Hello, this post addressed directly to the fatshark devs about the technical issues I encountered in the last patch.
- Enemies clipping/walking through the walls randomly.
- FSR 2.0 gradation levels not working properly.
- Random stutters, especially after changing any setting (i guess its related to the FSR).
- AO, SSR kills the FPS.
- A fog seems too thick if the bloom setting is enabled.
- Shots/hits don’t register, especially on a fast moving targets.
- Sometimes enemies don’t stun even after several shot/hits from a heavy weaponry (the dogs/trappers don’t stun after 5 bolter shots, a chainsword charge attack, etc).
- Stacking charging sound effects on a power sword.
- Some models sporadically become vastly less polygonized no matter at what settings the game runs.
- Random stutters overall.
- Too much GPU consumption, sometimes its so much that the game crashes even on a very powerful GPU’s. There is an issue with the CPU as well, but not nearly as prominent.
- FXAA/TAA killing the performance, basically the game is unplayable on a native resolution if your GPU isn’t an overkill for your screen, as a result right now its better to use the FSR 2.0 + sharpness as an anti-aliasing method and that isn’t great at all considering how much better this game looks natively.
- Character teleporting when making zig-zag - like movement in the hub location.
- Enemy melee hits/charge attacks/shots sometimes magnet to the character’s model, resulting in useless dodges.
- Enemy hits register too soon/late, resulting in missed block/dodge timing.
- 5-th difficulty is basically too enemy-spammy, making its unplayable.
- Body textures get progressively more black on the distance/always black on the model edges.