Issue Description:
While using a Razer Viper 8k, whether in main gameplay, menus or during cutscenes, the framerate drops to zero if the mouse is moving at anything other than a very slow pace. Works fine with a different mouse (Razer Taipan)
Steps to Reproduce:
Plug in Razer Viper 8KHz (RZ01-0358)
Start game.
Move mouse in wide sweeping motion from side to side
Observe that sound/music continues to play, but visuals stutter or freeze. If done in character select screen, note physics bugs, like chains flopping erratically after ceasing mouse motion.
Platform:
Steam
Approx. Time of Issue & Timezone:
2022-11-21T08:37:00 UTC
Reproduction Rate:
100%
Thank you for your report. Any chance you could upload your user_settings.config file and launcher log?
You can find these by doing the following:
- Press the Windows key + R
- Enter %appdata% within the search input and select ‘OK’
- Navigate to AppData\Roaming\Fatshark\Darktide\
Update:
I was able to resolve the issue by setting the polling rate for my mouse to 2000.
When it’s set to 4000 or 8000, I actually get minor performance issues systemwide, but it’s dramatically increased while playing Warhammer and so it’s the first place I noticed it.
1 Like
user_settings.config (3.3 KB)
adapter_index = 0
aspect_ratio = -1
borderless_fullscreen = true
development_settings = {
controller_look_dead_zone = 0.1
controller_look_scale = 1
}
fullscreen = false
fullscreen_output = 0
gamma = 0
gore_settings = {
attack_ragdolls_enabled = true
blood_decals_enabled = true
gibbing_enabled = true
minion_wounds_enabled = true
}
language_id = "en"
master_render_settings = {
ambient_occlusion_quality = "low"
anti_aliasing_solution = 2
dlss = 0
dlss_g = 0
dlss_master = "off"
dof_quality = "off"
fsr = 3
fsr2 = 0
gi_quality = "low"
graphics_quality = "custom"
lens_flare_quality = "off"
light_quality = "low"
nv_reflex_framerate_cap = 2
nv_reflex_low_latency = 1
ray_tracing_quality = "off"
ssr_quality = "off"
volumetric_fog_quality = "low"
}
max_worker_threads = 6
performance_settings = {
decal_lifetime = 10
max_blood_decals = 15
max_impact_decals = 15
max_ragdolls = 5
}
render_settings = {
ao_enabled = true
baked_ddgi = false
bloom_enabled = true
cacao_downsampled = false
cacao_quality = 2
decals_enabled = true
display_noise_enabled = true
dlss_enabled = false
dlss_g_enabled = false
dof_enabled = false
dof_high_quality = false
dxr = false
fsr_enabled = true
fsr_quality = 3
fsr2_enabled = false
fxaa_enabled = false
gamma = 2.2
hdr_rgb_format = "R11G11B10F"
jitter_enabled = true
lens_flares_enabled = false
lens_quality_color_fringe_enabled = false
lens_quality_distortion_enabled = false
lens_quality_enabled = false
light_shafts_enabled = false
local_lights_max_dynamic_shadow_distance = 50
local_lights_max_non_shadow_casting_distance = 0
local_lights_max_static_shadow_distance = 100
local_lights_shadow_atlas_size = [
512
512
]
local_lights_shadow_map_filter_quality = "low"
local_lights_shadows_enabled = true
lod_object_multiplier = 1
lod_scatter_density = 0.25
motion_blur_enabled = false
nv_framerate_cap = 60
nv_low_latency_boost = false
nv_low_latency_markers = true
nv_low_latency_mode = true
outline_enabled = true
particles_capacity_multiplier = 1
particles_simulation_lod = 0
rough_transparency_enabled = false
rt_checkerboard_reflections = true
rt_light_quality = "high"
rt_mixed_reflections = false
rt_particle_reflections_enabled = false
rt_reflections_enabled = true
rt_shadow_ray_multiplier = 2
rt_transparent_reflections_enabled = false
rtxgi_enabled = true
rtxgi_scale = 0.5
sharpen_enabled = false
skin_material_enabled = false
ssr_enabled = false
ssr_high_quality = false
static_sun_shadow_map_size = [
2048
2048
]
static_sun_shadows = true
sun_flare_enabled = false
sun_shadow_map_filter_quality = "low"
sun_shadow_map_size = [
4
4
]
sun_shadows = false
taa_enabled = true
ui_bloom_enabled = false
upscaling_enabled = false
upscaling_mode = "none"
upscaling_quality = "ultra_performance"
vertical_fov = 45
volumetric_data_size = [
80
64
96
]
volumetric_extrapolation_high_quality = false
volumetric_extrapolation_volumetric_shadows = false
volumetric_lighting_local_lights = false
volumetric_reprojection_amount = 0.875
volumetric_volumes_enabled = true
world_interaction_size = [
512
512
]
world_space_motion_vectors = true
}
screen_mode = "borderless_fullscreen"
screen_resolution = [
1920
1080
]
sound = {
}
sound_settings = {
}
threads = {
}
vsync = false```
1 Like