Feedback on the new mission board UI/UX - scriptures and grimoirs need their own unique icons

I have a major issue with the new mission board layout: you can now view far less information at a glance than before. Comparing missions and weighing your options has become rather frustrating now, because all the important details is split into tabs (see the attached image).

I have to cycle between those tabs to see all the important details - mission type, modifiers, secondary objectives. And all that text would fit into a single panel anyway, so the separation does not seem to make sense.

That said, given enough play time, people will usually recognize the modifiers just from the icons, and the mission type does not matter very often. But side objectives do - for penances, for weekly contracts, or simple the decision whether to bother with random people in a grimoire mission (which I am not to the only one to avoid like the literal plague those accursed books bring).

Therefore, I think the easiest fix that yields all information at a glance (at least to those who know what the modifiers and side objectives entail): Give scriptures and grimoirs each their own unique icon, both in the tab header, and on the overall map of Atoma.

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