Force Greatsword

I wouldn’t go as far as to say it ruins the game but weapons like this ruin buildcrafting to me. Whereas there were previously compelling choices to be made between force swords, combat axes, old dueling sword, catachan sword etc etc it now just becomes “this is worse than the force GS in every aspect and if I used the force GS instead the build would just be better” for 99% of weapons. Not exactly fun to make builds if you have to ignore weapons existence to have compelling tradeoffs and work around them.

Push shouldn’t stagger Ogryns that much, and overheads should do much less damage to Carapace on the MKVIII. Stabs are fine as is for Carapace. Outside of that, it’s a fine weapon.

On captains it does pretty equivalent damage to a thunder hammer while doing better dps on a void shield which is pretty crazy to me and should probably also be changed a bit. There just aren’t many things it’s not the best at.
I want there to be a reason to plan a ranged weapon around this thing but there isn’t really one. It even lunges so you can kill specials with it extremely well.

I’ll give it this, it would be an extremely fun and balanced wep on a melee only class a la grail knight. I don’t think Fatshark is putting that much effort into Darktide at this point tho

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Well that kinda does seem like it ruins part of the game for you.

I called it pretty early on. As soon as I touched both the GS and the RelicBlade I knew there would be posts about how busted they are eventually.

Id say they are both top tier but I dont think they are game-breaking unless in the hands of a game-breaker. Most people are not that worthy, me included. Even the current DS, while clearly quite OP in a skilled players hands, is still a wet noodle in most peoples.

Yeah, for my ‘dedicated GS builds’ I don’t even use Warp Speed, because while it’s quite fun to have, it is ‘active’ for the first 2-3 seconds of the engagement, then effectively falls off the moment you reach your enemy and don’t use the movement speed anymore, as now you’ve stacked the other two things and scriers has fallen off, meaning it’s like, once a wave it does something for you and then it falls off.

By crack of bone is a great choice to switch to, that’s the main one I use on my ‘melee centric’ scriers greatsword build, and it feels great. Keeps Scriers active longer, gets you a bigger bonus when it ends, it’s good stuff.

To the main point, I always find it hard to say anything on Psyker is ‘broken’ because a wet tissue drops them to their knees begging for assistance. But it does give you Zealot base levels of mobility after stacking some hits and kills, so it can feel pretty dang good when it’s all put together. Especially with them needlessly making Disrupt Destiny into diet Warp Siphon (with it giving you 25% toughness over 2.5 seconds instead of 10% on kill and that’s it, which is what it had before), which honestly does feel a bit overtuned as ‘fun’ as it is. That side of the tree is meant to be ‘high risk high reward’, and this kinda negates the ‘risk’ part rather handily especially in mixed waves where the mark just bounces around in front of you the whole time and you’re never not gaining toughness. (Warp Siphon even has to spend an extra point to get that toughness regen, DD now just does it base along with all it’s other damage bonuses, so you’re spending like 2-3 talent points on DD for roughly/a greater effect than 4-6 points nets you with Warp Siphon. I know it also gives CDR but it drops all it’s combat stats the moment it does it so it feels like a moot point to me).

I think if anything that’s the main ‘issue’, more than the speed. I feel making it like 10-15% toughness like before (though you can make it regen, I’m fine leaving that in), especially since they already made the mark ‘consistent’ by jumping to the closest valid enemy near your latest kill, would be something I’d personally look at first more than anything. That change already made DD fantastic, it didn’t need to also make you discount immortal on top of it.

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Yup, 25% Toughness on Marked kill is too much, there shouldn’t be any toughness on kill for marked targets. High risk, high reward is exactly what Disrupt Destiny should be.

25% Toughness over 2 seconds for killing an Elite/Specialist should be Essence Harvest, regardless if WS stacks are maxed out or not.

That’s because a Psyker needs to give into the voices in order to thrive. Psykers who take the “safe” route suffer the consequences of the Imperium’s disdain for mutants. :wink:

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if you want movespeed out the wazoo you don’t use bfgs simply because it just slows you down that much. running a melee build with a focus on mobility, you’d be better off running combat blade/regular force swords

if you want “busted” on BFGS you’re probably better off taking precognition+unstable power with lightning speed+by crack of bone+warp splitting+warp rider on a sciers dd build, though i’m not sure how well it’d perform on havoc so you could probably drop either one of the blessings for wrath to meet cleave bp’s better. but it’s basically a 30 meter nuke in a cone in front of you every time you fill up all the bars on FGS, can delete even a few crushers in a single swing if you have your buffs lined up properly provided you have the distance since warpshock slash has weird inverse damage scaling really close to the player.

Right, the goal is to mitigate GS’s main drawback and that’s subpar mobility - it will never be as mobile as Illisi or Combat Blade, nor should it be. That’s why I pick up Mettle and Disrupt Destiny keystone, to reduce the movement penalty.

Precognition is indeed a very powerful Blessing, but I prefer Shred for more Crits - more Mettle and more Empathic Evasion. I usually pick up Precognition in Scrier’s Gaze for the +30% Finesse and with Crack of Bone it’s just about guaranteed to max stacks every time.

So Precog+Unstable Power+Warp Rider+Disrupt Destiny = potential Crusher delete with full FGS bars and maxed out Scrier’s Gaze?

Interesting, I’ll have to do some testing with those Blessing combos. Usually push stabs into overhead are my preferred method of dealing with single Crushers, packs of Crushers get perma staggered for teammates with Electrokinetic.

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Except the psyker one is far superior to a point, where they not really comparable in performance whatsoever.

Im curious in what way? From what Id seen, some people said the RB was so busted it could do 19k dmg in a single hit (although I never actually got evidence of such a feat).

Perhaps in cleave?

Warpshock Slash is ridiculously strong with the right Blessings and Talents in place, capable of one shotting entire groups of certain Elites in the right conditions.

Also consider how easily accessible the overheads and stab attacks are for both marks of the Force Greatsword.

The Relic blade certainly doesn’t have the cleave Warpshock Slash has so the damage is limited to only what Relic Blade can touch.

But the FGS doesn’t have access to the absurdly strong melee damage buffs through Talents the Zealot has access to so there’s that…

The only logical conclusion is that the fanatical zealot wishes to persecute the mutant for their unparalleled mind - a mind the zealot simply cannot fathom!

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its not very common to pull off the crusher oneshots, and idk if it’s even possible in havoc but if you go out of your way to do it, not super hard to pull off despite having a relatively short window. you just need ALL the buffs to be ready to go

Relic sword is kneecapped hard by the dogshit blessings pool it has, on top of requiring martyr if you wanna swing it from left to right within 3 business days. If you jump thru 15 hoops, you can make it slap really hard, empowered.

On the other hand psyker one just works, has extremely high damage, a lot less clunkyness than relic, superior blessings and a much better special. Give it to zealots for a test run, and they won’t ever touch relic again.

Im not really feeling the RB being slower than the GS, to me, using them in the psyk, they swing about the same speed. It also has high damage, on a single powered hit it kills elites much faster than the GS, usually a one hit KO for most elites and enemies. Why do you think the RB doesnt have high damage? It totally slaps!

Idk bud, it just sounds like you are not keen on the RB moveset etc which is fine ofc. I wouldnt say the GS is objectively better than the RB through my personal use. Maybe at the elite levels way beyond me on H40 the time to kill on the GS is superior? Id have to see that though. Can you show me some sort of comparison with the GS steamrolling things the RB has trouble with?

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Yah the RB and GS hit hard and fast… if someone thinks it’s slow been using the DS and Knife too much and haven’t felt the pain of swinging the 2H hammer or even MKX Eviscerator… not to mention the slowness of VT2 2handers.

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Maybe try to use RB with FotF instead of Chorus if it’s too slow for you.

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PsykRB
PsykGS

I was testing them and made a couple wee gifs of me just slashing away with lights.

Idk what you would call the builds I was using, my Psyker is a Soulblaze build and my Zealot is a FotF build but they are my own, not meta or anything and honestly I dont really know what Im doing when it comes to making great and efficient synergised builds.

To me they look about the same speed.

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