I personally feel it would, as the shield bash would hit more enemies, and the light attacks would stagger more. It would definitely help the Mace and Shield a lot as well, as a stagger cleave increase would have very good results on its high stagger cleave attacks. This would let a FK conserve stamina more easily. Additionally while it’s good for shields to synergise well with FK, I think other weapons should as well. The stagger cleave could be a talent or passive, or could even just be a part of the Staggering Force talent + add a 15% stagger power passive.
Iirc FK gets a ton of ult from getting hit by anything. Combine that with attack speed ult which will make the ult generation very fast. If anything I’d rather a longer cooldown with more impact. It almost feels cheap currently. Same problem I have with Handmaiden - ult is up so often I find myself using it for fun rather than tactical usage. I’d rather a somewhat stronger ult with a bit of a longer cooldown (45s might be good). Just a personal preference though.
I’ll be honest I just want the Greatsword to be good on FK in a way that’s unique from Mercenary. Looks too good but the only current synergy it has is Bull of Ostland. Bull of Ostland is a strong talent but Merc’s extra cleave and the Greatsword are a better pair.
I get what you’re saying. Currently FK can charge CWs but when the CWs get back up FK doesn’t have much to use against them besides base weapon stuff (nothing unique unfortunately). Other careers have fun mobility options, stagger or other mechanics to do things outside of their ults. This basically means if FK doesn’t take Staggering Force they have no cards when their ult is on cooldown which is just boring. A little stagger passive just gives FK more options and build variety while also making the CW stagger build into a reasonable non-meme build.
And for anyone that thinks that would make FK broken, again, I’m fine with cross-career balancing instead. Perhaps the best wording would be: FK should at least have 15% more stagger power at base than other careers.
Edit: One thing I find annoying is that to reach high tier stagger breakpoints I make fighting less stagger resistance enemies awkward for myself and my allies because I send these enemies so far back. It would be great if there was some way for FK to invest into applying a light stagger to CWs and lower mass elites alike without sending everything flying, as a trade-off kind of build path. So something like “Kruber now flinches elites out of all attacks but cannot apply a stronger stagger than this with their weapons. Valiant Charge and Bombs are exempt from this.” No idea where that would go though.