Fatshark’s “live service management” might as well not exist at all

(I declare in advance that the following information is from the Chinese community, and I am only a repost and translator)

This is a dev team where half the staff are clearly still stuck playing Malice and Heresy — the kind of people who get chased across the Train Station map by three dregs and end up leaping off the train;
who wipe instantly when they load into Havoc Level 25;
who showcase “Havoc 40” for the Arbiter rework demo with about six enemies total;
who confuse an Fire Team with a Kill Team like they’ve never even touched 40K lore;
who still haven’t fixed talent tree translation bugs after months;
and who only ever “balance” the game by reading brain-dead posts on the Fatshark forums and following whatever the loudest casuals scream for.

This is a dev team that has zero understanding of true endgame or high-difficulty gameplay, a team that panics whenever some low-difficulty EU player yells on Reddit — and then starts swinging the nerf bat.
Fatshark still thinks Darktide is too easy, so they keep dreaming up new ways to nerf and torture their players — in a PvE game, no less!
They actually believe they need to teach us how to play, dictate how we should play.
I laugh every time. It’s tragicomic.

As a studio, they’ve broken their promises again and again.
Remember when they said the Veteran was going to get “more”?
Everyone thought we’d get new weapons, a real expansion of the class.
We waited over a year — and what did we get?
A talent tree rework and a literal toy sword — the so-called “Power Saber” — as the grand “reward.”
That’s your “more”?
Man, even a Meltagun would’ve shown me you tried.
Instead, it’s just another arrogant pile of crap in gold wrapping.

And the funniest part? The devs themselves can’t even clear their own endgame.
We’ve had EU players sneaking into the HK servers trying to hitch a ride with Havoc 40 squads —
and then they start lecturing us:

“A Veteran with smoke grenades isn’t a real Veteran — he’s a coward.”
“Trust me, you can clear Havoc 40 with a Power Sword and Lasgun.”

Then five minutes later it’s,

“Oh my Emperor, I’ve never seen so many Gunners before!”

I was laughing so hard I nearly choked on my dinner.

Fatshark’s become nothing more than a puppet dancing for its so-called “forum experts.”
These “pros” think they’re masters of game design, and the devs just nod along.
They never stop to ask:
Why are players only using certain weapons?
Why are others collecting dust?
You think anyone can realistically run Havoc with your “creative” loadouts?
You might as well revert us to the old 5-level, 3-choice talent era — if you’re going to gut everything, at least go all in.

Veterans have been nerfed again and again, and just when we finally get some power back through the new tree, you cut out two core perks:
no more cooldown refund on elite kills, and reduced duration on Golden Toughness.
What’s next, Fatshark?
Are you going to rework Invulnerability to please the Reddit crowd?
Why stop there — just limit Battle Cry to ten uses per mission, right?
Wouldn’t that really make us “think strategically about resource timing”?

Go ahead, Fatshark. Keep playing yourself.
You’ve got your “genius” EU and NA players, right?

When the Plasma Gun nerf rumors started, I even made a post on r/Darktide saying:

“If you remove Plasma, Veterans literally can’t play Havoc properly. Don’t do it.”

And what happened?
A whole crowd of “pro players” dogpiled me, saying:

“Lucius works fine!”
“Revolver melts elites!”

I thought, “yeah right, forum theorycrafters again.”
Then one guy posted his stats — 3,000 levels on Veteran, and every other class over 1,000.
I had to sit back and just stare.

So now I’m genuinely curious — if these EU/NA players all have 1,000+ levels per class, yet claim everything works, what the hell are their Havoc runs actually like?
Because in the Emperor’s name, I’ve never seen that kind of delusion in any Havoc I’ve fought through.

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What Am I Reading Squinting Meme - What am i reading Squinting Bro what ...

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Strawman final boss.

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Dunning Kruger, see tweet for how you act.

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This entire post can be summarized as: Please balance the game around Havoc - a highly exclusive endgame event that doesn’t have built in matchmaking and requires players submit a resume justifying why they should be allowed to join the team, due to the fear of getting deranked after defeat.

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This complete inversion of reality is so weird. Why would players who need crutches ask for nerfs?

Please, yes. The fact that you think invulnerability should be a game mechanic says it all.

Check YouTube and find out. Maybe you learn something.

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I don’t think they realize the people doing the streams have mostly been art guys.

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Deep breaths bro. Everything will be fine. Meet me at the mortis trials and we can have some fun. And maybe one day Vets willget some cool guns and Psykers more staves.

True, they think that giving blue stims to enemies and making them nearly invulrnerable is a good game design.

True.

Seems like a load of crap to me, i play on EU, i was asked to use smokes, i’ve seen others use smokes, on some maps they are indispensable.

Veteran still 2d strongest class in game, nerfs are insignificant, plasma overrated and shouldn’t be nerfed.

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Havoc was - is - will , forever be a mistake.
Wasted time and a dead end of design and resources.
The nanosecond rending+strength from blessings stop working on dots
AND
DS isnt a weapon with S tier single target, cleave, anti carapace, anti flak, anti mutant.
AND
Revolver PISTOL ROUNDS doing MORE DAMAGE than RIFLE ROUNDS
AND
Plasma being a catch all weapon that has enough ammo capacity to deal with specials and basic ranged mobs alike (LOL)

Then Havoc utterly colapses to damn near mathematical impossibility to finish.
The anwers are staring fatshark to the face and dont accept anything else from them.
They have a code for EVERY SINGLE damage interaction in game, a code that doesnt require 10 months per weapon to fix.
But they are afraid of fixing the obvious I mentioned above.

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This is funny. Your average redditor wants only buffs, because he can’t clear anything above heresy without powercreeps and crutches. Neither he thinks about the game as a system, cause he has no time, probably a normal guy that has a job and a family.

Add here some people aren’t a variety gamers, that don’t play a plethora of games and so they can’t think outside the box.

Some of the forum requests i remember were predicted:

  • ogryn pushes smaller enemies on dodge

  • DS parry

  • CDR nerf made game less absurd and braindead

All are mechanicaly great and fun, the only thing is about damage, stagger, seconds, etc. wich are about frequent tweaks and balance passes.

Enemies having new ability to become enraged or heal was requested aswell but implemented poorely, instead of proper telegraphed animations and sound cues. Wich could become an extremely refreshing gameplay change and challenge providing feature without spawning 15 crushers and bulletsponges.

So yeah, the forum is quite a sane island despite it’s mostly populated by people that on the tism spectre. Such a paradox but that’s how it is.

Havoc philosophy is wrong

The constant loop of introducing new challenges to counter new power creeps works only in the games like PoE. Because you have new mechanics, new bosses, and the most important - softwipes. On top of that you have BOTH heavy nerfs and buffs that shifts meta.

In the game like DT you can’t have such loop, because FS can’t introduce such ammount of new contet. Barely new enemies were added, and 0 new enemies mechanics.

If it was a proper live service game, you would just make Havoc to have a seasonal wipe. Difficulty increased even higher, with unique stuff like red weapon tier having 3 perks 3 blessings, or something.

So the balance for Havoc could be separated from the regular mode, and things there can go nuts from season to season, be it crazy buffs or crazy nerfs.

With desirable seasonal rewards, like cosmetics and color schemes to dye your items, decales you can slap on armor and weapons, engravings, tattoos.

How it should be in a proper ladder/seasonal thing:

  • Havoc season 3 - Khornate cults appear, all melee enemies look different, running all sorts of chain weapons, movespeed and attack speed changed, some new movesets introduced.

  • Havoc season 4 - new enemies, infected mostly, like nurglings and plague bearers. All infected enemies are stonger, fire stuff deals more damage in Havoc during this season.

  • Etc.

If you can’t make a proper seasonal content drops to make the game feel fresh and unique, why would you even add seasonal ladder alike END GAME with ranks, deranking and a set of conditions? This is just stupid and irrational.

But once you realise the current Havoc is a bandaid for the fked up balance in the first place everything will start to make sense.

Every strong and powerfull ability, weapon, providing infinite cleave, aoe spam, insane mobility paired with anti armor, all of that was and still lacks for tradeoffs. Like the whole psyker cast-vent loop is dumb.

You can slap high mobility anti armor damage and toughness reffiling ability on any character, plus some aoe in many cases.

And suddenly you realise there is no way to provide a challenge without increasing spawns, reducing hp/toughness pool via modifiers, spawn gazzilions of armored and gunners, introducing more armor buffs. Because as already mentioned - you bring no new mechanics.

And then you hear all moans and slap rend everywhere to make every weapon vaible, ending up everything feels the same and homogenized. Every build is just an “any weapon enabler”

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too long, read anyway, by current federal minimum wage I reckon you owe me $0.60 USD before income taxes

i would recommend putting away the formatting tool and writing calmly

E: I think it’s actually hilarious that I’m the one getting flagged when everyone else in this thread is being far, far more directly hostile. All I’m saying is the presentation of the argument is detracting from the content.

Oh my karking emperor, why is it whenever I hear something from the ‘Chinese community’ it’s always this groxsh*t?

No, you’re not being nerfed because you’re special boys, you’re just having the slightest bit of actual balance applied to you and screaming like we murdered your families because you can’t pull some OP nonsense anymore.

Also way to be fantastically racist about how everyone calling for nerfs must be some ‘no-skill EU player’.

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Most players bragging about how good they are and bemoaning the skill of others are usually trash players crying because no one wants to carry them.

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