The Astra Militarum fortresses in Tertium’s Throneside and Aquila District are perfect for this! Here’s how it could work:
Two Gameplay Variants
- Standard Defense
- Duration: Matches a regular mission (~25 mins) with light roguelite elements.
- Goal: Hold positions until evacuation arrives (e.g., Valkyrie dropship at 20-min mark).
- Endless Maelstrom
- Progressive Difficulty: Shrinking safe zones + stacking Auric modifiers after each wave:
- Wave 10+: Nurgle’s Rot (thick fog disabling enemy outlines, spreading toward the fortress entrance).
- Wave 15+: Traitor Captain’s Onslaught (elite boss leading 8+ Gunners/Maulers in coordinated assault).
- Wave 20+: No Respawns (permadeath until squad wipe).
Map Integration & 40K Flavor
- Defensible Terrain:
- Set up auto-turrets in bastion corridors (limited ammo).
- Repair barricades during wave breaks using scrap resources.
- Thematic Hazards:
“Imagine fighting atop walls crusted with centuries of Imperial grime, while Nurgle’s fog swallows the outer trenches. True trench warfare horror!”
Why This Fits Darktide
“This isn’t just another holdout — it’s the last stand of the damned! Give us our Vraks-style meatgrinder, FatShark. Let the fortress guns fall silent one by one… until only chainswords and faith remain.”
Suggested Additions:
- Boss-specific mechanics (e.g., disable the Traitor Captain’s vox-commander to stop reinforcements).
- Roguelite “blessing altars” between waves (choose between toughness regen or ammo efficiency).