Enemies Blocked By Invisible Walls Where They Shouldn't Be

I’ve noticed as of late enemies being unable to pass by certain areas they used to and instead have to take detours. I have a couple of video samples. There may be more but these are the one’s that stood out.

  1. Old Haunts: Enemies can’t pass through the door of the church when it’s burst open. They walk around and come through the windows.
  2. War Camp: At a certain point before the Arena,. enemies can’t walk through this large open areas and instead climb up in a ledge, get stuck for a bit, then work their way around to come from behind.


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