Fix this crap; for the love of god

You misunderstood me, I was actually agreeing with you.

I was replying to this. The instant consumption of all your remaining stamina proves the push went through. I’ve had this happen to me so many times.

Tell the truth either the stagger resistance needs to go on shove attacks while jumping or not or the timing needs to be way more generous for the shove (as in have it be slightly before and after the animation since server lag exists and DT is already bad about dropping inputs).

Shoving a pox burster is already a high risk maneuver and the number of times when i shoved mid jump and it didn’t register resulting in my team being slammed by it is ridiculous. This is also irritating because sometimes the game breaks and brings out a conga line of busters one after the other.

It would be different if it was like a hound where it maybe disables 1 person and slightly damages another in the attack but considering it can mess up a whole team and it was clearly intended to be push able the least they can do is actually make sure it registers 90% of the time.

I’ve experienced the same issues and it is indeed frustrating.
I think that the hit registration is flawed compared to Vermintide. I had “ghost hits” in Vermintide only on games with extreme ping, in Darktide they are fairly common. I have noticed some improvement compared to beta but the system is far from being perfect. You might see blood splatter or hit marks on enemies without reaction, with delay or get hit after perfect dodge.
Pox hounds can also be frustratingly inconsistent due to this.

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