Just a quick something that needs changing. ATM the person that gets the most damage taken gets a green circle why obviously it should be the one with least damage taken.
Cheers
Just a quick something that needs changing. ATM the person that gets the most damage taken gets a green circle why obviously it should be the one with least damage taken.
Cheers
Circle of shame.
Actually, no. The point behind having this particular stat was to have something that tank types can actually score on, since theyâll typically be dealing less damage and scoring fewer kills (generally because theyâll be blocking a lot of the time). Having it highlight the player that took the most damage actually tells you if the tank is doing his/her job properly. Otherwise the more ranged type characters would pretty much be green circles all the way down, since they just wouldnât be getting in the way of the mostly melee enemies we face.
Unless youâre sienna and blow yourself up a lot
Even tanks shouldnât take damage, if youâre doing it right. Try to facetank on Legend and tell me how that goes.
So youâre saying that in the games youâve played, your DPS and ranged players have been taking more damage than the tank? Your tank out-damages or outkills the other classes? Come onâŚ
Everyone is going to get hit by something at some point, but the whole point of a tank is to get the enemy to concentrate on them and to absorb that damage. Yes, facetanking might not keep you alive in Legend (couldnât say because Iâve not got there yet), but the stat is highlighted in that way because the tank is expected to take the most damage, whether they actually do or not. And if your tank isnât getting that green circle, they arenât doing their job well enough (and obviously need more practice )
Sounds great in theory, but show me an actual scoreboard with 0 damage taken.
The tank soaking up most damage doesnât mean it has to be lots of damage.
In my totally subjective opinion this is a bit weird topic to even debate seriously.
This would make sense if we were playing WoW where a tank holds aggro and didnât have active blocks, but this is not the case for Vermintide. Thereâs only a few ways a hero can âaggroâ an enemy and if youâre not raising your shield when an enemy swings youâre doing it wrong.
The first one is doable by leading the charge, but the tank will never top the DPS charts and number 3 can only be activated every couple minutes.
Correct me if Iâm wrong, but isnât a push supposed to grab aggro? Yâkow, when you left click while blocking? Iâm not saying the other roles should never use it, but I was under the impression that a push was supposed to draw attention to yourself. Although Iâll admit it never seems to work on the monsters.
Iâm saying that literally everyone needs to provide more to a team than âI can absorb damageâ. If I wanted damage soaks, Iâd play with bots. At least they can parry.
Thereâs this thought floating around that standing around shield bashing and never actually killing anything somehow gets things done - and thatâs patently false. The number of times a shield-carrying foot soldier or ironbreaker has lost the game because they canât contribute to killing anything, nonetheless hordes or armored targets is hilarious. And yes, I play Bardin (and would play Kruber if my best friend didnât). I just bring weapons that will crowd control while also dealing damage when needed.
I havenât really cared enough to take a screenshot since, but hereâs a suitable Bardin game from Veteran during beta. https://steamuserimages-a.akamaihd.net/ugc/928177176922833662/4C905847217DE06C5744E36F95803B15CA596C0D/
Ironbreaker Bardin should always have lowest damage on the grounds that he can absorb a hit every 20 seconds (or 13) plus take reduced damage from everything. You can taunt, block, and dodge at the same time!
The primary goal of a âtankâ is support in Vermintide.
They support by:
Those key things are what helps keep a pug group from wiping. Then add in Drakefires and a Natural Bond necklace and boom, now youâre also freeing up Ammo and Healing pots.
You support better than a farmed Crystal Maiden with a heart.
If you take a lot of damage as a tank, then you are a sucky tank. Need to learn to block.
On my IB I always take the least damage, and the ones running off to get as many kills as possible always end up getting curb stomped and taking 10 times the damage.
I love the âOff Balanceâ trait. I run into a group, let them beat on my shield, and everyone else does +50% damage to them. Helps that I have 8 stamina and -50% stamina cost .
Give us dmg blocked/dodged instead of damage taken.
if the tank at any point is the one with the circle he needs more practiceâŚ
and since there are classes which dont care much bout their dmg taken, like zealot or slayer, temp hp is enough to survive with em (talking bout champ, not legend yet) i always get highest dmg taken with my saltyâŚbut i dont care bout the dmg i get, as long as i kill more of them than they dmg me, sure i dodge, block and so on, wont stand a single champ without doing so but everytime u heal up u need to take some dmg and atm there seems to be a failure in the dmg taken count as it takes temp life going away as dmg
At the moment the stat is useless anyway. Temporary HP dmg and degeneration counts towards dmg taken.
lmfao, yes. My buddy always play Salt and gets the circle of shameâŚor as he calls it âTankingâ.
So wait, you losing hp is helpful how?
Tanks due to damage reduction usually end at the bottomâŚ
just to let those not aware know that in V1 least damage taken was shown, not most.