FatShark Justify the Earns, by addressing Concerns

Greetings Folks!

I’ve been debating the buying of this game while monitoring forum feedback on Reddit, Steam and these official forums to get an idea of how players are feeling so far.
My hesitation to invest in this game is prompted by the unwillingness of FatShark at the end of the first work week after the Christmas holidays to have reached out to the Community of players to address concerns, criticism and to get players excited for the New Year and what it will bring for their game.
As many have posted all over the net, ‘Radio Silence’ is the wrong strategy right now, made worse by the quoted interview with the Studio Head Magnuson stating he was happy with how the game had launched.

I look at this game and I see the typical Zerg Zombie Hordes of other games, along with the usual grotesque tentacles along the walls and oozing puss sacks, diseased exploding enemies etc, which while I’d be happy to face off against such for now, I find a little disappointing that yet another Warhammer game has chosen Nurgle corruption which resembles Zombie type games so closely in place of more imaginative depictions of other Chaos God corruption/antagonists.
I do hope that there are plans to have this Inquisitorial Ship (Mourning Star) travel to another world into the depths of another Hive City corrupted by Tzeentch for example. It’s all there for you Devs. Pink Horrors can launch warp fire (Ranged) while cackling gleefully, and Blue Horrors can run at the player horde style and when they die, split into two, then Brimstone Horrors emerge from those Blue Horrors (Lots of warp fire). You want your hordes, there you have them. Then the Avian theme of Tzeentch might mean winged mutations of Man shooting at you from the air offering players new challenges. Tzaangors created by the transformation of the Human cutlists below the city depths could also make up a sizeable portion of the mobs the player faces. While travelling the depths of the undercity, instead of the typical pulsating puss and splurging green rot, we could have the psychadellic manifestations of warp abominations about us. The levels themselves could twist and warp and offer opportunity for players to jump through the air to other parts of the level in a lore friendly fashion. Gateways, teleports, doors/walls that appear then vanish splitting up the group, total mental madness! Please push the evelope on this Fat Shark as it would be rather sad to trap players in this one city and merely expand levels to face off against just more zombie type things.
And please tell me you have at least another two main classes in the works, not just this ‘one subclass every four months’ strategy.

I can see that plenty of players are happy enough for now, but I can also see that few would argue all is well and that the game is not in need of delivering on some systems advertised/promised prior to it’s launch. Players currently enjoying themselves naturally leap to defend the thing they enjoy, which is of course understandable, as is the inevtitable reaction of those who are disappointed by features they feel are missing or systems they consider to be broken or poorly designed. We’re all Human , so I would advise people not waste time ‘white-knighting’ if you’re actually enjoying the game, surely you should be busy playing it. Let people vent, let people get things off their chest. The Game Company can surely defend itself and all you accomplish with back and for comment battles is the wasting of your precious time. Which of course you could be spending watching the Shop items, ha ha! Couldn’t resist that one.

Before I can think to hop off the fence and purchase this title, I’d like to see the higher-ups address the Community and acknowledge a few things that have not gone well, demonstrating a degree of humility and understanding of the points people have made. Youtubers enjoying & promoting the game cannot help but list off the same issues appearing in the forum posts. So it seems to me, that the vast multitude are not saying this game isn’t good, but rather, what’s missing or malfunctioning is what’s causing negative player feedback and a feeling of incompletness in the game itself. Fat Shark, have some courage and install some confidence in your product. Break Radio Silence and as some have suggested, make up a simple ‘to do list’ to let players know what problems you’re addressing first, to let them know crafting is coming and in what kind of realistic time frame a player could anticipate that. Then just stand by your product and help people feel confident you’re not going to walk away from it due to the fall-off of players. Tell them, you’re sticking with this game and the players that are enjoying it. Make this your ‘No Man’s Sky’ comeback game, but push it to the max. Go beyond just delivering what was promised and take it further.

Thanks if you read all of that. Try not to lash out or attack if you’re to respond. I know full well having not played the game yet, I cannot comment on it’s state as well as those of you who have. I know that my comment about it feeling like another zombie type thing might prompt some of you to say, maybe it’s not for me. But I’m a Warhammer fan and enough about this game appeals and has captured my interest. Mostly what I want to hear, is some proper communication from the company about what the community have said and where they see their game going, what can be expected and so forth. All the best Gang.

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This is an excellent, respectful, well thought out post which brings up a bevy of concerns brought forward by various people throughout DT’s ad campaigns since the original announcement of the title.

Marvelous. Good job, OP. It’s important that the devs realize that people are opting out of playing due to their own decisions and that the complaints levied against FS aren’t just from their current player base.

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This is overall a good post (setting aside the Tzeentch gameplay fantasy ; it is a nice one but I highly doubt it would ever see the light), but I’d like to add a small precision to this quote :

It is not about delivering advertised systems, it is about delivering functional systems.
To me, the issue is not with what they promised but with what they delivered, and they delivered backwards systems that could easily be tenfold better.

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Agree good post.
However Genstealer Cult is already very High Ups iMO, since they talk in the game about it. Seargent Morrow NPC has fought them adn we´ll see them soon enough aswell ^^
Lost Hive City was mentioned, but nobody wants to talk about it (Secretive)
Yes we have a Ship means we probably visit other Worlds in the System since you can choose where your Character is from and Planets have already “kind of Lore” attached to it.
Shrine World, Agri planet, Mining Planet, Industrial etc etc. So Probably this is where it takes us to i reckon.
Would like to see other Gods aswell. More Demons!

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Hey Saryk, thanks for your reply.
Yes, in my heart of hearts, I also kind of doubt the Devs will actually create anything like what I was suggesting with Tzeentch as what’s been made is now their base game. But the potential perhaps for a DLC to another world with a different feel and a new enemy to face of against, might deliver that variety that some players are calling for (When compared to Vermintide outdoor zones). From what I’ve witnessed thus far, the levels feel very same same, running up and down stairs in darkness, with as previously mentioned, the typical rot & tentacle zombie horde/Doom feel. It would be great if in the future players could face off against the corruption of another Chaos God with a dramtically different feel to other games on the market. Out of the darkness and into utter madness, ha ha!

That being said, I believe I understand your meaning in that it is more a case of functionality for the games’ systems. I’ve seen Youtubers describing how they are sat for two hours waiting for the option to play harder levels, that they can’t simply log in and play the type of game that should be available to them. Obviously there’s the Shop rotation issue for items, the unnecessary rotation timer on paid for cosmetics to entice purchase, vote-kicking at the end of matches by toxic players, Penance Rewards that promote bizzare player behaviour if I’ve got that right and so forth.
Thanks for your comment and imput. All the best.

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Hey Roibr, thanks for your comment.
I’d be more than happy with a Genestealer Cult being the future enemy to fight. I suppose its more of the grotesque and the mutated, in place of Tzeentchian madness or Slaneshy Depravity, but at least it would venture from Nurgle and the familiar Zombie feelof decay and putrification. Don’t get me wrong though, I don’t want to trash someone’s love of zombie horror or of Nurgle, it’s all cool. It just feels so familiar to many other games out there. But if Genestealer Cults are a possibility, then that’s great. I’ve listened to lore videos describing the slow but steady building up of their forces on a world ready to bring about it’s eventual fall. Would be interesting to see how they depict the enemy in that case.
But as you say, more Chaos Gods, more Demons! Thanks again.

Hi Mike,
Thanks so much for your comment and kind words.
Yes, it’s certainly the case for myself and perhaps others, that to buy the game now when it’s future seems uncertain with the player drop off and without some acknowledgement/recognition of player concerns would be unwise. I doubt the game is finished if I’m being honest. But if Fat Shark are not going to react to this situation with honesty and integrity, then it doesn’t bode well for the game’s future.
I value honesty even if it means hearing bad news. I’d rather have the Head of the Company say, that certain systems are going to take some time to bring up to player expectations, but that the company will be working on fixing this and that and what their future plans for those systems actually are, even if incomplete. Then just state that they will work hard to regain player trust and build the player base back up and that they are committed to this game and are in it for the long haul.
Thanks again.

Exactly. I went into the game completely spoiler free. I had seen nothing, read nothing. I was promised nothing.
I was hyped merely by the fact that I valued FatShark’s expertise in this kind of games, having close to 2k hours in VT2.
I was curious as to how they had implemented the ranged combat, and I expected that mechanical aspect would be FatShark’s challenge as they had already functional supporting systems.
In fact, having read many improvement ideas on the fora and after the Athanor’s implementation in VT2, I took the systems for granted and even expected them to be improved upon.

What I experienced when I hopped into the game was a tutorial explaining melee and ranged mechanics, and I thought they were smart.

I then played a game, it was quite fun.

And after playing a couple more games the pink tint started to fade. I had unlocked weapons I could not try out. I could not buy them, could not craft them.
I looked at the challenges (penances). Did a couple, and stared blankly at my screen with a “wtf ?!” face when looking at others.
The game was released but unfinished. Then came crafting release pt. 1 : change a trait on your gear but lock out others. Another arbitrary lock with no value other than artificially add grinding for gear.

It’s so sad because they delivered what I expected on the game and then wrapped it in garbage systems I had taken for granted…

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newest one, your wish comes true hehehe

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Hey Roibr, thanks for that link. I watched it and couldn’t help but wonder if its the Genestealer Cults as many are suggesting or something else. Very mysterious as it doesn’t sound Nurglish. Thanks again.

I guess its Demons. Its time we get Chaos Spawn since its already shown in trailers and Melta Weapon :thinking: :partying_face:
But who knows

Ah yes, that makes more sense, because I totally forgot the transmission audio stated things ‘that were never Human’. So as you say, Demons.

Yeah i mean it “could be” Genestealers, but i dont think so, since they need to give us the full Chaos Roster of Enemies first. At least i would do that. Spawn before Genestealers. Who knows, Genestealer Cult migt be at the Lost Hive. But im not so versed in Genestealer Cult. Im not sure if they need People around them for making new Genestealers. I dont know how they reproduce. I don think as normal Nids would with their Genepools.
I know em of course, but i can only rely on some Stuff i know, Blood Angels Series from GW f.ex. They live right up in the Spire where the Rich Peopz are and Manipulate everything.
As far as i know they tend to hide until they have i dont know, 4th Generation Genestealer Humans that dont have more than 2 Arms to Infilitrate Surroundings.
In the Blood Angels Series you can see it very well. The BA Seargent is Deathwatch so he knows the Signs. Since Astartes have better Physiligy in all regards, better FVision Smell etc. he makes them out right right away, since Deathwatch fights Xenos Primarly.
He saw it due to the Genetealer Guard showing his Teeth when he grinned. Other than that you see it only on Foreheads which are normally Covered. But they tend to have sharp teeth.