Free the Modifiers

Do not assume malice when incompetence is an option. The people making decisions at this studio are greedy morons.

Like “badevents”?

I like this new event with lots of elites. Would make a great new modifier

:joy:

I like this new NOT A REAL EVENT with lots of elites.

Would make a great new modifier ← YES TO THIS.

Guess I’ll bump this to keep it open until we find out what skulls brings.

I asked to reopen it because I planned to continue advocating for modifiers becoming more available in the game.

I was specifically going to try and address expeditions and the potential it had to make modifiers great again.

But my hope for the game has already plummeted to HS release levels again, so I’ll just go through the motions for now.

Word, if Warhammer Skulls comes around & Fatshark’s just going to put out another DLC class with zero acknowledgements of the desires for player agency then I may actually just abandon Darktide

So long as the whales keep buying and the Steam reviews stay above Mixed, Fatshark will continue to act like they’re blind, deaf, and mute when it comes to player feedback.

I’m so bored of dlc classes especially since they lock cool weapons I like behind classes I don’t like, and force me to pay to use them

I want crowbar and stub pistols on zealot so badly just so I don’t have to play hive scum. Rn zealot feels boring and not differentiated from other classes because it has so few unique melee weapons

Zealot - 4

Psyker - 6

Veteran - 5

Ogryn - 12

Arbites - 4

Hive scum - 6

Zealot and arbites badly need new weapons, and ogryn needs reworks to make some more of his melee weapons not mindless M1 mashing simulators

jus sayin krourk IV, paul, karsolas can have some nice combos to spice em up, among other melees

is m1 bashing more effective with bully 3, maybe
is it feeling rewarding…not so much

Krourk IV + Perfect Block talent

Real Eshin Maneater gameplay

1c8b9eac7dca64b2

“Omayw… Omaywamoo… Shin…aw grut it

Come 'ere, Sniveller :hand_with_fingers_splayed: