carries the team? This is again, just a matter of the amount of data. For everytime you get a skilled player which carries you, you will have equal times where you get players which drag you down. For each times you got lucky with rng, you will have a time where rng which hail down on you with spiritual hate. For each skilled player evelating weapon’s success rate, you will have less skilled players downing it. I don’t need to look at each player individually, I just need to look at each difficulty individually (but also need to consider overall). All these variations are averaged out over the amount of data. And again, we have more than enough data. Taking a less conservative approach of 50k players doing four games per week, we have about 2.4 million games just in the last three months (more since the last major balance changes). There are issues with bias in the evaluation of the data or the complexity due to interacting variables. I do not disagree here. But these issues are with every kind of balance approach as they are dependent on the weakest link. Your balance mod has the same issues (not saying that you made faults, just that as you are humans you are not free from errors or bias).

Like I said, there is a chance they went that way on purpose. Wouldn’t really surprise me. If you do it right, you can play gamers like a fiddle. And I noted in my last post that they didn’t adjust several weapons during 2.0 (actually in both directions, to strong or to weak). I am aware that these weapons exist and I have expressed my dissatisfaction with them a few times. But what I can’t say is if this is a deliberate decision to keep these overly strong weapons in the game or just a miscalculation. I really can’t. A lot of changes in the game and especially for Combat 2.0 does go towards the more specialized roles direction. Worst situation could be that you have inside FS the same situation we have in the forum with two factions being on two sides of balancing approaches (and in in even more worse case working on different parts of the game). It would explain some things.

And since 2.0 you also see more players taking on more of certain roles instead of the can-do-all. Does not mean the can-do-all is still the obvious meta. But players feel less bound to it as before 2.0.