one too many times im getting pounced, trapped or grabbed because the audio of the disablers or poxbursters is inaccurate and its infuriating as all hell because this issue has been a problem for a very long time now. If the enemy is close then they should sound nearby but if they are far than they should sound distant… Instead its the complete opposite, yea because thats totally how sound works in general, yea totally what a amazing game this is
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The sound engine is not designed for such a large number of enemies.
Although they could try to improve the situation by shutting up the characters with a large number of enemies. The characters’ lines when killing another bomber start to annoy.
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