(I declare in advance that the following information is from the Chinese community, and I am only a repost and translator)
This is a dev team where half the staff are clearly still stuck playing Malice and Heresy — the kind of people who get chased across the Train Station map by three dregs and end up leaping off the train;
who wipe instantly when they load into Havoc Level 25;
who showcase “Havoc 40” for the Arbiter rework demo with about six enemies total;
who confuse an Fire Team with a Kill Team like they’ve never even touched 40K lore;
who still haven’t fixed talent tree translation bugs after months;
and who only ever “balance” the game by reading brain-dead posts on the Fatshark forums and following whatever the loudest casuals scream for.
This is a dev team that has zero understanding of true endgame or high-difficulty gameplay, a team that panics whenever some low-difficulty EU player yells on Reddit — and then starts swinging the nerf bat.
Fatshark still thinks Darktide is too easy, so they keep dreaming up new ways to nerf and torture their players — in a PvE game, no less!
They actually believe they need to teach us how to play, dictate how we should play.
I laugh every time. It’s tragicomic.
As a studio, they’ve broken their promises again and again.
Remember when they said the Veteran was going to get “more”?
Everyone thought we’d get new weapons, a real expansion of the class.
We waited over a year — and what did we get?
A talent tree rework and a literal toy sword — the so-called “Power Saber” — as the grand “reward.”
That’s your “more”?
Man, even a Meltagun would’ve shown me you tried.
Instead, it’s just another arrogant pile of crap in gold wrapping.
And the funniest part? The devs themselves can’t even clear their own endgame.
We’ve had EU players sneaking into the HK servers trying to hitch a ride with Havoc 40 squads —
and then they start lecturing us:
“A Veteran with smoke grenades isn’t a real Veteran — he’s a coward.”
“Trust me, you can clear Havoc 40 with a Power Sword and Lasgun.”
Then five minutes later it’s,
“Oh my Emperor, I’ve never seen so many Gunners before!”
I was laughing so hard I nearly choked on my dinner.
Fatshark’s become nothing more than a puppet dancing for its so-called “forum experts.”
These “pros” think they’re masters of game design, and the devs just nod along.
They never stop to ask:
Why are players only using certain weapons?
Why are others collecting dust?
You think anyone can realistically run Havoc with your “creative” loadouts?
You might as well revert us to the old 5-level, 3-choice talent era — if you’re going to gut everything, at least go all in.
Veterans have been nerfed again and again, and just when we finally get some power back through the new tree, you cut out two core perks:
no more cooldown refund on elite kills, and reduced duration on Golden Toughness.
What’s next, Fatshark?
Are you going to rework Invulnerability to please the Reddit crowd?
Why stop there — just limit Battle Cry to ten uses per mission, right?
Wouldn’t that really make us “think strategically about resource timing”?
Go ahead, Fatshark. Keep playing yourself.
You’ve got your “genius” EU and NA players, right?
When the Plasma Gun nerf rumors started, I even made a post on r/Darktide saying:
“If you remove Plasma, Veterans literally can’t play Havoc properly. Don’t do it.”
And what happened?
A whole crowd of “pro players” dogpiled me, saying:
“Lucius works fine!”
“Revolver melts elites!”
I thought, “yeah right, forum theorycrafters again.”
Then one guy posted his stats — 3,000 levels on Veteran, and every other class over 1,000.
I had to sit back and just stare.
So now I’m genuinely curious — if these EU/NA players all have 1,000+ levels per class, yet claim everything works, what the hell are their Havoc runs actually like?
Because in the Emperor’s name, I’ve never seen that kind of delusion in any Havoc I’ve fought through.

