The new Expedition mode is honestly the most fun I’ve had in Darktide in a long time.
No, it’s not Chaos Wastes. And I understand Fatshark probably doesn’t want to just copy Chaos Wastes 1:1. But Expedition has a really strong foundation, and with a few additions I think it could become one of the best modes in the game.
1. It desperately needs modifiers
One of the reasons Chaos Wastes stayed fresh was that every run felt different.
Expedition currently lacks that layer of unpredictability. The maps are fun, but after a while you’ve seen everything they have to offer.
Some of the existing Havoc and event modifiers could work really well here. Not the annoying ones that just make the game frustrating, but the interesting ones that change how you play.
Examples:
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Wandering environmental threats
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Random elite patrol modifiers
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Temporary map-wide events
The tornado modifier already shows that Fatshark can create environmental hazards that are more interesting than “stand in poison cloud and die.”
2. This is the perfect place for the Rot Fly Boss
Expedition takes place in large open environments.
If there is ever going to be a place for a Rot Fly encounter, this is it.
Imagine a dedicated arena-style finale where the team has to extract while fighting a Rot Fly boss. It would immediately make Expeditions feel more unique compared to normal missions and give the mode its own identity.
3. Tech Remnants need more uses
Right now Tech Remnants feel a bit disconnected from progression.
I think cosmetics should be purchasable directly with Tech Remnants.
Instead of unlocking everything through penances, let the Commissary stock expedition-exclusive cosmetics that players can purchase.
Even better:
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Buy pieces individually
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Separate purchases by class
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Include weapon skins, trinkets, portraits, and cosmetics
That way collecting Tech Remnants actually feels meaningful.
4. Expand the gear and tool systems
The new expedition tools are one of the best additions Fatshark has made.
I want more of them.
Go further.
Let us spend salvage during a run to modify our weapons.
Examples:
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Temporary blessings
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Increased cleave
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Faster reloads
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Better weakspot damage
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Special weapon effects
Not permanent progression. Just temporary run-defining upgrades that make every expedition feel different.
5. More objective variety
This is probably my biggest issue right now.
Most objectives eventually boil down to:
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Find objective
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Attach servo-skull
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Wait
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Collect remnants
It’s fun initially, but repetition sets in quickly.
Add objectives like:
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Escorting damaged machinery
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Hunting priority targets
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Defending extraction equipment
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Recovering lost operatives
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Activating multiple sites simultaneously
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Boss hunt contracts
Anything that changes the flow of a run.
6. Lean into the roguelike aspect
This is where I think Expedition could really shine.
After completing an objective, give players a choice:
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Three temporary buffs
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Three temporary weapon upgrades
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A blessing with a drawback
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A modifier that increases difficulty but also rewards
Mortis Trials already proved that these systems are fun.
Instead of locking them away in a separate mode, bring some of those ideas into Expedition.
The best part of Chaos Wastes wasn’t the maps. It was watching your build evolve over the course of a run.
Expedition has the foundation to do something similar.
7. Add rare world events
One thing Chaos Wastes had was the feeling that anything could happen.
Expedition could use some of that.
Imagine a small chance for special encounters to appear during a run:
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Beast of Nurgle hunt
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Daemonhost outbreak
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Rogue Mechanicus cache
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Rot Fly attack
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Hidden vault
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Massive elite ambush
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Distress signal from another Mourningstar team
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Secret extraction objective
Not every run. Maybe 5-10% of the time.
Just enough that players keep thinking: “What if we get that event this run?”
Those kinds of moments create stories players remember.
Just to be transparent: the ideas and content are mine. English isn’t my first language, so I sometimes run longer posts through editing tools to clean up the grammar and make them easier to read. The goal is simply readability and not wasting people’s time. The suggestions, opinions, and arguments are all my own.
