Can we get a blog about the Excise Vault situation?

I am really curious from a technical standpoint what foul blight has afflicted this map so horribly as to require extensive quarantine. Not to mention I am always keen to see more into level engineering (As opposed to the Level Design blog we got awhile back).

I mean, it’s one thing to iterate a map where the solutions to problems are relatively easy to find and fix, but it’s clear someone had to don their hazmat suit and dive deep into the nurgle goo this time around and I want to know what was dredged up and the trials and tribulations it took to fix it.

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Ditto.

It was (is?) one of my favourite maps.
What happened to make it disappear for 3 months? Did someone confirm a merge on the main github branch by mistake?

@FatsharkStrawHat purlease - when will it be back? :slight_smile:

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you know man… sand… that stuff creeps in everything. messed electronics up i guess :man_shrugging:

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Cut to fatshark dev pouring sand out of their computer

Guess they still forgot to reimplement it. (See replies)

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I still really want to know the technical details behind this particular bugbear of a bug:
image

Dev Note: Excise Vault Spireside-13 will return to the mission board on Thursday, February 20.

Everything else … I-redacted-I.

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Excise vault literally got excised from the game lmao

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I played this map a couple times this weekend, I didn’t notice any real changes or anything, weird

Played over weekend too. For it to be absent for so long - Made it feel like a new map!

issou-risitas

Exactly why I want answers!

I’m so dang curious what caused this bug :c

Piece of Darktide history they’re just going to sweep under the rug. The efforts of the employees who slaved away on this to be forgotten to time.

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