I’ve got to know more! Is it a 480i - and if so - how do you even aim on it?! The screen must be tiny with tiny characters.
50Hz? Are you capping your frames to 50 fps to vsync it; I assume otherwise it’d tear horribly?
I’m intrigued!
I’ve got to know more! Is it a 480i - and if so - how do you even aim on it?! The screen must be tiny with tiny characters.
50Hz? Are you capping your frames to 50 fps to vsync it; I assume otherwise it’d tear horribly?
I’m intrigued!
There’s no way that’s 8 bit?!
Is it? I thought most 8 bit (Commodore 64 probably best?) had pretty much 16 colours total ?
Sorry I should have clarified Im using 8-bit as a general term for older game graphics. You are likely right
You might be right though; some of the later sega machines probably did look like that.
That graphic I think is from the Sega Megadrive version of Golden Axe which I think is 16-bit, I could be wrong tho.
Jesus, how young are you people? Haha.
It’s this model Reddit - Dive into anything
Not my thread/my video.
It’s a rebrand of a Sony I don’t remember now. Edit: Sony CPD-G410R | CRT Database
It’s up to 1600p, but low refresh hurts my eyes. With pre-520 Nvidia drivers and some hacky methods you can enable 480i and if you have an old Radeon card, up to R7 250 I believe you can also enable 240p 15KHz for true SNES/Mega Drive gaming with passthrough on Win11.
It’s 50Hz capable yes, but I game at 144Hz with a WinDAS HW hack, at 72 true FPS x2 DLSS G. Vsync is counter productive for this monitor, so there’s tearing but I don’t notice it. I won’t enable Vsync as I’m already 1frame behind because of the DP to VGA conversion box.
If this was an old game without DLSS etc, I’d use an Nvidia Maxwell card, those don’t need converter boxes so Vsync would be a viable option.
Can’t find it right now but there was a Horizon Zero Dawn screenshot which showed there were less aliasing on the CRT. So it provided even more detail.
Man that game was incredible. Loved playing it as a kid even if it was hard as nails. Most games were back then I suppose!
Because of American game renting business. Usually the Japanese and the European versions would be easier.
8 bit had 256 colors in total. Not 16.
47 years young mate.
I did CRTs. I had Pye black and white tv for my first BBC Micro.
And yeah; that screeny was one of my favourite arcade games. I can’t remember its name (Ghouls and Ghosts?), but you started in armour, and every time you got hit you jumped in the air and a bit of your armour popped off. You had throwing spears to iirc? See. Genuine article here. I remember the original centipede too with the upside down mouse ball controller
Also; sorry to burst your bubble, but it isn’t 1600p, it’s 1280p ( you take the height, not the width) and also an Analog input(?) - which I assume need a D2A converter?
Still.
Respect mate
For Nvidia 10 series and higher, yes. 9 series like 980Ti or Titan are the best cards you can have without the need for any conversion boxes or dongles, but they don’t support DLSS.
Ah sorry, not that I didn’t know that, the thing is I’m using a custom resolution like 1180x800 for a hacked high refresh rate and the thing is every time you use an unadjusted res you always need to tweak everything from scratch. I’m set with this and I never used 1600x1200 apart from motion smoothness testing on BlurBuster’s UFO, so I remembered wrong or mixed up the numbers.
Though that’s on 75Hz, if you go lower (which can give you eye strain) and if you stay within the pixel clock range, you can get higher res than 1280p like 1440p, as CRTs are flexible when it comes to resolution. Ancient CRT monitor hits astonishing 700Hz — resolution reduced to just 120p to reach extraordinary refresh rate | Tom’s Hardware
I know some people use odd resolutions like 2560x240p for emulators (they squish it later) because they can’t do real 15KHz output without a Radeon card.
Thanks for sharing btw.
This has been my favourite thread in a long time
I had 8 bit BBC B, spectrum, both limited either to palette or resolution (see also: why BBC elite was genius as they rendered in two screen modes) and I’m now retrospectively Googling the commodore 64 where this post says 16. You could be right. I dunno.
Good news for everyone who’d want to experience something similar to a CRT on fast new LED displays motion-wise.
This is not a mere scanline/grille filter like the past shaders. This is something new and it’s been said that it’s better than black frame insertion.
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