Why do you find Expeditions fun and not fun? I’m used to havoc difficulty like mid 20’s into 40 havoc and was expecting expedition to be similar in difficulty to havoc 30ish but even though it isn’t, I don’t personally find the mode fun because it’s just a copy paste of Arc Raiders without the pvp though… you could say it is pvepvp because if two team mates decide it’s time to call the valk in stage 1 or go to safehouse right away then there’s nothing the other 2 can do about it.. so basically it is Arc Raiders with a warhammer 40k skin.
I find it fun mainly for the navigating and elevation. The fights are always fun, but fighting in general was never really an issue.
The AU servers seem to be really chill for expeditions (it’s just like going outside IRL lol) with the only kinda dud being someone new who was not ready for the difficulty level they joined.
But I was also a person who took ARC Raiders off my wishlist when they pivoted to PvPvE, so Expeditions suit me just fine.
My main issues with expeditions is that there aren’t really any new mechanics that actually take advantage of the the map format especially with enemy interactions, and how it seems to be squandering potential and Fatshark’s previous work by not having some of the systems from other modes and even games integrated in. And also the reward loop is very weak, basically non-existent, both within the expedition and around the mode itself.
I don’t think it’s fun. First off it is asking a lot of investment for the amount of instability with their servers. nobody wants to disconnect at the end just to have wasted their time. Secondly extraction games just suck but of course that’s my opinion but usually even then they actually give you some kind of reward for doing so. It honestly seems like they are taking what they think is fun about other games and trying to shoehorn it into darktide rather than finding out what is fun about their game and expanding on that. Tried to pay 2 matches tonight but both disconnected due to an unexpected error which sucked but even while I was playing it I was just like what is the point ( like there is no real story progression and the tech remnants just unlock other sites) and it is also not very quick play friendly to put it mildly which is how everybody is isn’t playing havoc pretty much plays the game. The biome is cool but yeah it so far just seems kind of pointless also the buffs are way too expensive in the safe room for what they do. I literally never see any of even buy them and when they do they have zero impact on the gameplay.
The game mode is fast, decently easy, choose your own adventure. Frankly the only thing I don’t like about it is how hard it is to set waypoints combined with the overall short timer meaning you kinda can’t coordinate outside of discord, so you just have to play follow the leader and hope the leader knows what’s up.
My biggest issue is crashes. While I am running mods, taboo for day 1/2 of a patch, my friends who don’t are also crashing on this mode a lot. I’ve noticed some that seem to trigger from running through sanctuary, which also randomly caught my friend. One run was completely torpedoed because 3/4 of us crashed at literally the same time, while the fourth was on the ground dead from not getting to the gate soon enough.
It’s an odd mix of being relaxing and being a bit too fast paced, but I actually like it more than the normal game mode because you can always just leave early if you want or need to, and the guaranteed shop that lets you get what you want is just a good time. Albeit certain perks just completely shut down on the map, like ammo share on hive scum. Which both does nothing on the map but seems to full refill the entire team if anyone buys the shop, which is neat if that’s what’s actually happening.
Overall I like it, and look forward to hopefully seeing it get expanded. Maybe a winter biome if it ever becomes possible…
Also, you know, bug fixes.
Surprisingly yes
Purely because every game I’ve had at least I person is being social
Especially when they’re in full cadian shock troop armour and are happy to see me in similar armour and we start quoting dawn of war 1 guardsmen
Shouting “Shatter their skies!” while throwing a makeshift grenade or artillery beacon.
The more I play the more I understand how that mode is bad and nearly everything is half baked
Im writing this message because I did a single mistake and died and game respawned me 2km away from the team so Im just awaitng the moment they proceed in next area. That a wonderful mode
If either of you ever run into a Cadian Vet in Moebian 53rd Armour named “Aurelio”, it’s probably me.
My Steam shares my Fatshark Forums name (without the underscore) and profile picture, so add me up if youse ever want to witness my delusions of grandeur in Darktide.
Honestly, no. And while I’ve been very down on this mode from its announcement, I’ve been trying very hard to give it a good try and find some fun. I’m trying various builds, but frankly I just find myself frustrated and not having fun. When the run ends, whether it be by win, loss, or crash, I’m just kind of relieved to be done with it. It’s just a whole lot of frustration.
The one I was really noticing in the last run was just how bad the auspex is. It locks you in place, awkward to switch to. I can’t seem to use text chat while it’s up, either, and why do you even have to mark things for them to show up on the compass? It’s really annoying getting thrown into a run because you can’t even get a second to use the auspex to figure out where to go. And for the love of god, put an actual MAP into the game somewhere, so we can see how we’re supposed to get up certain areas.
This game mode still feeling like an early access. Overall, there is only a framework that lacks content, and many inexplicable penances.
What you mean I have to get cc’d by hound/trapper to lose resources and get them back, what kind of penance is that. should I act like a noob to achieve the penance?
And the battery recover penance, only the one who carry the battery to shelter count the penance, funny, this is a teamwork game.
Its fun with friends but with randoms it sucks hard. I am disliking the bad players modifier
It’s like the base game on release. The in-mission gameplay, visuals and audio are great and fun, but everything outside of and surrounding the mission is incomplete, badly designed or outright player hostile. Except in this case, there aren’t enough supporting systems or gameplay in the mission itself to really differentiate itself that much from a normal mission.
I find it really fun because the maps have the “DND session” feel of Vermintide 2,.
My major complaint about Darktide was always the map design, which was redeemed by the excellent combat system, but trekking through tiny corridors from point A to point B and being spammed down by specials and elites isn’t very immersive for me.
Expeditions has a map approach that is similar to Vermintide 2 (in my opinion),and a extremely cool Dune-esque theme in the lobby.
This is not Arc Raider. This is a try to introduce an extraction game mode in Darktide.
We have play hard mode - Havoc.
We have enemies waves modes - Mortis trial (this game mode would have been so better if there was no bonus)
And now, they added extraction shooter.
However, I don’t feel it impressive. Usually in these games, the best is the extraction.
Extraction is a great moment on Helldivers 2. It is impressive in Starship Trooper. It is enough good in Aliens Fireteam Elite. And it is also a good moment in Arc Raider.
But here… I really cannot feel the same in Darktide.
So, I was not impressed by this game mode… Not at all.
the core of extraction shooter is loot
this mode has basically none, so it broke the entire extraction shooter gameplay loop - if you got lucky and got good loot early on, early extraction becomes tempting but you also have greed as you want even more loot, there’s nothing of value in this game mode so there’s no point to early extraction at all. Since I’m not incentivized to extract early, it’s really not that different from a normal linear level(as if we haven’t seen an airlock before /s), just with a timer + rng POIs and some funny toys you can exchange in between the areas.
You could roll them all into just another part normal mission terminal and it wouldn’t feel out of place at all, it’s no more unique than the train level. I feel that it only got a different segment of the lobby for advertisement purposes, as in “hey guys we made a totally new game mode there’s content for your 2026 karktide pls enjoy I want to put ‘experience working on open world extraction shooter’ on my resume for new job”
To be fair, Helldivers 2 also has very little loot, but you have this global campaign that your successful run contributes a paltry amount to. Fatshark couldn’t make something like that either…if there was a global tech acquision meter and that we contribute to it, at least it’s something… (even better - filling up that meter unlocks 100% stats for all players)
I like it a lot because it’s not linear. It’s procedurally generated. And it has enough challenge to be spicy for pugs. Sure, there’s bugs, but those’ll get ironed out. I actually like being able to go from PVE extraction shooter (I hate PvPvE Extraction shooters - pvp just isn’t for me.) But having this mode is fantastic. I haven’t progressed very far as it’s finals week and I just had my last final today. But, from what I can tell, this mode’s gonna be awesome.
it essentially is linear because of lack of real loot(since the stuff you get in this mode only unlocks new zones gameplay wise)
you’re still going from point A to point B, with no real decision to be made regarding going off the one path(that takes you through all POIs unless time limit is running low), because there’s no way to find good loot - there’s no incentive to extract early(anyone doing so is trolling)
in actual extraction shooter you could get lucky and find good loot early on where the decision becomes meaningful: to extract early or be greedy and look for more loot.
Also AFAIK there is only one extract and one sanctuary location for each area, typical extraction shooters would have multiple extraction points/methods that actually would make the playthrough less linear.
if you want to play a proper PVE extraction shooter, Forever Winter is far, far better than karktide and it also has its own unique dark artstyle.
Linear is going on a forced path in which going backward is not an option. This is an open map, thus it is not linear. Loot has nothing to do with whether or not a map layout is linear.
This could be said of any game with any “Go here to this objective.” I think there’s like 4-5 points on the map? You could go from A to C or A to E, etc. It’s not A-B otherwise you would be forced to go to each point sequentially.
Again, whether or not you extract early has nothing to do with whether or not the map is linear..
Was this mode actually advertised as an extraction shooter? Or are we calling it that to find something to compare it to?
No, there are indeed multiple sanctuaries.
Sure, but it’s not darktide.
Still essentially linear. One entry one exit. Loot, number of extraction point…etc. has EVERYTHING to do with whether or not a map layout is linear. There are parts of some of main missions in which you could go off to the side, but you still have to go to the same end of level, by your “logic” that’s nonlinear
untrue, point A is where you spawn point B is where you exist, there’s a point C which is early extraction which doesn’t have any meaning due to lack of loot, see above
Again it has EVERYTHING to do with whether or not the map is linear, see above
It’s hyped up as something confused so I compare it to another game that uses a similar engine, also made by swedish studio, probably not too far away from fatshark and dice(in fact I think they’re in the same building)
on the same area?
this mode isn’t karktide.
Neat