Force Sword Peril cost on push attack is not consistent

Issue Description:
Gaining peril on the force sword seems to be very inconsistent. Sometimes it will give you 4% peril, SOMETIMES it won’t. For example, if you load into the Training Area and just immediately do a force push attack, it will not give you peril, but after hitting an enemy it will every time. Sometimes though it just does not give it to you.

Steps to Reproduce:

  1. Load into training area
  2. Use force push attack on Force Sword with no target and see no peril
  3. See no peril
  4. Hit enemy with force push attack on Force Sword
  5. See peril
  6. Use force push attack on Force Sword again with no target, see peril go up

Platform:
Steam

Player ID:
VermilionCosmos

Approx. Time of Issue & Timezone:
11/28/22 1:15PM EST

Reproduction Rate:
50%? I have no idea what fully causes it.

Console Log:
console-2022-11-28-18.10.56-dedbeec6-2345-4332-b00c-187a0c065d2e.log (80.7 KB)

Just to confirm, have you seen this happen in the middle of a normal mission? I seem to recall that this indeed only happens if you haven’t made contact with the enemy yet, but if it does happen afterwards it’s a problem.

It seems to happen at all times after a FIRST initial hit. I can test in the full release build as well. This was noticed in a mission and then tested in the Testing Range.

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Still seems to happen in the Testing Area. After hitting one enemy at all with the force push attack, for the rest of it, force push attack adds peril no matter if you hit an enemy. Unless that is intended?

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