Eviscerator heavy attacks slow as molasses

Mark II, 6 martyrdom stacks, FotF. Idk if it was the most recent update or I’m just consciously realizing it now but the heavy attacks are irredeemably slow even with max attack speed that the weapon is just light attack simulator.

Yeah I know Eviscerator sucks but I still like using it from time to time. The heavy attacks were already pretty unusable but now there’s even less moveset variety.

then when you hear it just bonk on something or get stuck in that shitty rev animation on the first target that comes by you just regret bringing it along

Yup, that cleaving animation time just makes you too vulnerable, when pretty much surrounded all the time. Can’t cancel it and locked in. Wouldn’t be so bad if it actually did decent damage to take that risk compared to other weapons which do more damage with less risk.

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Funny enough it does mildly OK spamming light attacks with the recent juice. But yeah the heavies are always terribly slow. I don’t even use the big sweep to fight horde because you latch after a couple trash.

I’ve been having a lot of fun with the Mk 3, switching between a martyrdom and piety build just to experiment. Key is to run perfect strike and shred (flex pick for piety build).
I just wanted to change it up from the special activation loop of relic blade and have had lots of fun with it since the rework.
My go to loop is block push attack sweep to heavy sweep and block canceling light strike downs for single targets.
Give it a try if you hate the slow, committed latch heavies of XV.

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I’m talking about the swing time of the heavy in general. The attack speed of it is way too slow even when not taking the shred animations or special into account.

That’s the too many variants syndrome. The slower latching single target attacks is the mix up between it and the Mk12 chainaxe even though one is not a Zealot exclusive. He’s not a DLC character so he doesn’t get the luxury of a turbo-buffed version of a vanilla weapon like Arbites has with their maul (a turbo version of Munitorum shock maul with much more damage and stagger, but a reversed heavy sequence).

But even the Mk12 is too slow.

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You can cancel rev attacks by dodging away, it also does absolutely massive dmg if you properly ulti after the latch.

Martyr evis15 is one of the better havoc builds, especially this week where every mission is blight it seems, if you can live with the 80 toughness, because reduction is applied to base toughness rather than final value still for some reason.

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I never used to feel it was that slow, and with a reasonably skilled player, it could still hold its own on the front lines.
but as you know, Fatshark has been relentlessly throwing in more and more enemies over the past few years, and chain-type weapons have now become completely outdated.
Unless they address the powercreep and scale back the enemy spawns, there won’t be a day when this weapon can be used satisfactorily again, not unless they make the foolish decision to ramp up attack speeds several times over just to keep up with the ever-increasing enemy count.

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It should be 2x slower and do 2x damage.

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Just had a zealot teammate in a QP Auric who was otherwise competent, but I swear to God anytime he tried to throw out a heavy, an eternity passed before it actually landed. I don’t blame him for bringing it, but maaaan that’s not the weapon I want you to have when a dog is chewing on my face…

I like using the evi a lot, but am I wrong to feel like it’s not usable without Fotf?

As if off ult it has a TTK issue against the enemies I most want to rip and tear.

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I feel like people aren’t understanding what I’m trying to say. I’m not talking about the rev or the fact that it gets stuck in that shred animation (which is another issue by itself), but literally just the swing of the heavy attack. The attack speed discrepancy between light and heavy attack swings is enormous with the heavy being way too slow to come out, and the weapon is really good for its light attacks most of the time.

I’m the only one also discussing animation length with you and not specifically the wonky feel of latching, and even throwing out that its intended to be off-putting vs its rough equivalent chain weapon from another family. Its supposed to make the Mk15 feel weighty but I don’t think the damage is quite there for the commitment and vulnerability. I think its even kind of bad to throw the Mk3’s heavy sweep out most of the time objectively vs just spamming more lights especially with marty. It feels like it should be a more usable move in general instead of the very specific times you bust it out…its a heavy attack, not a rev special.

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H1 (right>left sweep) is actually pretty fast all things considered and the only heavy attack worth considering IMO. A good CC combo is HLLL.

For single-target, just use light spam or Push>LL.

H2 (strikedown from left) is a bad attack and should never be used.

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I haven’t played in a while and it’s completely possible FS recently botched it somehow but Mk III is one of my favourite weapons and I’ve never found myself having this issue with it.

I wish more weapons felt genuinely weighty and like they take some actual building up of momentum.

This is probably the take in this thread I agree with the most.

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Yeah, H → L loop is slow, might as well throw in 2 more lights, only 1 being a strikedown and then heavy after and that comes out much quicker. H2 is irredeemable though, too awkward to use against bulwark and crusher and does less damage.

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I did forget to mention that part (haven’t thought about it in a long time). Specifically the PA>H combo or HLH combo takes forever to wind up for some reason.

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Still a worse Relic Blade lul

3x slower and 8x more damage.

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