Expanding coop player slot from 4 to 8-10

My younger stepbrother started his Ogryn and absolutely dominated his first round… on Malice at Level 1. The absolute gremlin also did it on XBOX and I witnessed the whole thing, but it’s a right shame that he never ended up recording it.

Regardless, I’m agreeing with you - if someone can’t handle Malice it’s their skill issue.

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:face_with_peeking_eye:

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Help me stepbrother, i’m stuck here in gacha!

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stepmarine im pinned here!

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gunna-fire

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Wondering if it’s just a good troll.

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We’re truly in the Ham Aslume now :fist::pensive:

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The performance in Helldivers 2 is fantastic! :wink:

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Oh, you :wink:

Keep this up and mama might even open her purse just for you :roll_eyes:

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They are using Fatshark’s engine tho and handle it better than FS, lol

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It’s using Autodesk Stingray too? I thought it has been EoL for around 5 years now at this point.

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Yeap. So potentially anything that works in HD2 can work in DT (untill it fits game design), i suppose

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I didn’t realize Arrowhead Studios also uses Autodesk Stingray.

That is extremely interesting to know.

I’m curious how Arrowhead manages to keep the engine running so smoothly despite having big areas filled with so many enemies, spawnables and a variety of nukes, and particles on the screen, while Obesefish struggles.

There seems to be a significant lack of LIBER-TEA at Fatshark.

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Sounds like we got 2 competing studios with different artists, developers, programmers, etc competing on the same engine for the better game.

Who will win?!?!

I’m so excited to watch

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Are the enemy model as elaborate ? Like number of planes and destruction parts

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As fun as this would be, I dont believe the game is difficult enough to warrant the extra players.

For there to be an extra 2 players, I’d want there to be thousands of poxwalkers just walking around alone

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I would say so.

The models have destructible areas. Limbs can be shot off.

If you shoot the robo/bug legs, some of the enemies will keep trying to crawl at you. Same with the arms. One specific bug enemy keeps living for a couple of seconds after getting its head shot off.

You can also destroy specific areas of the map, such as bug holes, buildings, sentry guns, blowing up tanks, etc.

You have everything from atom bombs to orbital gatling and lasers that people hurl out at the same time, while a horde of enemies roam the map and hunt you down, and nothing slows down my relatively old PC in comparison to Darktide.

My PC specifications:

  • RTX 2060
  • I5-9400f
  • 16GB RAM
  • 2TB SSD nVME m.2 Gen3.
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Perhaps it’s the difference between a competent developer and one that considers 'have something to say a month after returning from vacation ’ too arduous.

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I love that this entire thread has just read the OP, completely discounted it, then gone off on tangents in all directions with alt- subjects.

Hilarious.

I read the original post and thought this’d be a 3-4 reply MAX thread just rubbishing the idea, but it’s not even been addressed. Very funny. Maybe this thread should just be a whole “general” life-long thread where everyone who thinks of something random keeps it alive for a bit.

Also:

I assume you mean Heresy and below :wink:
I have problems at “above Malice” levels ~ most notably Auric Damnation :slight_smile:

Nope.

If you’re having trouble at certain difficulties, the problem is with the player. I’m moderately competent vanilla Damnation, hardly a clutch God. I acknowledge this fact.

If this guy, playing on a random Chinese knockoff controller via GeForce Now with Internet that periodically turns the game into THIS:

Can manage to survive Darktide at Malice and Heresy with less than thirty hours experience, the rest of y’all have no excuse.

I’m pretty sure a lobotomized penguin could handle Sedition and Uprising.

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