just appealing to people’s ego to keep those kind interested, 2.0 derank never forced you to do anything, its just your ego talking
100%, it doesn’t even have rewards. Ego checks in gaming are too real nowadays. Highest difficulties must be made accessible for people who don’t like the game enough to get that good at it, because otherwise their ego will be hurt.
I’m not even a huge fan of Havoc either because I very rarely play with 3 good players, but whenever I do it’s clearly made for that. So while I think it’s a waste of dev time to focus on such a small niche (as you point out it’s getting very sparsely populated) it’s crazy to want it to change I think.
People view “endgame” as this world of warcraft thing where they have to be able to do it if they have the gear, whereas “endgame” in a skill based game means you got really good at it and are maybe even teaming up with other people who did, and are facing an appropiately tuned challenge for it.
I’ve met countless players over the years, and from what I’ve seen, more than 70% of them are nothing but quitters, they die once and immediately drop out of the game. they’re self-centered, with no intention of getting better or even trying to. all they care about is how much fun they are having and how good they look. their titles and badges are top-tier, but once you take a closer look, they can’t even dodge or block properly and only ever use meta. when those meta get nerfed, they throw tantrums, and if something doesn’t go their way, they start review bombing. newbies are only focused on how quickly they can level up, earn titles, and unlock weapons. and this isn’t just about this game,it’s the same across the board.
In a video game? Outrageous!
Yeah, to add on to my previous point but with more actual actionable things (which I detailed in a hyper long post a while back that got some likes but that’s besides the point), main issue is the systems around havoc.
Tbh, I would play havoc ‘just for fun’ and as a hyper testing ground for builds that might make the cut, but I don’t want to interact with partyfinder, and as many have stated, I don’t want to have to ‘put up my resume’ with my havoc helmet, True Survivor/Havoc Forged, 500k kills banner (cause I can’t wear Poxbreaker and the other titles) and have that on every build just so I can maybe get into a game only for everyone to leave because I brought something strange and they didn’t want to risk it.
Ranked play inherently brings bad faith, bad actors, and bad play. There’s a reason all competitive games under the sun are also the literal worst sess pools of the worst type of people imaginable, playing strictly to win with lose risking your ability to have fun feels terrible. And having that in a PvE game, where the whole point should be to ‘shake it off and try again’, just results in even MORE heated personalities and people that otherwise wouldn’t care becoming equally as bad as the crap you see in aforementioned games. As once it ‘matters’, it becomes stressful instead of fun.
Add onto that the fact that they’ve cultivated a ‘quickplay’ small following under their game over the past three years, and now suddenly want people to get into a hyper competitive game mode that uber punishes your failure and gives you nothing for success? Yeah, the game modes gonna die as soon as the pennances are finished, that’s just how it works.
Like, I’d honestly quickplay into havoc 20-25’s, I’d do the same for 35-40’s if I wanted to try hard with my high meta builds that just feel boring on Auric but thrive in these environments. But I don’t want to apply for a job to play the video game, and I don’t want to be the arbiter of fun asking for others to join me and only selecting the one’s I ‘feel are trying’. And that sentiment is obviously shared given the game mode doesn’t exist/has nobody playing it, so I feel they need to address the systems around Havoc in an actually constructive way if they want any hope of people actually touching it again. And even then, it’s likely already to late unless they put Aquila into the high end havoc chests.
(and on a side note, negative ammo drops I think is just a mistake. Making it so only the veteran can use their gun also just guts havoc’s replayability, as nobody gets to use ranged besides the veteran outside of pot shots that can be regenerated by Survivalist. Reduce/completely remove that, and I think there’d be a lot more people willing to try it out, as suddenly inspiring barrage can actually be a thing that is used, and Ogryns can start playing as Reapers again, among other options. I get the reasoning behind limited ammo, but also it’s already heavily limited because there’s so much enemy spam, this limitation just turns the game into Vermintide 2, I can go play Vermintide 2 I don’t need it also in Darktide where guns are half the reason to play the game.)
I think the issue with this concept is that veteran, who currently gets to use his plasmagun a fair bit, would then ALSO have triple ammo compared to before. So you’d just go back to the auric maelstrom balance where people just kill everything with ranged before it can become a threat
100% me. You give me a quickplay option for Havoc and I’m in. Even if no other warts are removed. I know that won’t satisfy everyone. But I enjoy the mode, I just refuse to use partyfinder/timewaster/resumebuilder anymore. If there is already a high chance of failure by design and compounded with joining randos, just make it faster.
Other players are the true modifiers, right? So these god-emperor players should welcome the added challenge.
Over the weekend I encountered a situation where I received a lot of gratitude from the team. But. The gratitude was for the fact that I simply applied to them through the group search. According to them, they played only one run in two hours. The rest of the time is searching for players. After receiving the awards, most of the players, including me, simply stopped playing Havoc.
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