We’ve been asking for that for an age, but we haven’t gotten it, so we’re asking for smaller adjustments.
Woah woah woah hold your horses mate, we’re talking about stuff that should happen in the near future and not when the Necrons wake up!
We have no idea when or if the ‘crafting update’ promised by Fatshark will fix the problems of the existing system.
I’m proposing something that should be trivial to implement and easy to rollback.
Here’s something I discovered that they could start working on to slowly fix piece by piece in these patches
Instead of 3 cosmetics getting clipping fixed once per 2 weeks, we could have a couple weapons turned fully functional in that time
I agree, ive been waiting on a balance pass for a while now.
I’d rather they do less balancing and instead do something new, HellDiver2’s stupid and rough weapon balance has completely ruined the fun for a lot of players.
So, never, I’d rather the weapons remain unbalanced like that, as long as we can get new maps, new content.
If you have to make a balance adjustment, consider a longer, smaller adjustment rather than a large number of frequent adjustments.
April 16th balance is enough, I don’t think it’s necessary to make any balance changes anytime soon, it’s been a long time since Darktide had any new game content. No new maps, no new mission modes, no new weapons and new classes, almost nothing.
A game that has lost new content, what balance are you still discussing, is this some kind of competitive multiplayer game? Balance really doesn’t matter compared to content.
Balance creates content. It facilitates using new weapons, and blessings in play styles that will feel better than before. Saying that we can’t have some minor balance patches once per every 1-2 months in between bigger content drops is absurd.
Just because they haven’t done it in the best way, doesn’t mean it’s bad. Additionally, they have made good changes with that. Jar felt pretty meh on launch, now it’s an incredibly fun weapon. Same with Flamer direct damage, AT killing chargers to the head, Revolver speed loader, etc.
Every change isn’t guaranteed to be a good one. But not only does it show the game is still being worked on, it gives players a reason to log in, check the changes and see if there is anything they like.
I’ll take HD2’s attempts at balance any day over DT’s hamfisted plodding pace. Arrowhead at least actively talks about changes, looks into what people don’t like, discusses things, and doesn’t appear to be leaving weapons that are in dire need of help to be totally forgotten about forever. Most of HD2’s weapon balance changes have been overwhelmingly positive, they’ve borked a couple of them, but also can address those problems relatively quickly.
Unlike Darktide, where something gets bricked and left for the better part of a year or just literally never gets revisited, often the duration of many player’s Darktide careers. It took the game nearly a year just to give Autoguns reasonable magazine capacities that both reflected their gameplay need for them and the huge visually-depicted quad stack magazines they bear, HD2 hasn’t let any weapons sit in that bad a situation as yet.
Flamethrower is one example where a weapon have been left behind, its nerfs at the time made a bit of sense but it’s now way too punishing after the double whammy of class changes and ammo economy changes. Shotgun ammo economy was changed a bit, which is great, but then they got left behind with the enemy stat changes, etc. etc.
Would be a nice addition to the frequent skins updates. But it’s not like they give us new weapons monthly to do so.
That would only work if Fatshark would commit to the cadence though. And this is the company that couldn’t commit to a biweekly post from the CM.
I was more saying that in concept, getting regular balance changes isn’t an inherently bad thing.
I don’t think FS could do anything close to that without something big shaking things up.
I wonder if there’s something stopping them from doing script updates in hotfixes, like the close range bug (assuming it is a bug and not an unannounced balance change)
You assume much.
The real reason they don’t put out simple fixes is likely more mundane though. They’ve categorized the bugs as being of low importance so they just don’t get addressed by the finite amount of coder time. Needing to test every change also makes even seemingly simple, one line bugs more expensive to fix than they appear.
They should still bloody well do it though. I’ve only been waiting for them to fix slayer’s best talent in Chaos Wastes since ****ing 2019!
I’m assuming their coders are probably armpit deep in engine fixes, judging from the crash and sound issue threads. And whatever structural issues they have internally that let blatant and visible bugs through. And whatever versioning system they have that keeps on reverting changes and fixes.
Literally just make tiny weapon tweaks. It’s literally just changing some numbers in the correct files. Give tiny damage boosts, or tweak certain blessings, or mess with draw speed, according to what the community wants.
100% up! Most of weapon “issues” can be adjusted with small number tweaks.
Somebody told me once: “FS usually doesn’t like to remove/nerf something without giving something in return, in some form or another”
Point is they usually do either big balances patches or patch w a content drop.
Example on the Bolter: Reduce recoil but 10% ish percent and increase draw speed slightly just from the top of my head.
Personally, I think it would make Bolter much more competitive.
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