Enemies Ignore Collision?

I’ve recorded some clips of enemies ignoring collision of players and each other/infamous slot system I’ve heard about. Whatever it is, it doesn’t seem to work properly, a mob can walk through everyone else whenever it wants.
It’s a very common and long present issue, that I, you and pretty much everyone who’s somehow related to the game know about. I know that too.
But if there were fixes, they don’t work, it’s still here.
Steps to reproduce:

  1. Play the game and watch enemies.

Here are some videos:

  1. https://youtu.be/NyBdy9hsc5E
    Some fanatics decide to ignore me and walk to Saltzpyre who was behind me. No dignity.
  2. https://youtu.be/5fQbQCKS9Q0 and https://youtu.be/i6DVcuBHlVI
    Monks are the worst when it comes to it. They ignore and rush to their target trhough literally everything.
  3. https://youtu.be/r47qY5by_JI
    One can’t throw grenade in peace. A fanatic slided through my very body while I was bombing stuff. Unexpected and unwelcome.

The first should indeed count as a bug, the second is to my knowledge intentional, the third is a product of the “anti dodgespam” enemy tracking…most prominently featured in chaos warrior sliding and walking attacks.

The enemies in this game have never respected their slot system and have always been able to pass through and get stuck inside players since the game came out.

Leeches, packmasters, assassins, maulers still have a problem with having another one inside of them when they spawn. In other words, leech spawns but there’s 2 inside of each other.

Imagine dodging and killing a leech and still getting disabled because there was another one inside of the one you killed…


This happens all the time, it’s frustrating.
I’m standing in front of a patrol to kill them but they want to get to the IB behind me? Just fkn walked through me and now I’m stuck in the middle of a patrol with nothing I can do except attack or block.

If this is intended design then I’d say it’s very poorly executed.


I don’t think it is because they had this really long stream explaining the slot system. I can’t remember exactly what they said but if you’re out in the open, there are 9 slots around you. Enemies behind those slots cannot get to you and the ones in those slots cannot go through you.

According to that, Enemies do not respect their slots.

FS never added that video to their YT channel and since it was like almost 2 years ago, it expired from their Twitch channel.

It was a really long stream… super technical stuff. Despite most of it being boring, it was cool to see how they designed the movements of the rat ogre.


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